《The Omega's (Manx2|Werewolf|Mpreg) Omega Series: BOOK ONE》The Omega's
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Max and Allen are both Omega twins, Omega's are treated poorly and only used for sexual pleasure. Their parents abandon them, their pack disowned them and now these feminine twins are living in the wild desperate to survive.
With their pups along their side, they fear the worse, they fear they won't last long. That soon changed when their pups decide to chase a wild hare, scared and worried Max and Allen chase after their pups until they accidentally walked into another packs land. Blood Moon packs are known for killing rogues without hesitation, they both fear this'll be the end until the big bad scary Alpha of Blood Moon pack happens to be their mate.
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Monsters Dwell in Men - B2: Jehovah's Harmony
Saint Jericho - "There are doors better left unopened, but those secrets never haunted me. No. What makes my hands tremble are the doors that can never be closed." The wind whispers of a monster spawned from hollows of hatred and the torment of souls. He leaves calamity in his wake, and even the Immortal Saint, Solomon, has fallen. This abomination is known by the prophecy given by the oracle - The Darkened One.Distorted by the desire of an unstoppable hunger, walking with the corpse of a king, he journeys across the continent of Alta. Known as Jericho by many, known as Jack by others, he faces golems of flesh, his waning humanity, and the corruptor of worlds, Gaia. If you relish in brutality, delight in carnage, or enjoy tales that are remarkably human, please enjoy the read. Otherwise, leave for less heavy hills. You've been warned.
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Run, Run, Run
Stay sharp. Stay alive. Torv can't remember how long he's been running, but he can't stop. Or they will catch up to him. One moment he was rowing in the stream with Daisy, tendrils of his aromatic pipe smoke trailing behind them in the spring afternoon. Until they arrived. And he began running. So he follows the old trader's mantra: Stay Sharp. Stay Alive. And they haven't caught him yet. He knows he can't run forever. He will have to face his pursuers, and as a result, his destiny.
8 184 - In Serial40 Chapters
Un-Familiar 1: Ranger & Raven (LitRPG isekai fantasy adventure)
Troublesome gamers. A magical card system. And the body of a goddamn raven.Oh, plus no idea as to what the hell happened to make him one, or why this halfling bard is trying to kill him. Welcome to Un-Familiar, the tale of Corbin the Familiar and Prissy the Rogue, unlikely frenemies set to take on a fricking full-on Narnian Apocalypse in Western New York.
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Rise Of The Worm Sovereign
Lin Wu was a university student that died after having one too many energy drinks and then reincarnated into the body of a worm. He awakens to find out that he now has a system, but even it doesn't have a clear idea of where they are. He comes out of the ground and discoverers that he’s no longer in his previous world but rather in a cultivation world. Witness Lin Wu’s journey as he worms his way to the heavens from a tiny worm crawling in the ground. P.S. This book will be published up to chapter 49 on royal road. After that, all the chapters will be exclusively available on webnovel.com
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Luck And Chronomancy
Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
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The Ultimate Social Media Guide For Wattpad Writers
With the communities feature on Wattpad removed, I'm sure you're wondering how to network with other writers. This is the book for you! I'll be compiling all the best places to share your work and network with other writers to grow your audience. As well as what to share, when to share and how. You'll want to add this to your reading list as I will continually revise this info.
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