《Divine Mortality》Chapter 9
Advertisement
Finally! I’ve completed all the things I needed to do today.
Stretching my body while logging back into the game feels so great.
Today’s my second day playing Divine Mortality, but I’m even more excited to play it now more so than yesterday. And that’s saying something, because I was super hyper to play it yesterday, like a kid with a lot of sugary energy.
My character, Amulet Pond, has at last left the beginning town and the spawn temple next to it. Basically, the starting area. I didn’t bother siding with any of the recruiters or whatever faction there is available to join at the beginning of the game. Instead, I want to follow some of the helpful tips that WiseMaster667 had told me and our two other new friends, Krafty and May. But, unlike those two. I’m not planning to go to the Free Counties after I’m done here in the Holy Lands, instead I’ll head to the Orchard Hills to hopefully learn some magic.
I’ve noticed there are still a lot of players at the beginning area of the game, if not more than yesterday. WiseMaster677 is probably correct in predicting that half of the playerbase on the server will stay in the Holy Lands region for at least a week. I now actually think that’s a generous estimation. After seeing all of the many NPCs around the starter town and all the possible activities which a player can do in game (professions, crafting, training, minigames, etc.), then I wouldn’t be surprised if in the future some players might actually never leave the Holy Lands, since they wouldn’t want to. Afterall, the starting area of this game is merely one portion of the whole region called the Holy Lands. I can imagine a person such as Krafty wouldn’t leave the Holy Lands anytime soon, because he might already have all the content he could wish for in this game. This region is simply so large, even as the smallest region in the game, that it can probably satisfy many, if not a majority, of players on its own.
This isn’t an exaggeration, before playing today, I read website article about this game’s size. And it turns out to be just as huge as I imagined, if not larger. In the article it shows examples of some players who ran across the Holy Lands region, from one end to the farthest other end of the region, and it took all took them around 3 hours! That’s like the entire size of most maps in other open world RPGs, both for multiplayer and singleplayer games. Sure, with a rideable mount it would definitely be a lot faster to move across the map, but in Divine Mortality, the act of your character running isn’t indefinite. A player’s character, depending on what they wear and what attributes they have, generally can run about several minutes max before needing to rest their body or slowly regain their stamina back. So, not only is this game’s world super large, but a player’s character is also “balanced” to fit sensible(?) levels of mobility.
Advertisement
Not to mention that this game’s world is dynamic, literally. This includes the AI, both friendlies and enemies. They have their own individual needs, wants, abilities, and reactions. A perfect example of this is something which I just experienced recently. I left the starting town and headed west where there are many farmland villages. While travelling, I saw a random middle-aged Dwarf man (NPC) walking on a road which I happened to also be passing the opposite way. He was carrying several boxes of vegetables. But another player had accidentally nudged him while they were running past him. Lo and behold, he had dropped all his boxes. I walked over to see if the AI would react to my presence, and they did! I got the option to enter into a dialogue window conversation with him. I then ended up spending 5-10 minutes helping him carry two of those boxes while walking next to him all the way back towards the starting town. He thanked me and all the sudden I heard a cheerful tune play. That tune was obviously a “quest complete!” sound, which made me feel a little fuzzy inside. And right then, I also noticed numbers pop up at the bottom of my viewpoint. With that the experience bar finally appeared up to my user interface at the bottom side of my viewpoint!
So, that’s what has happened to me since I started playing this game again…
Walking on a countryside road for what feels like 30 minutes now! This is making me feel slightly annoyed. Meanwhile I’m also just idly thinking about this game’s ridiculous map size and that Dwarf. God damnit, if it wasn’t for that Dwarf NPC, I would’ve reached my destination by now! From now on, I will carefully consider whether I should accept requests from NPCs or not. Maybe this is a sign. Yes! A sign… a sign telling me that in the future my trust will be betrayed by a dwarf, or just any AI character. I shouldn’t trust any of them! Or maybe that won’t happen.
I’ve also been checking my friends list. Krafty or May haven’t been online since last time, but WiseMaster667 is online. It shows me that he’s at an area called “The Strawberry Fields”. Is that in the Holy Lands or another region? Doesn’t say.
This game has plenty of quirks, which I like, but I can see those quirks being unnecessarily inconvenient for a lot of other people. I might have also disliked some of this stuff in the past when I was younger. For instance, when you tap on another player, it won’t tell you, their name. Now, I like that, it adds mystery to the multiplayer. Forcing people to ask for each other’s names. Meanwhile, this friends list, it’ll gladly tell you the last time someone was online, what area they’re at, and it of course offers the ability to voice chat instantly/directly to your friend despite not being at the same location. I mean, stuff like that is expected to be available in a Friends List feature for an online game. But the developers chose to opt out of certain specific features that would either make the game harder or make it easier, or if it would add quality of life or remove quality of life features for the sake of something else. So far, these quirks haven’t bothered me yet. I like this kind of stuff because it brings immersion to the game by asking the player to interact more with the world directly instead of offering a cheap button which can automatically solve or do things easily for a player. But then again, it all depends on the situation, right?
