《Winterborn》Chapter 30 - Ambush!
Advertisement
It was just past midday when it happened. Oddly, that was typically the time that the guards were most at ease. With the sun high in the sky, most of the intelligent threats out there knew that any defenders would be sharper-eyed and more alert at that time. Even less intelligent threats, like trolls understood the concept.
We had just arrived at a narrow part of the pass, where the trail disappeared behind an outcropping of rock. The road, such as it was, could easily hold two wagons side by side, but the walls rose sharply on either side, meaning that there was little room for the horse-drawn wagons to maneuver. The sun ducked in and out of the clouds crossing the sky, causing the mountain pass to alternate between light and shadow.
Melinda’s Spot check: 1d20+2 = 7
The first warning was a rumbling from around the corner, just as the first wagon was making the turn. Shouts of alarm sounded out, before they were drowned out by the roar of rocks tumbling down the mountainside, and the crash of stone against stone, as they came smashing down upon the road. I could hear the sound of horses and men screaming in pain.
One of the guards, a human male named Grimtooth, who was stationed to the rear of the caravan cursed loudly, working through the shock of what had just happened quicker than the rest of us. “Damn it all. Looks like we’ve got a rockslide to deal with. Hagrun, you keep watch on the rear, just in case it weren’t natural. The rest of you, with me, and we’ll see what the damage is.”
Unfortunately, Grimtooth’s taking charge of the rearguard singled him out as someone of importance. Two black-feathered arrow sang through the air from above, on the right-hand side of the little valley, and sank deeply into his flesh, not far from where his shoulder met his neck. As he fell from his horse, we heard a shout from the right, but joined and echoed both sides of the valley. It was a goblin war cry.
On both sides of the pass, goblins appeared by the dozen! There had to be at least thirty of the green-skinned monsters! That was no mere landslide, clearly. It was an ambush! And, given how the annoying bard and his men who had gone before us weren’t coming back to defend the wagons, it was likely that at least some of them had been caught in the slide. All we had left were the seven guards (well, six now, thanks to Grimtooth being pulled out of the fight) who were acting as the rearguard, and myself. None of the others in the caravan had any combat experience, not even as much as I did.
The guards were shocked into inaction by the change, and the sudden way their commander was brought down. I took a deep breath, and then roared out, as loud as I could manage, “Everyone to arms! Defend the wagons! Kill the greenskins!”
Advertisement
Initiatives:
Melinda
Goblin Fighters x15
Goblin Ranger x2
Goblin Warriors x20
Guards x6
Goblin Shaman
The goblins were above us, with crossbows, ready to fire down into the valley. The surviving guards all likely had more levels on the goblins, but even if they charged to melee, quantity could be a real game changer. And one of them looked like he was dressed like a shaman? Damn, with this many of them, there must be a whole band in this pass. Probably just moved in, since the caravan master obviously hadn’t known about their presence.
Melinda’s Attack: 1d20+10 = 21 (Hit)
Damage: 3d6 = 12 Cold (2/14)
Goblin Shaman’s Fort Save: 1d20+4 = 17 (Fail)
No, no time to think about that just yet. Gathering up the powers that I’d been granted by the prestige class I took, I unleashed a Hellrime Blast at the shaman, or whatever the spellcaster was. My normally purple blasts became an icy blue, as the energy shifted from pure magic to cold-typed. It ripped into the Shaman, hitting him square in the chest. That had to hurt him.
Goblin Fighter Group 1 Attack: 1d20+5 = 14 (Miss)
Goblin Fighter Group 2 Attack: 1d20+5 = 18 (Hit)
Guard 2 Damage: 3d6 = 11 (31/42)
Goblin Fighter Group 3 Attack: 1d20+5 = 22 (Hit)
Guard 3 Damage: 3d6 = 8 (36/42)
Goblin Fighter Group 4 Attack: 1d20+5 = 21 (Hit)
Guard 4 Damage: 3d6 = 11 (31/42)
Goblin Fighter Group 5 Attack: 1d20+5 = 19 (Hit)
Guard 5 Damage: 3d6 = 10 (32/42)
Five groups of three goblins, better armed and armored than some of the others, charged down the slope with great fervor. They were no great warriors of legend, but someone had clearly been teaching these goblins tactics, as they used flanking and pack maneuvers to try and take on a single foe with three of their own, using numbers to make up for their weakness compared to the guards. And it worked, as their morningstars smashed into four of the flat-footed guardsmen, battering them badly before they had even readied their shields.
