《The Other - a (man) called Ted》Chaptah Content warning, inferred
Advertisement
“Considering your speed of movement,” Fontine begins slowly, “Would I be able to go back home and pick things up in the morning? I feel like I’ve run around the arena all day without a break, but it’s only been what, three hours since we left? And it’s nearly twilight already.”
“Ah, so it is,” the Other says while continuing forward. “However, there are things I’ll need to do since it is this time already, so I regret to say back to the capital would not be possible. But! Take this as a bonus for playing along and get a room at one of the inns and I’ll be back near daybreak. You can meet me at the trading post.”
The Other hands her several hundred gil, which would normally get her several nights at one of the better inns in the capital, or a single night at one of the high-end ones.
“Very well,” Fontine begins, putting the coins in a pouch. “Unrelated, but do you know about that Carl person from earlier?”
“Nope! But if you really want to know, the two from earlier are…” the Other says while looking around briefly, “over at the Angry Toad, which is next to a decent inn. Off in that direction if you’re comfortable heading there yourself. Here, take a sack of coins for drinks, it sounded like he was well known around here at least so this should get people talking.”
Fontine nods but has to control her expression and conceal her surprise as the Other throws her a small pouch of coins, which by the weight in her expert hands and the sound of it, contains several times the gil she was already given.
Briefly she considers asking the Other what he will be doing before remembering the warning her boss gave her. ‘Don’t ask for too many details and don’t ask what his plans are. The little bit you hear is to make you react, but you’ll be safe. The trouble is the knowledge you would get between knowing nothing about what he’s doing, and understanding it, is like he filtered it through something like a druid hive-mind. And no, that isn’t a thing and don’t give him any ideas about it!’
“Well, enjoy your evening then,” Fontine says while starting to turn away.
“Oh,” the Other interjects, “but the day is just beginning.”
Fontine raises her hand in farewell, while thinking, or rather hoping not to, think about what the Other said.
- - - - - - - - - - - - - - - - - - - - - -
The Other proceeds to a nearby shed, flicks his hands over the handle briefly, and steps over the threshold after opening the door. After stepping inside and closing the door to his lair yet again, he again moves his hand over the handle and opens it back up.
Advertisement
The Other steps out onto a veranda overlooking an intersection, half the world away from where he was just moments before. He smiles and takes in a deep breath while looking at the morning traffic. Turning back towards the attached apartment, he moves downstairs and out the back of the shop on the corner in this capital city and enters traffic.
Several minutes later he arrives at a heavily guarded compound that still had a fair amount of traffic going in and out. The reason for both, as well as some of the prosperity of the kingdom, is that a unique and low risk ‘dungeon’ exists here. Though, little do the denizens who frequent this place realize the dungeon is neither natural nor necessarily ‘low risk.’
The Other waves to one of the guards wearing a metallic rose bud next to the squat administration building. The Other flashes a small golden circlet with a bow and arrow at the guard.
“You’ve been expected sir, directly inside and to the left,” comes the reply.
The Other simply nods with a neutral expression on his face and opens the door. After closing the door behind him he proceeds to the office at the end of the hall on the left, opens the door and walks inside without knocking. Seeing the empty office, he closes the door and walks over to the desk, moving a number of items on the mantle behind it, then gently presses down on the desktop. The desk and part of the floor quietly rise and rotate, showing a staircase heading down to the depths.
The Other makes his way down as the desk rotates back into place, his steps as eerily silent as the mechanisms at work. Descending takes him nearly five minutes in near darkness, with floors forming above him, as silent as spiders, triggered by the mantle above and the pressure plates on the steps.
Reaching the bottom the Other places a hand on a stone in the wall, opening up a door to a hallway. Two very pale and androgynous humanoids wearing light grey robes greet him on the other side.
“Welcome,” the one on the left begins. “The Elder is waiting for you.”
“The counsel sends their regards,” the second finishes.
“May their canines be ever sharp, and their lusts ever subdued,” replies the Other, “Lest I feel the need to educate them again.”
“We shall let them know,” the second says, bowing his head ever so slightly in acknowledgement.
“Five willingly and fifteen near death, seeking a bargain, in the last 110 years since you have visited this facility. We continue to leave clues of rogue elements to the Handbell family as needed,” the first supplies.