Advertisement
Again, just another sign of the developers trying to pursue ultimate game balance for their game! Oh, and I just realized, WiseMaster667 contrarily instead in the pursuit of unlocking ways to alter the balance of the game. Like two opposite sides colliding… Kinda like that damn Dwarf and me on the road! I bet the EXP points I gained weren’t worth the time I wasted.
Another subject that I have been thinking about while on this somewhat tedious walk, well I guess I’m thinking about it right now too, is the day and night cycle in this game. As soon as I logged into Divine Mortality today, I quickly noticed the lighting, angle of the sunlight in the world, is pretty different to how it was yesterday.
When I started playing today it was sometime at 6 PM. But in this game’s world, it was apparently 6 AM. However, it was unusually bright out, as if it were noon. I think remember learning that this is common in some northern places in the real world, but for me it’s strange to experience. I could also tell it was 6 AM in-game thanks to the game’s internal clock. After calculating some stuff in my mind, I’ve realized that the daytime in this world is around 18 hours long. While nighttime lasts only for around 6 hours. It’s basically a real-world time zone, I don’t know where exactly in the real world it based off on, but the difference between my real-world time zone and this game’s time zone is about 12 hours. Before I went to sleep yesterday, it was sometime at 3 AM but in the game world it seems to have been sometime at 3 pm. Anyways, that explains why I’ve seen so much daytime in this world and barely any darkness. I would look at the sun in the sky to check exactly where it’s at, but I’d rather not hurt my eyes again. It’s unnecessarily bright! I could turn down the brightness in the settings, but then it’ll be difficult for me to see things in the shade. A game like this being so life-like is both a curse and a blessing.
Speaking of shade…I see a village! Now Amulet Pond’s sun scorched back can cool off. There should be some easy quests here and maybe even if I am lucky, I’ll find something magical. Worst case scenario, the only way for me to gain experience here is to probably grind stuff like chopping wood or help gather the grain.
Come to think of it, I’m not sure what happens after you level up. Normally in an RPG you can select a certain skill or place attribute points into certain attributes. But I see nothing in the user interface about gaining skills or increasing my character’s attributes. Dammit, why didn’t the developers include this into the tutorial? Maybe because I skipped some activities at the temple and the starting town? Or I should’ve asked about this to WiseMaster667, he definitely knows. Oh right! I can send him a text message via the Friends List…
*Half a minute later*
WiseMaster667: [“Don’t message me right now, I’m busy performing something important!”]
Ah…of course he is. And I was even about to praise him for being “wise”, suit yourself!
Whatever, I’ll just continue heading straight into the Village. I’ll narrate what I’m seeing in the meantime:
The village is surrounded by short dense shrubbery made out of vibrant green bushes and small trees. The route which Amulet Pond took was one of the several paths heading west and south from the Holy Temple. This route is neatly established by a medium wide stone road, which is often being used by travelling carriages or rural folk walking from their village to a town and back again. The road is able to remain fairly neat because the terrain which this road is established on is fairly flat. Even a non-mason can tell this stone’s quality is above average. During Amulet Ponds’ journey to reach this common village, he steadily walked past many tall shooting trees with fury leaves covering their bark. They have also been neatly organized as they were planted in pairs on both sides of the road. It was a nice travelling experience for him, but it had started to deteriorate into a bit of a stale experience after 30 minutes of walking. As if he were walking in a real countryside for hours on end. Amulet could also spot not too far in the distance, little huts regularly standing in the center of the fields of this farmland. The fields appear to be growing a variety of crops, but most of all, including the famous and staple crop in almost every medieval-like RPG…wheat! And then Amulet Pond-
MC: “Has finally reached the village!”
Hooray! My first ever journey in this adventure game has finally come to an end! Who says the destination can’t be better than the journey?
I’m glad this game has beautiful stylistic graphics and it’s built for Virtual Reality users, because otherwise it would have been a really boring journey due to having manually walked (and ran a little) all the way here, a simple village. This place better have some quests and rewards prepared for me!
Advertisement
- In Serial39 Chapters
From the Final World
I have lived a long, long time. Longer than the universe knows; longer than any star has seen or traveling light records. My memories; that is all that is left that knows that length, and that which was seen within it. Then again, that is all that ever did. When I am gone, it will be forgotten, a truth and a history lost forever no matter who or what tries to find it. I think that is why I write this now. A record, or a lament, of the most significant being of all time. It is a prideful exaltation of endless triumph, or the dread condemnation of infinite evil. I don’t know which; I shall leave it for others to judge. I could explain further, of course. I could list the sins that have been committed, the deeds that have been done. Yet for now, I believe this is enough. Her story will speak for itself. About the good, and evil, in the heart of a single girl burdened with more than her fair share. And how she reacted to it. So, I will tell her story. Of gods and devils, mortals and monsters, of legends long forgotten and civilizations long turned to dust. And in the end, I hope she knows herself, whether it is salvation, or destruction, she should receive.