Goblin Ranger 1 Attack: 1d20+6 = 15 (Miss)
Goblin Ranger 2 Attack: 1d20+6 = 26 (Crit Threat)
Entropic Warding 20% Miss: 1d100 = 64
Confirmation: 1d20+6 = 7 (Normal Hit)
Damage: 1d6 = 3 (Iron)
Bonus: 1d6 = 3
Damage Reduction 5/Cold Iron applies
The two goblins who were dressed in leathers that looked just a bit better than the rest of the tribe, and carried longbows sized for their small stature, obviously decided that the person flinging magic around was a great target. So, naturally, they decided to shoot at me. One actually managed to make it through my defenses, and strike me, but my body’s resilience meant that it was only a scratch.
Goblin Warrior Group 1 Attack: 1d20+3 = 23 (Crit Threat)
Confirm: 1d20+2 (Confirmed Crit)
Guard 5 Damage: 8d4 = 19 (13/42)
Goblin Warrior Group 2 Attack: 1d20+3 = 9 (Miss)
Goblin Warrior Group 3 Attack: 1d20+3 = 13 (Miss)
Goblin Warrior Group 4 Attack: 1d20+3 = 11 (Miss)
Advertisement
Goblin Warrior Group 5 Attack: 1d20+3 = 16 (Miss)
The other Goblins were not idle, either. Javelins rained down upon the guards, attempting to keep them pinned down, and unable to aid each other. One, Hagrun, ended up with no less than four of the crude javelins sticking into him. Given the placement, he would have been dead if he were a less sturdy and leveled man. Even so, he would be nursing those wounds for some time without magical healing.
Guard 1 Attack: 1d20+9 = 15 (Hit)
Damage: 1d8+3 = 10 (2/12)
Guard 2 Attack: 1d20+9 = 18 (Hit)
Damage: 1d8+3 = 8 (4/12)
Guard 3 Attack: 1d20+9 = 10 (Miss)
Guard 4 Attack: 1d20+9 = 23 (Hit)
Damage: 1d8+3 = 10 (2/12)
Guard 5 Attack: 1d20+9 = 21 (Hit)
Damage: 1d8+3 = 8 (4/12)
Guard 6 Attack: 1d20+9 = 21 (Hit)
Damage: 1d8+3 = 5 (7/12)
The Guards, though vastly outnumbered, and some of them already sporting heavy wounds from the ambush, did not simply lay down and accept death. Steel shone in the air as their longswords, simple weapons, but well made, cut and cleaved through the goblins. None of the goblins, hardier than their normal ilk, fell, but several were gravely wounded, and it showed.
Goblin Shaman heals: 1d8+2 = 6 (8/14)
The Shaman proved that he was, indeed, a spellcaster of some kind, as I’d feared. I did not know the exact spell he cast, but when the light of the casting faded, his blood was not spilling on the ground so freely any more. I doubted he was fully healed, but he had healed some. Unfortunately, he decided discretion was the better part of valor, and scurried back, out of sight from my vantage down below. No doubt hoping to hide until his bowmen and fighters could deal with me.
Melinda’s Attack: 1d20+10 = 21 (Hit)
Damage: 3d6 = 9 Cold (Dead)
Well, that simply could not be allowed. I didn’t know what kind of mischief a goblin shaman could get into, but I knew that allowing spellcasters to do as they pleased would inevitably end in personal tragedy. And, frankly, I wasn’t really prepared for that. So, I spread my wings, and flew up, into the air. The goblin that had been hiding from me shrieked as he saw my face rise up to where I could see him, landing mere feet from him, and his bowmen. Another blast of icy cold finished the Shaman quite nicely.
Goblin Fighter Group 1 Attack: 1d20+5 = 23 (Hit)
Guard 1 Damage: 3d6 = 7 (35/42)
Goblin Fighter Group 2 Attack: 1d20+5 = 21 (Hit)
Guard 2 Damage: 3d6 = 10 (21/42)
Goblin Fighter Group 3 Attack: 1d20+5 = 24 (Hit)
Guard 3 Damage: 3d6 = 9 (27/42)
Goblin Fighter Group 4 Attack: 1d20+5 = 15 (Miss)
Goblin Fighter Group 5 Attack: 1d20+5 = 7 (Miss)
The goblin fighters, while several sported vicious wounds that would be a long time healing now that their shaman was dead, did not give up their prey so easily. They viciously turned their morningstars on the guards, and battered several of them quite badly. More than one of the guards were looking like they would be far the worse for wear.
