《Let's Play: Chronicles of Zurefgar》Intermission: Shaman
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I believe that the developers of this game really favours this certain class that is only available for orcs over other classes for some inexplicable reason. Like, seriously… they can actually take every role out there based on their path choices alone.
Basically, they have five paths for five elemental spirits yadda yadda. Stormcasters for wind and thunder, Dancing Embers for fire, Torrential Wave for water, Earthstomper for earth (duh…), and Living Embrace for plants or life force or something along the line.
However, the main problem was the bonuses on these paths. You want a healer? Your main path should be Living Embrace, but some talent in Torrential Wave and Dancing Embers would give some nice healing bonuses. You want to tank? Earthstomper and their earth shields will help you, do not forget to sprinkle some healing from the three aforementioned paths.
Rogue-like role? No big deal, just take some wind related talent then ask some lightning and fire spirits to magically enhance your weapons. Bruiser builds are not that much different; they just pick some talents that give more durability. The best part? If you want to be a spellcaster, you can take any path and it will work because each of those paths also has bonuses for spellcasting. Though, to be honest, the more effective spellcasters are usually Stormcasters.
Real shocker right there. I mean, the path name literally mentioned ‘CASTERS’.
I swear, I would totally lose it if there is a shaman that can utilise earth and fire elements to create some sort of pseudo rifle and plays like a hunter with an elemental shape like a beast.
Gosh, I need to hide this before anybody sees it and gets some ideas. Like for real… hunters are annoying enough to deal with. I do not want a magical version to loiter around and create huge chaos in the battlefield.
~AVK~
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