《Cheaters Always Win》STAGE COMPLETE: STILLWATER MINES ARC
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CHESTER'S EQUIPMENT
ATTAINIUM
- A magic metal that can change shape according to the user’s will. It boasts great hardiness and durability. It cannot be destroyed through ordinary means.
- Weight: 2.5kg
STEALTH CHARM
- Deceive observation checks. Will prevent low-tier observations from seeing true status and equipment.
- Construct a false status, deceives second tier observation items.
- Weight: 0.1kg
RING OF DEFLECTION
- Low tier spells have a small chance of being reflected back onto the enemy.
- Weight: 0.1kg
RING OF PROTECTION
-5% reduction to all basic elemental damage types.
- Weight: 0.1kg
AMULET OF INTELLIGENCE
-Increases INT by 10
- Weight: 0.1kg
Elric's Tactical Armor Suit
- Made from mithril, it boasts great hardiness and durability while also being very light. Created by a talented artificer, it allows for three enchantments to be added to the equipment.
- Reduces slashing and cutting damage greatly
- Reduced Weight I: The mass of the equipment is reduced by half
- Prestidigitation I: Self-cleaning and remains odor-free.
- Greater Durability I: Further increases the equipment's natural durability and resistance to wear & tear.
- Weight: 15kg
SILK LONGCOAT
- Made with the silk from a rare, elusive Cloud Spider. It has low durability.
- +5 to CHA
- Weight: 1kg
CHESTER'S STATS/SKILLS
CHESTER EVERHEART
PERK(S):
Underdog II - Slay an opponent with a higher level and superior stat total. +10 to all stats. 10% increased damage dealt to opponents with a higher level or a higher stat total.
Ư̵̡̢͙̹͎͉̦̿̾͌͗̇̾͐̎̿͘n̴̢̢̛̬̥̤̥̘̦͇̻͑̈́͜͠k̶̡̪͎̎̀͌̅̔̃͋̐͠ņ̷̛͙͚̥̤̮̝̩̹̔͂̏̓̓o̸̢̡̩͎͎͖̒́̿̍͊̃̈̾̀̚͝w̷͉̹̓n̴͍͙͈̣̘͖̐͗͂̉͛̅̚.̷̢̺͖̟̼̳̽≠̡͚̹̳̮͔̜͍̑͋̆͂̊͆͝R̶̨͚͌̍͆̌̃̓̿̃͊̈́͜ė̸̡̫̣̗̣̟͈͐̋̈́ͅs̸̡͖̳̳̣͇͉̈͋́͂͂͗̓e̴̛̛͕̜̮̹͙̞̼̠̯͈̿̾̋̇̾̇͠t̸͖͉̞̙͐͜ ̸̛̣̗̑͌̆̌͘͝ͅ-̷̞͓̥͕̮̞̟͎̟̱̯̐̾̏̚ ̴̭̬͚̝̭́̉̉̀̂̽̚͜͝C̶̣͋̊̀̈́̈̑̃́̈́r̷̢̨̝̜͚͚̺͇̈͆̇͒͑̆̋̃̑͘͝ͅͅe̶̼̞̰̖͐̎̑̆̀͜͝ȧ̴̩͋̒̈́t̸̝͖̘̐́̈̔̋̾̈́͜e̸̲͎̦̳͇͚̞̤̓͑̽d̶͉̤̳̫̬̪͖̀̆͜ ̴̦͖̐̇͗̆̐a̷̦̣̯͓̫͈̼͔̫̝͐͋̀͜͝ņ̶̢̪̰̰̟̹̲͇̝̈̀ ̸̭̮̤̣͊̀̍̓̆̎ȩ̴̺̮͊͑̊̈́͗̐̎͋̎̀̾ŕ̵̡̧̟͚̫̰͚r̷̮͔̰̯̻̼̊̃͐̆̈́̾̌͑͜o̴̧̥̟͕͍̗̙̦͗͒̇̐ͅͅr̵̮̦͈̰͙̰̈͌͋̍̔͂̀̓̽̐͗ ̶̢̼̱͉͚̲̹̟͉̔ͅi̶̢̻̾̍̈́n̷̨̧̜̗͉̤̓̽̈́̏͆͗͝ͅ ̴̱̤͆t̵̨̻̺͑͆h̸̲̣̔͗̈́̃̿͝ë̷͉̱͎͙͚́͘ ̷̨͚̭̽́͑́̃͂͌́̉ş̸͈̭͍̪̰̗͚͔̒͜y̵̡̫͕͕͔̫̫͈̓̐͑̈s̵̛̹̦̱̻͉̱͉͕̗̹͇̎̈́̑̇͂̍͗t̷̡̞͉̫͙̦̳̗̥̫́̃̍̃̀͘͜ë̸̮͈͎̬m̴̥̱̬̤͎̝͕͙̲̪̎͒̉̀̀͊͂͐̀̈́͠ͅ.