Goblin Ranger 1 Attack: 1d20+6 = 9 (Miss)
Goblin Ranger 2 Attack: 1d20+6 = 25 (Hit)
Entropic Warding 20% Miss: 1d100 = 27
Damage: 1d6 = 2 (Iron)
Bonus: 1d6 = 3
Damage Reduction 5/Cold Iron applies
The Rangers, now closer at hand, each shot another arrow at me from their bows. This did even less than the first round had done, as their arrows just did not have enough force behind them to properly injure me. Seeing that, the two goblins looked at each other for a moment, and then one said a word to the other in their foul tongue. That one dropped his bow and drew twin blades that looked like they were daggers to my eyes, but were short swords to him, and advanced, no doubt hoping to draw my attention, as the other goblin turned, and ran.
Self-sacrifice is not a typical goblin trait, from what I’ve been told, so my eyes naturally followed the fleeing goblin. That’s when I noticed that the goblins had prepared more than one rolling stone trap. While it was cleverly disguised from the road, from this vantage I could clearly see the crude levers waiting to be pushed, each of which would set off another rockslide, including one that looked to be right on top of the remaining guards.
Goblin Warrior Group 1 Attack: 1d20+3 = 15 (Miss)
Goblin Warrior Group 2 Attack: 1d20+3 = 9 (Miss)
Goblin Warrior Group 3 Attack: 1d20+3 = 4 (Miss)
Goblin Warrior Group 4 Attack: 1d20+3 = 11 (Miss)
Goblin Warrior Group 5 Attack: 1d20+3 = 18 (Miss)
The Goblins Warriors saw what was going on, and yelled warnings down to their brethren below, even as they launched a fresh volley of javelins down at the guardsmen. None of the javelins hit, of course, and, indeed, a couple were so badly aimed that they almost hit fellow goblins. But they did keep the defenders off balance. Not that they understood the goblin tongue to begin with.
Guard 1 Attack: 1d20+9 = 12 (Miss)
Guard 2 Attack: 1d20+9 = 12 (Miss)
Guard 3 Attack: 1d20+9 = 11 (Miss)
Guard 4 Attack: 1d20+9 = 12 (Miss)
Guard 5 Attack: 1d20+9 = 24 (Hit)
Damage: 1d8+3 = 7 (Dead)
Guard 6 Attack: 1d20+9 = 14 (Miss)
The cries and javelins thrown from above were enough to distract most of the guardsmen, causing their blows to meet only empty air where goblins formerly were. And yet Hagrun, covered in wounds, was too focused on the foe in front of him to care about such things. All he saw was the goblin he’d struck last time, and once more his blade struck true, felling one of the goblin fighters.
But there were still a great many more to slay before this was over with.
Advertisement
- In Serial52 Chapters
ROACH- rising pestilence
A weary mind awakens in an unfamiliar body, lost, confused, scared, and very far from home. He doesn't know where he is, he isn't sure what he may become, and his stomach growls hungrily. But he knows one thing. He must feed and he isn't too bothered on how, only when. Through his struggles to survive trying to take his place in this world. It, the world will be forever changed. -------------------------------------------------------------------------------------------------------------------------------- My first story here so let's do it! hopefully with flying colors. (This story is not about an insect that goes on an edgelord, death rampage, so those who came for that, know now what you are reading and stop rating down thx, still, some murder and mayhem is involved) Feel free to critique, I will be checking on reviews and comments every now and then to see what others think of my writing and how I might adjust it in the future. (although I'm also doing this for fun so don't get your knickers in a twist if things don't change to your liking). (Know that even if you comment/review that doesn't mean I will respond or that I will take your advice, after all, I too have my own preferences). A chapter tends to come out every fortnight, however sometimes it may be sooner or later, It depends on how lazy I'm feeling or how busy I am. Ps. A friend of mine drew the cover art, appreciate its homebrew goodness. PPs. serious readers may want to read the author's notes as well. PPPs. If you rate down please say why, I want info, not merely ratings that don't tell me anything, preferably in comments, so I can try to best satisfy my audience, or at the very least understand their reasons.
