《New Magic Brothers: A scholar and a tattoo artist walks into a tavern…》Rendezvous 1B: Every Location So Far
Advertisement
Total Locations: 38
Recently Focused Locations
Name(s)
Current Description
Amez’s Tattoo Shop
The shop where Amez services his customers by making- and enchanting tattoos for them. Has a bedroom in the back which is currently used by Rum.
Desolate Lands a.k.a. The Three Lost Cities
The large region of land within which lies three cities that were overran by the dungeon lords, including numerous other former settlements small and large which have been left behind after dungeon lord attacks. Is also home to the numerous dungeons from which the dungeon lords operate. Lies straight south of the Lands of Ermos, being constrained to the west and east by Ermos guild activities.
Ermos City
The great cosmopolitan capital city of the Lands of Ermos. The city was created in response to the dungeon lords’ conquest of The Three Lost Cities. It has since attracted an ever growing amount of refugees running from the Desolate Lands, who have settled and become part of the city.
Green-Elven Quarter a.k.a. The City Forest
A forest inside of Ermos City that occupies a large of the city’s western portion south of the city walls.
Guild Headquarters of The Mecha-Gnomes’ Revenge a.k.a. HQ
A very tall building whose building frame has been built with iron. Part of the Iron Towers within the Iron City.
Jorteg’s Dungeon
A dungeon ruled over by a necromancer and his witch- and wizard allies.
Lands of Ermos
A great land to the north of the Desolate Lands. The borders of the Lands of Ermos marks the northern reach of the Desolate Lands – a place beyond which the dungeon lords have been unable to conquer.
Mecha-Gnomish Quarter a.k.a. The Iron City
A large neighborhood hugely dominated by a mecha-gnomish population which favors multifloored buildings and sees iron as the ultimate building material, using it whenever they can afford it. This neighborhood is known for many of its engineering quirks, such as a large underground network of paths and the locomotives that transports its inhabitants between the different parts of the neighborhood, including all the way to the city wall. It is situated south-east of the city wall, and relatively close to the main highway out of Ermos City.
Advertisement
Other Locations
Name(s)
Current Description
Aclima
The planet and world where Rum lives and where the Lands of Ermos are located.
Agadeya
A great mountain plateau consisting almost entirely of small villages spread out with wetlands in-between. Has an extensive road-network as well connecting the villages, making the territory overall easy to conquer but difficult to maintain due to its large size and lack of concentrated populations. Lies south of the Lands of Ermos and the Desolate Lands.
Axe Mountains
A mountain range shapes vaguely like an axe that is home to many clans of dwarves with small associated communities of other races. The town of Murd and the Home of The Ancient Lady are in the Axe Mountains. Lies south-east of the Lands of Ermos and the Desolate Lands.
Big Honey Creek
A creek in the northern part of the City Forest.
Dwarven Quarters a.k.a. The Little Mountain
A neighborhood dominated by a small mountain peak. The mountain has been hollowed out with corridors, rooms and mountain halls made by dwarves wishing to live inside it. However, a sizeable dwarven population also surrounds the foot of the mountain since it’s not large enough to host them all. The Little Mountain lies further east of The Iron City.
Firtdon
Firtdon is an elven village, south-west of Agadeya.
Flip University
A large upside-down university building where most of the mages of the Lands of Ermos are educated.
Great Spruce
The great sentient tree within which the green-elves of The Committee of The Spruce live.
Guild Hall of Ermos’ Finest Adventurers
The guild hall of a competitor guild to The Mecha-Gnomes’ Revenge.
Home of The Ancient Lady
A mysterious dungeon in the Axe Mountains.
Kingdom of Meya
A human-dominated kingdom ruling over a large piece of lands south of the Desolate Lands and the Lands of Ermos. Among the kingdom’s possessions are the town of Ordonbur and the great mountain plateau Agadeya.
Advertisement
Kingdom of Olam
A multi-racial kingdom that was once situated south-east of Ermos, before it was overran by the dungeon lords.
Murd
A town within the Axe Mountains. On his journey Rum worked here for a short while selling his spell Positive Mind in order to negate a boy’s negative attitude on the request of his mother.
Northern Lemon Bar
A lemon bar in the City Forest’s north. Royath and Laverra works here.
Oldemora’s End
A small neighborhood of urban elves with a tiny forest at its end, where Irvanir The Bright has her apothecary cabin.
Ordonbur
A town situation at the border between Agadeya and the core lands of the Kingdom of Meya.