“Good. The Handbells should have received new weapons a short while ago, so exercise caution around their younger members should you encounter them. Your fate is in your own hands, as it were.”
Advertisement
The Other proceeds through the door at the end of the short hallway as the two make way and seemingly melt into the walls. He is greeted enthusiastically by a man in very clean and sharp looking leather armor, with a metallic red rose in full bloom fastened to the front of the armor.
“Greetings, oh Ancient Monster! Thank you for gracing us with your assistance this auspicious day!”
“Elder Clarkin. You haven’t changed much in the millennia since I’ve met you. Shouldn’t you be dying of old age soon? You’ve kept your people in line and they exude much more respect than you seem to give me.”
“But isn’t it fun being able to relax and trade verbal spars with those far inferior to you?”
“What’s wrong with the circle? It still seems to be operating just fine, but your message seemed urgent from what the man transporting Dust was saying," the Other state bluntly, ignoring the slight.
“That,” Elder Clarkin says, brow furrowed and complexion darkening. He slumps heavily in the chair and gestures to the couch and tea opposite him. “Indulge me for a moment, though it is your device.”
With a harumph, the Other sits opposite Elder Clarkin and grabs the cast mithril cup of tea offered.
“The greatest device ever discovered, allowing adventurers and military, and those brave enough to challenge the depths a peace of mind when asleep in mixed company,” Elder Clarkin begins, then changes his tone to one with more contempt. “Or as those plebeian adventures like to joke about it, the anti-** blessing from god. Threatened to be violated? Lighting bolts from nowhere fry whatever is trying to do the deed. Someone threatening violence unless you agree to it so they don’t get fried? They get teleported upwards until they are farther above ground than the tallest spire in the kingdom’s palace. Nearly all of the women and half of the men get magically branded, and only magical slavery will overwrite it. And it works perfectly!”
“It was a pain to set up and figure out materials to maintain it, so it should. What’s the problem then? It clearly hasn’t failed, else there would be panic in the streets.”
“This,” Elder Clarkin says, placing a recording crystal in the claw shaped mithril holder on the table between them.
A man is seen on his knees in front of a large plaque with elegant writing located in a round room, placing a dirty and torn robe at the base of the wall. The man is battered and bruised, with a crutch beside him and his left leg ending near his ankle. Weeping, he tells the plaque about how he had to kill a party member after defeating the monster that ambushed them which had already killed two others and wounded himself. One of those who died was his fiancé. The last member standing, noticing his situation, decided to take advantage of this disaster to fulfill a desire he had long suppressed.
“Damned Necro-…,” the Other spits out and pauses. “Your people are the ones who burned the clothes spontaneously at the end I trust?”
Seeing Elder Clarkin nod, the Other continues, “This may turn out to be a simpler fix than it would have been even a year ago. Have you deployed the Dust yet?”
“One of four barrels have been opened. I have been trying to find the best way to aerosolize it so that sufficient quantities make it to the lungs.”
“Wonderful,” the Other says in a dry tone. “Put that on hold. I’ll modify the circle. I need you to work on the mechanics of a device that will fill up a cup of water mixed with Dust to one part per thousand. Pedestal, stone cup, dispenser system, have the cup regenerate when the ceremony resets. May be best for the imagery if the dispensing occurs through the pedestal and into the cup, use earth magic to make the cup and seal it after enough fluid enters it or the cup is moved. We’ll sort out the details of compliance and timing later. You have four hours, call your people. Make sure you save the worst of them to test the limits of what you built.”
“Will do,” Elder Clarkin says, standing and moving towards a conspicuous candle stick on the wall. “How much liquid is enough at that ratio?”
The Other sigh-hums as Elder Clarkin pulls the candle stick down and rotates it, opening a door to a large room.
“A sphere about this large should do,” the Other states, holding his thumb and middle finger in a circle, slightly apart. “Plan on seven devices, and make sure the Dust-water is mixed either constantly or throughly before dispensing, it settles out. Have someone work on a few good excuses for the modifications. I’m sure this isn’t the first time this has happened, just the first one that we found out about.”
“Anything else?”