8 126 - In Serial18 Chapters
I am Stellar
A future where entertainment is mainstream. Thousands and millions of virtual planet hub are chained together, forming a net — forming what's known as the Quantum Network. Every second, millions of traffic happen within the Global Hub, the forefront front of the Quantum Network, while serving as the entertainment source for the public. Hao Xu, a periodic user of the Global Hub, found himself cast away into the far-reaching corner of the web — or so he believe. Is it truly the truth? Or is it simply his Psychotic mind at work, as he found himself awake, greeted with a white-ring of light. ———— I'm posting this draft here as of now — work in progress. Noticeable changes will appear daily. Status Update: Hiatus
8 153 - In Serial589 Chapters
Thief of Time
[Participant in the Royal Road Writathon challenge] Book 1: The Legend of Tot Synopsis: Claud Primus, a self-declared master thief, has a simple goal. To live forever. It's a rather easy task, for miraculous objects called lifestones are able to extend one's lifespan. These lifestones are best found in the treasuries of nobles, lovely resorts that Claud pays a visit to every so often. Unfortunately, one of those nightly visits go awry, and Claud is forced to escape with just a single lifestone and a box in hand. Normally, that's when things die down. The guards yawn, the gates close, and the night continues. But this time, the night isn't that forgiving. A dozen schemes result in the murder of someone important, and with a convenient scapegoat — Claud — at hand, it doesn't take long for him to be framed as a heinous criminal, wanted for the indirect murder of someone high up...and it just gets worse from there. Book 2: The Moon Lords' Rise Synopsis: As ordered chaos sweeps across Licencia, Claud leaves for Julan Barony, intent on making some profits there. Accompanied by the erstwhile heiress of Julan, a fellow member of the Moon Lords, the two plot against the barony's wealth...as well as a promise to bring about its downfall. Meanwhile, back home, the Moon Lords have busied themselves with digesting their gains. Eyes, however, are beginning to turn to this proverbial fish in a small pond. The fishermen are coming. When they cast their hook, what will Dia and the others do? Book 3: Murders under the Moons Synopsis: In the sleepy town of Nachtville, where Claud and Lily are forced to stop at, a set of nasty murders occurs. Victims scream out in fright, before a spear falls from the sky to end their suffering. Cowed and cautious, the master thief and his partner slink in the shadows, their objective that of home... A new task, however, has fallen on Dia. With a trusty helper at her side, she has to set off towards Nachtville itself, to solve the mystery Claud had abandoned. Faced with an enemy whose sole skillset is geared towards killing, how will they succeed? And what dark secrets will they find? Book 4: In the Dark of the Moons Synopsis: The year has ended. The four months of the full moons will soon be followed by two months of the new moons. Duke Istrel's ascension is around the corner. Amidst this political upheaval, Count Nightfall, Licencia's strongest defender, has been called away. The Moon Lords' largest task yet — to protect Licencia in the absence of its ruler — has begun. And yet, trouble is unrelenting. A distinguished personage, one that Claud fears, has been found dead in the county, his brains dug out and his body disemboweled. The inquisitors of the White Church have been dispatched to investigate and apprehend the murderer...as well as the person behind this puppet. Tormented by a call to fight, Claud directs his eyes out of the city, looking for the puppetmaster. Skulking in the shadows, the master thief will soon confront his greatest foe yet. A foe just like him. Book 5: Moonlit Tides and Darkened Seas Synopsis: A new era has begun. For the privileged, the sands of time dribble away for every passing moment, counting down to the arrival of a entity of mythical proportions. The night now harbours shadows and fog, and operatives of the Moons and the Dark clash in shadow. Claud, as usual, is investigating a spate of nasty disappearances in the city, but little does he know what these disappearances truly mean. And yet, a tide is coming. When it finally breaks, what will he do? Book 6: Secrets in Shadow Synopsis: The person behind a strike that would enter the annals of history flees his home, bringing with him the person closest to his heart into a new land and into a new world. Having left Istrel for the first time in his life, the two of them attempt to settle down in foreign lands, only to be caught in the middle of hostilities between two mighty powers grappling for dominion. Yet, none of that has anything to do with him. Following his desires, Claud eventually