̴͍̥̂ ̶̻͚̾̿S̶̨̰͈̖̱̱̱͉̫̖̞̿̈́͆͋̈́̈́̽̾̚͝t̷̛̺͕̺̣̀̍̔̉̕̚a̷̛͚̗̻̦͎̦̼̞̣͍͇͊̓̒̍͗̀͑̚t̴̢͍̩̮̯̾͐̄́̉̇͐̍̚ ̷̨̙̜̌͂̈́̏̂̍p̵̗̹͈̤̟͊̄o̷̢͍̻̺͖̽̆̑̂̃̚i̶͎̤̠̼͈̩̓̍́̅̈́̉ͅn̴̪̞͉̱̦͇̦̱̾̃̈́̍͆̆͐͜͠t̴̡͉̯̬̰̠̂̓͋͜ŝ̵̗͊́̔͌͆̆̉͐ ̴̢̙͙͚̙̻̾͐̑̽̽̍̓̓̐͘ṕ̷̬͇̪̥e̶̡͙̮̞̩̩̥͗̐̈́͝͝͠ṟ̶͇͈͇̤͍̏͗̽̎̋ ̴̧͚̦̗͉̦̘̻̞͇̍ľ̶͎̞̭̘̣͕͎͎̀̅e̸̛̛̝͔̭̝͚̬̖͛̂̇͛͘͝v̸̨̻̩͕̞̮̬͒̔͑̉̓̄̿͒̚̚̚e̴̡̪̖̘̳̝͈̘͑̊͗l̸̝̦̂̽̄ͅ ̶̩̙̰͙̈́͌͐͑̾́͠͠a̷̻̪̣̺̟̯̹̠̤͆͠ͅř̵͉̹̰̘̤̱̼̦̚e̸͈̜͔̻̟͕͙͌͆͆͊̇̍ ̴̳̲͕̙͕̄̽ͅdoubled.
Greater Intelligence - Your ability to recall details and memories are enhanced. Your mental faculties are greatly increased. MP gained is doubled for every point in INT. MP regen gained is doubled for every point in INT.
Greater Agility - Your reflexes and eyesight will scale in proportion to your AGI stat. All agility-based abilities are enhanced by 10%.
Viva la Resistance - Persuading one to turn against their oppressors/superiors. Increased likelihood of turning enemies into allies. +5 to CHA.
Level: 30
Race: Human (Otherworld Variant)
Class: Illusionist (Unique) - A class that uses magic to disrupt, trick, and deceive opponents. 1.5x boost to INT, 1.3x boost to AGI and CHA.
HP: 870/870 (4.3 HP regen/min)
MP: 3700/3700 (18.5 MP regen/min)
PRIMARY
STR- 58 (68)
AGI- 100 (140)
END- 77 (87)
INT- 110 (185)
SPECIAL
CHA- 46 (74)
LUC- 9 (19)
Skills:
ACTIVE
Alter Self Level 1 - Assume a different form. You can change key features along with size. Illusion cannot be applied if extremely different to base shape. A maximum of two targets can hold Alter Self. -10 MP/min, No cooldown. A damage value of over 100 will dispel the illusion.
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Darkness Level 1 - A radius around your target within 5 metres will be covered in darkness, obscuring vision. Radius of spell: 3 meters. -50 MP to cast.