“Stay out of the bubble. The time distortion at the edge will shred your flesh and I will consider letting you heal on your own if that happens.”
“How pleasant…”
Advertisement
- In Serial61 Chapters
Dear Spellbook (Link to rewrite in blurb)
A rewrite of this story has been posted here: https://www.royalroad.com/fiction/49881/dear-spellbook-a-fantasy-time-loop-rewrite Live. Study. Repeat. Tal is a sorcerer in a world where they are killed on sight, traveling with a man charged with carrying out the task. Every night Tal must pretend to study his spellbook to maintain his disguise as a Wizard’s Apprentice. If his disguise slips and his charade is uncovered, it will be his death. Seeking answers to mysteries that arose after his parent’s murder, Tal must accept any allies, no matter the risks, to uncover his family’s secret. But when he wakes up one morning to find himself trapped repeating the same day, he has to overcome his challenges all on his own. This story is an adaptation of a D&D campaign I ran but never was able to complete. I tried to capture the feel of a table-top RPG session —tropes and humor— without relying on the mechanics. This is not a litRPG or gamelit story and no D&D mechanics or system appear in the game. It follows one member of an adventuring party as he deals with the problems with that arise from being an adventurer. Namely, getting roped into adventures. The story has a time loop element, but will eventually move past that. This story explores the magic systems, the history, and the lore of the world through the lens of Tal's entries in his Spellbook and interludes from other written works in the world. New entries on Mondays Credit to JackOfHearts for the cover.
8 185 - In Serial100 Chapters
Catalyst: The Ruins
The year is 605, and in your home— the country of Corcaea— the souls of mankind belong to demons. A phenomenon known as the "Catalyst" is what's to blame. This diabolical phenomenon lurks within every man, woman, and child. It can turn any human into a demon, if they fall prey to one, all-consuming element. It can be anything. Fear. Grief. Generosity. Even love. In a land where Gods are real and Corcaea's theocracy is the last hope for mankind, you follow in the footsteps of Father Richard Anscham: a troubled young priest, the leader of the Church of Mercy, and the foremost researcher of the Catalyst. Deep-dive into the ruins that cover the land with nothing but your dog and your faith. Search for the cure. Conquer your personal demons. Welcome to Catalyst Quest! A "quest" is a collaborative storytelling medium in which readers get to vote on the story at specific points. As this is an archive, the prompts that were included with the original run of Catalyst have been stripped, and the story is presented like a traditional novel for your reading convenience. If you would like to read Catalyst in its original format or participate in current events, you can find us here, on Sufficient Velocity. This book is complete! If you're looking for the next installment in Catalyst, you can find Catalyst: Avowed here.
8 324 - In Serial44 Chapters
Laus Deo
Abigail and Elias just had the worst day of their lives: burying their parent's after their unexpected deaths. All mourning is put on hold when an irate angel appears in their house and demands their help.Humanity is in trouble. The seal on the demon kingdom has weakened and if it's not taken care of soon, well...all Hell will break loose, literally. Earth will become the stage for Heaven and Hell's eternal war.The siblings join forces with the angel, while trying to keep up with the demands of normal life.Among all this, Abigail begins to suspect their parents' deaths might not have happened the way the police report says they did.
8 145 - In Serial11 Chapters
Path of the Mind
Mages. Those that use the power of their mind and soul to manipulate great and powerful changes in the world. Yet, what if they never got their start? Looked down upon by all in world that requires power to survive. What they need is a hero. One who would launch magic into a never seen before realm. What they need is one to pave the way so that others may follow. They need their own path. Hello readers! This is my first story so please be construtive. Infrequent releases, so be prepared for cliffs! Also I may add tags later or remove them depending on how the story goes.
8 209 - In Serial8 Chapters
Ghastly Adventures
A deity, some terrorists, an oil baron's son, a time traveller, a psychopathic detective, and the strongest man alive all meet in one ghastly tale. This tale, among many others, will be told along our ghastly adventure. This is vaguely inspired by the "Villains Unite" genre.
8 208 - In Serial14 Chapters
Fall of the Queen of Shadows
This is the backstory of one of my main antagonists in my D&D campaign. The story depicts the life and evetual Fall of the one to be known as the Queen of Shadows.
8 133