makes his way to the fabled Celestia Ruins, a fragment of another world. Bearing witness to truths he cannot yet comprehend, he returns from his exploration, a small break away from the machinations of destiny. One thing, however, is for certain. Destiny will not wait for him. Book 7: Reddest Rage Synopsis: Destiny churns on, heedless of mortal machinations, and Claud watches as the battlegrounds between the Moons and the Dark are drawn up. With the forces of the great Dark occupying Lostfon, Claud comes to a startling realisation — that he may have very well be a murderer of heinous proportions. Grappling with that realisation, he struggles to prepare for his Second Tutorial... Back in Istrel, Dia finds herself confronted with a perennial truth. Even in a time of writhing destiny, the machinations between nobles never cease to end — and unfortunately for her, the group once known as the Moon Lords are forced into dealing with a petty squabble between two counts. What they didn't account for, however, was the startling discovery they would soon make... And the shadow of the Red God's Holy Son behind it all. Book 8: Darkness Descends Synopsis: Nightmares haunt the horizon as Claud sinks and awakens from a seeming dream. What was once illusory begins to play out before him, in a way he cannot imagine. Dia, forced to wield arms, begins and ends a battle that opens her eyes to the vast dangers that lurk in this sundered world. Under the banner of humanity and divinity, she beholds the silent, forgotten protectors of Orb...but there is no forgetting the battle between the divinities. The Dark descends, the Moons writhe, and the horns of war blow once more. But this is not their battle. Not yet. Book 9: Moons Muster Synopsis: As more and more events fall into place, Claud finds himself desperate. Not for himself, but for the person who has turned into his world. Armed with the knowledge of a certain future, he approaches the only person that could possibly help him in his time of need, trading information for a promise of help. With that as solace, he returns to the grim task of understanding and seeking, revisiting an ancient, shattered fragment of another world...unleashing changes that he never knew was possible. Back in Istrel, Dia and the others must now navigate around a familiar spirit, who seeks to investigate the death of his master's Bearer. With them as prime suspects, the Seekers of Life must move carefully...but the Coloured Gods are not the only divinities eyeing them closely. The Moons, bristling from repeated defeats, are looking for new recruits, and the Seekers of Life are prime cannon fodder. Above all, destiny marches on, the unfeeling clock a warning to all. The Trial of Aeons will soon arrive. Book 10: Destiny Divine Synopsis: ??? Release frequency: one every few days or something, I guess. (This work is also being serialised on Webnovel under the name Revile as a trial run)
8 712 - In Serial81 Chapters
[Editing] Mr and Mrs Clean Freaks
A slow burn fanfic in which a germaphobe setter and a germaphobe ace meet each other in the All-Japan Youth Training Camp despite being in the same school. (Y/N), an aspiring setter that has been known for her setting skills all around Japan and has been ranked #4. Sakusa Kiyoomi, an introvert who prefers to stay at home is one of the best male aces in Japan. However, what will happen once the two of them are forced to talk with each other by their friends? Will their skills and similarities be able to matchmake these two germaphobes?⚠️ I do not own Haikyuu, it belongs to Furudate Haruichi ⚠️ 𝔹𝕠𝕠𝕜 𝟙: [𝙲ompleted]𝔹𝕠𝕠𝕜 𝟚: [Editing]𝕊𝕥𝕒𝕥𝕦𝕤: [Uncompleted]𝚂𝚎𝚚𝚞𝚎𝚕𝚜:•Mr and Mrs Clean Freaks ~ (Itsuki Sequel) [released] • Bunko Sequel [to be released] Highest Rankings:#1 on sakusaxreader#2 on sakusa#1 on volleyball#5 on haikyuufanfiction#1 on sakusakiyoomi
8 104 - In Serial11 Chapters
Of Gods and Men
First of all, I’m not the author or creator of this series. The author and creator, my friend Pieter, allowed me to post his story here. You can find his original work and other short stories on his WordPress here: https://pietersshortstories.wordpress.com/ be sure to visit it and thank him for his work. You can also find the latest update at his WordPress. Synopsis:Welcome to the Four Vales A world where the gods are not just some mythical beings that no one ever sees. Instead the gods are waging war, having duels with heroes and are ruling countries. This story follows Rhyddion Lux, a war veteran who had seen more tragedy than anyone wishes to. Follow him on a big adventure that takes him across the continent. Accompanied by a group of capable people, with some having questionable moralities.
8 162 - In Serial47 Chapters
Moments | Spideychelle Oneshots Collection
➢ A collection of oneshots about Peter Parker and Michelle Jones.
8 104