Ormar Dungeons
A collection of dungeons with recommended levels of 50-60.
Southern Lemon Bar
A lemon bar in the City Forest closer to the forest center than the Northern Lemon Bar. Ovaduva Zizik works here.
Sunpeak
A mountain dominated by sky elves, who have a great city at its peak. Sunseen is part of the Sunpeak mountain.
Sunseen
A town of sky elves and dwarves lying at the slope of Sunpeak.
The Great Coral Jungle
A small city of gods, rumoured to be located to the far south within the ocean, far deep within a ravine.
The Marble Streets
A district of Ermos City for the rich and powerful. It is mostly inhabited by humans, but there are also urbans elves there, dwarves and mecha-gnomes. Its name is derived from the large amount of marble used to decorate its resident’s homes and businesses. Doctor Sharam has his clinic here.
The Merry Pond
A pond in the northern part of The City Forest.
The Minotaur’s Feast
The tavern where Rum first meets Amez after 6 years apart.
The North Peak
A tall mountain in the far north rumored to be inhabited by a group of old powerful deities.
The Raven’s Slum
A great slum inside of the city walls of Ermos City, slightly south and slightly west of the city center.
The Thousand Flowers
A great tree in The City Forest serving as the bank of the green-elves.
The Yellow Bushes
The area of The City Forest within which Great Spruce lies.
The Vibrant Moon
The smaller of the two moons orbiting the planet and world of Aclima. It is rumored that the sibling gods Naghmath and Trivili reside here.
Wild-Gnomish Quarter
An enclave within The City Forest inhabited by wild-gnomes, who live in burrows underground hidden within bushes.
Advertisement
- In Serial11 Chapters
Mecha Stalin Massacre (An alternate-universe steampunk LitRPG)
A nerdy underdog, an ex-KGB* operative, and an unorthodox bard must work fight murder their way out of a 1937 Soviet Gulag. What would it look like if you combined a LitRPG with a gritty historical thriller and a big dumb action flick? It would look awesome, that’s what. Expect narrow escapes, intimate murders, harsh status ailments, tactical gunplay, philosophical musings, and an overpowered Mecha Stalin. * Back then it was called the NKVD
8 64 - In Serial6 Chapters
AVARICE:The Unknown World
A world where most of the land is yet to be discovered. Treasures from dimensional ruins scatter among the lands but these wealth are accompanied by great dangers .A world that is conquered by no one, and a world full mysteries. Join me into my journey to the unknown. Hey Author here, just don't expect anything ok?? This is my first work so it's kinda trashy, i ain't good with words so do forgive me for that as well. Welp that's about it your free to read
8 87 - In Serial27 Chapters
El Aventurero Maldito
En el mundo existen... las maldiciones. Personas que murieron de las peores formas posibles se ven transformadas en estas maldiciones que no recuerdan nada de su vida pasada y invaden al primer humano que ven. El humano, invadido por la maldición ahora tendrá dos cometidos... la obligación de la maldición y el castigo de la obligación. El castigo de la maldición puede variar al igual que la obligación.La obligación es el pedido que la maldición hace a su huesped para que este no tenga que soportar el castigo de la misma. La única forma de hacer que una maldición desaparezca es cumpliendo su deseo, que es diferente a su obligación. El deseo es algo que ni la maldición misma sabe, y el humano tendrá que averiguar este deseo, desconocido para las mismas maldiciones. Este será el deseo más fuerte que tuvieron antes de morir.Nuestro protagonista se ve capaz de relacionarse con las maldiciones, lo que significa que es capaz de hablar con ellas... cosa que otros no pueden. ¿Qué oculta?
8 150 - In Serial13 Chapters
love stories
I'm turning every episode into a romance#chenry➡️➡️➡️See my other book⬅️
8 142 - In Serial13 Chapters
Goddess' Landing
Once, a goddess descended from a star and gave birth to magic, but it sparked a long-lasting war between two fronts. Only a hundred years had passed since her disappearance, and a young smith holds the key to unlocking its cause.
8 150 - In Serial37 Chapters
My Taboo Disease
Hi all, this is my my experienced living with a rare sexual dysfunction. It's called Congenital Neuroproliferative Provoked Vestibuledanyia.I discovered it when I was 12 and couldn't insert a tampon-but I kept it a secret for 8 grueling years. Now, after 3 years of misdiagnosis I'm finally on my way to recovery. The road was long and bumpy, but I plan on making it out in the end.
8 210