Dream Level 1 - Control the subconscious to conjure powerful imagery. Targets experience a slower perception of time under the spell's radius and are subject to the laws and rules imposed by the user. Being touched in the physical plane will interrupt the spell. Maximum time elapsed in spell: 12 hours. Activation: 30 seconds, -250 MP.
Invisibility Level 3 - A target becomes invisible upon use. Being attacked or casting a spell will make the illusion vanish. -50 MP to cast.
Improved Minor Illusion Level 2 - You can create an illusion that can affect sight and hearing. Size of the illusion is restricted to a maximum of 2 cubic meters. -100 MP to cast.
Hypnotic Pattern Level 2 - Unleash a visual illusion that disorients your foes. There is a small chance of immobilizing the target for one second. -50 MP to cast.
Mana Blast Level 3 - Unleashes a non-elemental magic projectile upon target, dealing 50% of your total INT stat as damage. -100 MP. 1 second activation, 5 second cooldown.
Greater Mana Infusion Level 1 - Infuse your body with magical energy. Boost stats by 10% while activated. -150 MP/min
PASSIVE
Sword Mastery Level 1 - Proficiency with sword-type weapons. Upon equipping a sword, 5% increase to damage dealt.
Hammer Mastery Level 2 - Proficiency with hammer-type weapons. Upon equipping a hammer, 5% increase to damage dealt.
Advanced Dagger Mastery Level 2 - Proficiency with dagger-type weapons. Upon equipping a dagger, 10% increase to damage dealt.
Advanced Flail Mastery Level 2 - Proficiency with flail-type weapons. Upon equipping a flail, 10% increase to damage dealt.
Advanced Illusion Mastery Level 2 - Proficiency with illusion magic. Your understanding of illusions grants greater precision and efficiency. 10% increase to casting speed of illusions.
Advanced Mana Mastery Level 1 - Proficiency with mana. Your understanding of mana grants greater precision and efficiency. 10% increase to magic damage dealt.
Poison Resistance Level 2 - You are resistant to non-magical poison and venoms. Immunity to weak poisons, and slightly reduced effectiveness against powerful poisons.
DAMIEN'S EQUIPMENT
RING OF THE VAMPIRE LORD
- Made from bloodstones and crafted by a master artisan, this artifact boosts any dark element enchantments.
- 10% boost to max HP/MP and regeneration.
- 15% boost to dark magic, lowers light elemental damage received by 15%
- PREREQUISITE: Only vampires can wear this ring.
- Weight: 0.1kg
ELRIC'S JUGGERNAUT ARMOR SUIT
- Made from an orichalcum-adamantium alloy, it boasts absurd hardiness and durability along with a resistance to magic. Created by a talented artificer, it allows for one enchantment to be added to the equipment.
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- Vastly reduces slashing and cutting damage.
- Size Adjusting I: The equipment will shape to match the user's size from 50% of its initial size.
- Weight: 30kg (15~45kg)
AMULET OF AGILITY
- Increases AGI by 5
- Weight: 0.1kg
AMULET OF INTELLIGENCE
- Increased INT by 5
- Weight: 0.1kg
MITHRIL SWORD
- Made from mithril, it boasts great hardiness and durability while also being very light.
- Deals great piercing and slashing damage
- Greater Durability I: Further increases the equipment's natural durability and resistance to wear & tear.
- Reduced Weight I: The mass of the equipment is reduced by half
- Weight: 0.5kg
BLESSED SHIELD
- Forged from a starsteel and mithril alloy, this shield is extremely durable, lightweight and can hold two powerful enchantments at once, providing a minor boost to light-based enchantments.
- Vastly reduces damage from piercing, cutting, and bludgeoning attacks.
- Pernatia’s Blessing (Minor): Heal 10% of HP instantly. Deals minor light damage to nearby enemies and inflicts blindness. 10 hour cooldown.
- Holy Rebuke I: Reflect one attack. 12 hour cooldown.
- Weight: 1kg
His robe, that he took off and never really wore. Reserved for casual wear.
SILK HOODED ROBE
- Made from Orbweaver Silk, it boasts high durability while being lightweight. It is tear-resistant and wrinkle-resistant.
- Prestidigitation I: Self-cleaning and remains odor-free.