8 186 - In Serial18 Chapters
Jadepunk
My name is Roth. I live in Taisao City, where I make a living assassinating, planting evidence, sabotaging...whatever my clients require of me. When I don't have clients, I steal. It's a life. But I got caught, and for some reason, after that, I have memories of a man named Jeff-- What do you mean memories? I'm somehow stuck in your body now. I mean, I'm grateful I can finally see, but I really would have loved to see my own world. Things powered by jade is just too different from what I know. --who is now ruining my life by trying to do something good. Something that's not only for my benefit. So will you please get out of my head? Would if I could. But if I have to take over your body to do good, why not? *sigh* And so begins the fight for my body. Which, unfortunately, I may be losing.
8 178 - In Serial24 Chapters
Conquer Everything
An ex-chubby guy tries to sit at the throne of his highschool's life
8 203 - In Serial10 Chapters
Out of the Motherland
Russia, 1941. Operation Barbarossa. Winter has set in and the German advance is stalling before Moscow. Temperatures are dropping as the promised end to the Russian invasion has not arrived. The winter is the coldest of the century, and German troops are freezing as they push themselves through the snow towards the enemy. Meanwhile, dissent stirs among the German ranks and on their home front. Karl Tesdorpf, a captain in the 30. Infanterie-Division, is caught between his family and the Schutzstaffel - he escapes, but becomes a fugitive among his own allies. Russia, 1941. Western Front. The Soviet frontlines have been overrun again and again. Their great people are completely on the defensive. While reserves are brought in to stem the German forces, the troops on the front line are left with limited supplies and support. Whole Soviet armies are wiped out as they are surrounded and cut off, and for the troops on the ground and in the air victories are few and far between. Amid this chaos, his rifle division reduced to a tenth of their size by enemy armour, Oryl Denikin walks away from the conflict. He heads home, into German-occupied territory, but he is soon to find that his motherland is no longer the place he knew and lived. As both sides funnel their resources into the second great war in a generation, trying to force the other to break first, millions upon millions of men are caught in the middle. This is the tale of just two of them. Dedicated to Gerhard, of #55 - the reason this story exists.
8 203 - In Serial223 Chapters
Birth of an AntiHero
AntiHero's FIRST REWRITE IN THE WORKS - thanks!! :] EDIT 2/28/22 - sorry, health problems right now, but I will post after rewriting the first 80-90,000 words or so and start fresh from there! Expect the change to be uploaded before summer! So long as I can keep using my hands, that is~! ^_^ X] This story will indeed get fleshed out as my vision improves for the better. But I feel the need to emphasize that a lot of parts are written in improvised comic book format as my primary writing style, and this first book is actually the entry point and starting novel for an entire very vast series I am in the works of developing. Many side characters here will eventually be main characters with there own stories; long or short. But this one particularly will be focused and centralized around Noel. Because of this, I do plan to leave the introduction for side characters as still having a special flow for readers to witness a tad of their background, so keep that in mind after my 'obviously many' rewrites from now and going into the future! Sorry for the troubles! I will improve on my style and implementation of the story!(Although I DO plan to keep parts as 'play style' or rather, comic book style, since I find it easier for certain dialogue instances as well as the fact that the novel is inspired by that 'feeling' you get while reading comic books. But my style is still evolving, you were warned!) Thank you! - Noel Tyler Malierano. He's the youngest 'son' to receive approval from 'The Malierano Family': A Criminal Organization of hitmen and hitwomen that specialize in killing, even maintaining success within a vastly superpowered society. Noel finally manages to complete his training as the newest 'Elite' killer his family created...but, there's just one problem - He doesn't want to kill! Come along and delve into a society of conflicting morals through the eyes of a boy, desperately searching for a new path to follow. Can he even manage to free himself from his father's engrained teachings and ideals? Conversely, will killing prove a lot more difficult to ignore? --- --> Thank you very much for reading! It would be helpful for me if you all consider leaving me a comment or an inbox suggestion, a review or even a full rating wherever AND whenever you believe I need to improve on anything or if something I wrote irked you! I appreciate EVERYONE that comes to read my story, however I DO want to improve my work as a writer. I hope all of you who don't like my work will let me know somehow, so I can edit and IMPROVE my story as a whole! Thank you everyone for your time! --- JUST TO NOTE!! When a character has a cultural name like, say, a Japanese or Russian name, that is because that character IS Japanese or Russian! They don't have to be FULL of one ethnicity either - sometimes they will be mixed. This story mainly takes place on an artificial continent where all countries have sent over their respective talents, meaning characters of ALL cultures and ethnic backgrounds will show hints of that in their names. Please don't assume I'm just randomly naming characters names that don't match them. And feel free to talk to me about whatever in my story troubles you - no matter how small! I love to improve. ^-^ X] --- Just to note: Characters will slowly grow as time passes. Slow pace. THANKS for reading! Enjoy! :] --- Decided to post 2 chapters every Tuesday and Friday instead of taking a small break, but I MAY upload once in a while on different days, such as Sundays, in addition to those two. :]
8 630 - In Serial54 Chapters
Ho Hey
He's the quiet boy that everyone walks past without batting an eye, she's the protective girl that everyone comes to when they're in need of help. Two worlds collide over a bullying situation and it takes a toll on both of them, maybe this is for the best. Started: August 7th, 2022 Ended: August 13th, 2022
8 216

