《The Nonpareil of Resh》3 - The Princess of Aquia 1
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On a distant world, in a country known as Aquia, down a castle hall, a girl was running. She wore a decorative dress of frills and sleek space-age fabric. It hung down to her ankles, making her sprint difficult, but it did not stop her completely. She, in reality, had no desire to stop as several of the castle guards, two in total, chased after her, or so it seemed as they also ran from a cloud of green smoke.
"Princess!" one of the guards shouted in fear.
"I'm sorry, I didn't think that would blow up!" the girl shouted from in front of the other two.
"The button was labeled with 'do not push'!" the second guard shouted.
In the hall's distance, some other castle guards had noticed the plume of smoke with its three targets in front of it. They sighed as the smoke began to take the shape of a vast beast and swiped at the back of the guard the furthest behind the sprinting trio.
A large door in front of them began to close. While the two guards with the princess shouted out for help, the other castle guards simply looked away. The large door shut tightly.
"What do we do now!" the guard closest to the princess shouted.
"We fight!"
The princess reached the recently closed door that now made the hallway a dead end. She spun on her heel and faced the smoke beast. It had continued to take shape and collected into a more solid creature. Its skin was green, and its eyes a fearsome yellow. It had round ears like a rat and a tail equally similar. The rest of the beast would be best compared with a feline. Not that any of the inhabitants in this strange world were familiar with rats or cats.
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"We fight? We can't beat–" One guard began to complain in a whiny voice.
The princess chuckled.
"That is where you are wrong! We were indeed helpless in its smoke form, but once solid these beasts can be knocked out just as well as anything else!"
The guards looked at each other after the princess made her claim. The first guard shook his head to indicate they shouldn't go along, but the princess fired up the second. He drew a chrome blade from a sheath at his side. The reluctant guard sighed and pulled a matching blade from his sheath. The princess simply held up two fists, one of which wore a yellow, mechanical gauntlet.
In a flash of red light, she appeared on the other side of the green beast. The creature hastily looked around the hallway. It finally spun around to see the princess running down the hallway the way they just came.
"You should be able to knock that thing out now that it's distracted! Good luck!" she yelled to the guards as she waved goodbye.
The reluctant guard swiftly moved next to the creature. He smacked the hilt of his blade into the creature's head with as much force as he could muster. The beast only looked over to him with a look of mild annoyance.
"Yeah, I figured that might happen..." the reluctant guard sighed.
"Don't let it get you!" the eager guard shouted as he smashed his hilt into the beast's side.
The ensuing battle would be talked about for several days to come within the castle, with both guards narrowly knocking the beast unconscious and escaping with matching scars on their faces, albeit on opposite sides.
The princess kept running through the castle halls. She turned several corners and ran through many more corridors until she finally stopped in front of a large window that overlooked a central courtyard. As she stopped to catch her breath, she stared out the window. Light gleamed off her light sapphire blue face as a gentle wind shook the trees.
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She reached down and brushed out the wrinkles that had accumulated on her dress, then smoothed out her silky jet-black hair.
Isn't it about time to get going? A mechanical voice echoed in her head.
"Not yet; I think we can wait a little longer," she softly answered before beginning to walk away from the window. "Let's see what else we can find today."
Just don't go pushing any strange buttons again.
The princess ignored the comments that echoed in her mind and began to walk around the castle some more. She passed by some sleeping quarters and exited into the main hall filled with towering pillars.
"Princess Fiona!" someone shouted as she entered the hall. She sighed as she looked at who called to her. One of the King's advisors, she didn't know his name, but he was tall and slender with purple eyes and a mint alabaster skin that shined with no hair on his head.
"Oh, hey. What brings you here?" Fiona asked as she tried to seem casual.
"Your father sent me to find you, your beyond late for the assembly!"
"Oh, am I... sorry...." Fiona feigned innocence, which was abundantly clear to the advisor. He sighed and rubbed between his eyes.
"Please, just come with me," he said through exasperated sighs.
Fiona let her head hang and walked after the advisor. Now that she had run into someone so close to the king, she could not expect to get away so easily.
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Thomas lived a good life, a wonderful life that was about to get even more....well wonderful. But then he died.Rather than an ending though it becomes the beginning of a new chapter in his life. However, this one happens to be on a different world.
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Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
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Parallel universes exist. Ten years ago, a terrorist organization called Liroli waged an all-out war against the World Order, bent on obtaining the means to travel between these parallel universes. Although the war ended with the government's victory, it was not without consequences. A poisonous element known as Lorine began leaking from the other worlds, bringing a plague that wiped out a third of humanity — the infamous May Death. Those infected gained strange abilities, in exchange for their certain death in a year. To counter the great plague that threatened humanity's survival, the government launched the World Restoration Project: gathering those infected and sending them into Lorine-polluted parallel worlds to seal the leaks between them. But it isn't that easy a task, as many dangers lurk behind these worlds, while those infected must deal with their own looming deaths. This is the story of Jack Waterfelt, the only human in the world immune to the May Death, and the 43rd Sealing Squad.
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Alea cheerfully hummed as she descended the steps, brimming in upbeat while her colleague, Quarren Leos, shot her a look of skepticism. “So… were you right about him?” he asked doubtfully. She came to a stop for a moment, her humming falling silent before she shook her head, waving her medium length light-blonde hair from side to side. “I was wrong about him.” Quarren raised an eyebrow in confusion at the convoluted response.“But you seem quite happy?” he asked again. “Because I am. But I was wrong about him. He was… so much more than I ever expected.” Alea looked at the sky overhead with a smile. “That boy… no, that man, is amazing. I firmly believe he will come to stand on top of any adversary he faces. He is destined. He is Chosen.” Quarren snorted as he stepped past, shaking his head. “Okay. Each to their own beliefs but you’re sounding like a nutjob. That skinny twig? Everyone calls him a cripple, you know,” he shook his head.“Rumours are always false, Leos,” Alea answered with a disapproving shake of her head. “You wouldn’t know. He is so, so much more.” “I saw him with my own two eyes. I didn’t see anything redeeming,” Quarren rebutted. “Well…” Alea chuckled. “You haven’t seen what I’ve seen.” In the year 917 of the Imperial Calendar, the Great War had just ended between dozens of nations. Farrien welcomed home millions of troops and warriors with the Archdukes of Aerianne and Kanaria leading them at the forefront. Since the founding of Farrien, the Aerianne and Kanarian Archduchies have been pillars upholding the Kingdom from enemies. It was common belief that they possessed special blood blessed by the Goddess Stecia, who gifted the lineage to the first King of Farrien when he first founded the country. All were ecstatic when the current generation of the two Archduchy's, after the war, agreed to let their children wed. The excitement was short-lived however when the Aerianne Princess proved to be a dragoness among men but the Kanarian Prince was worse than even mediocre. The Prince disappeared and the wedding was shortly forgotten as society lived on. Until one day the Young Heir of Kanaria returned to Farrien a changed man, bringing demise with him. Follow the story of the Chosen ordained by the Goddess of Time as he returns to the past to right his wrongs and set things back straight again! Many thanks to xSTAYc for the cover design and various co-creative elements in the conscription phase! :p
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🎶this flower needs somewhere to go. No room to grow on these dusty roads. Eight fifteen, I'll save you a seat🎶Started: July 4, 2019Published: July 22, 2019Completed: August 2, 2019Sequel: Paralyzed
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