-Weight: 0.1kg
DAMIEN'S STATS/SKILLS
DAMIEN ROSE
PERK(S):
Creature of the Night - Increased movement speed, HP/MP regeneration by 15% during nighttime. These are subsequently reduced by 10% during the daytime. Light magic deals 15% increased damage.
Genius II - Master 10 skills before the first level milestone. Skill proficiency will level up at a moderately increased rate.
Greater Endurance - Stamina recovery is increased. All damage taken is reduced slightly. HP gained is doubled for every point in END. HP regen gained is doubled for every point in END.
Greater Intelligence - Your ability to recall details and memories are enhanced. Your mental faculties are greatly increased. MP gained is doubled for every point in INT. MP regen gained is doubled for every point in INT.
Darkness Infused - Master 5 dark-element spells. 20% increased proficiency towards all dark-element spells.
True Vampiric Origins - HP/MP regen is doubled. Ingesting blood allows for HP regen. Going for extended periods of time without blood will result in reduced sanity and increased bloodthirst.
Level: 28
Race: Vampire (True Origin)
Class: Shadow Knight (Rare) - A class empowered by the darkness, utilizing it to slay and dominate their opponents. 1.4x boost to END and STR, 1.3x boost to INT.
HP: 2940/2940 (29.4 HP regen/min)
MP: 2835/2835 (28.35 MP regen/min)
PRIMARY
STR- 52 (72)
AGI- 68 (73)
END- 100 (140)
INT- 100 (135)
SPECIAL
CHA- 31
LUC- 13
Skills:
ACTIVE
Darkfire Level 5 MAX - Unleash an explosive, dark attack that deals 100% of your INT stat as damage. -100 MP to cast.
Shadowshield Level 5 MAX - Create a barrier that absorb up to 100% of INT's worth of damage. -100 MP to cast.
Shadow Bolt Level 5 MAX - Deal 50% of your INT stat as dark, shock damage. High chance of paralyzing targets for 0.5 seconds. -75 MP to cast.
Greater Darkness Infusion Level 1 - Infuse your body with dark, magical energy. Chance to drain HP & MP upon hit. Boost stats by 10% while activated. -150 MP/min
Greater Mana Infusion Level 1 - Infuse your body with magical energy. Boost stats by 10% while activated. -150 MP/min
Shadow Smite Level 1 - Imbue your next attack with dark power. 80% of INT multiplied by the tier of your Dark Mastery level determines your damage dealt. Maximum range: 1 meter. Cost: -150MP. Cooldown: 30 seconds.
Shadow Servant Level 1 - Summon a loyal companion made from the darkness. Its form is dictated by your spirit, and will grow stronger in proportion to the level of your Dark Mastery. Cost: -200MP. Cooldown: 24 hours.
Taunt Level 1 - Focus the brunt of attacks towards you. Targets with higher mental fortitude (END+INT/2) will have reduced chances of Taunt working on target. Cost: -75 MP. Cooldown: 30 seconds.
PASSIVE
Advanced Sword Mastery Level 2 - Proficiency with sword-type weapons. Upon equipping a sword, 10% increase to damage dealt.
Advanced Shield Mastery Level 1 - Proficiency with shield-type weapons. Upon equipping a shield, 10% increase to damage dealt.
Advanced Spear Mastery Level 1 - Proficiency with spear-type weapons. Upon equipping a spear, 10% increase to damage dealt.
Advanced Halberd Mastery Level 1 - Proficiency with halberd-type weapons. Upon equipping a halberd, 10% increase to damage dealt.
Advanced Dagger Mastery Level 1 - Proficiency with dagger-type weapons. Upon equipping a dagger, 10% increase to damage dealt.
Advanced Mana Mastery Level 1 - Proficiency with mana. Your understanding of mana grants greater precision and efficiency. 10% increase to magic damage dealt.
Advanced Darkness Mastery Level 2 - Proficiency with dark magic. Your understanding of dark mana grants greater precision and efficiency. 10% increase to dark damage dealt.
Bulwark of Darkness Level MAX - When a shield is equipped, all damage under a certain amount is reduced significantly. The effect of heavy armor is enhanced, and resistance to all status conditions is increased.
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