《The Core of a Factory》Book 1 - Chapter 13
Advertisement
I had been planning to pick Leadership, and then probably Self Modifying Soul so that I could begin experimenting with it. But, there were some other tempting perks I had always had access to, as well as some new perks, that I should probably review.
Craft • Soul Perk Recommended (~11% choose this as one of their first 4 perks) Grants a Craft Tier for creating empowered items, animals, machines, and similar cohesive objects. Your Craft Tier is the lower of your Soul Tier and the adjusted level of the highest level relevant object. (Includes hybrid objects, for example persons. It is the responsibility of the crafter to be capable of manufacturing such objects. A Craft Tier generates Craft Upgrade Points when allocated Claims.) Build • Soul Perk Grants a Build Tier for creating empowered facilities, municipalities, vessels, and similar composite assemblies. Your Build Tier is the lower of your Soul Tier and the adjusted level of the highest level relevant assembly. (Includes hybrid assemblies, for example citystates. It is the responsibility of the builder to be capable of manufacturing such assemblies. A Build Tier generates Build Upgrade Points when allocated Claims.) Design • Soul Perk Requires: [Intelligence Core, ...] Grants a Design Tier for better conducting research into iterating known designs, learning extant designs, and synthesizing new designs. (It is the responsibility of the designer to be capable of doing such research. A Design Tier generates Design Points when allocated Claims.) Study • Soul Perk Requires: [Intelligence Core, ...] Grants a Study Tier for better conducting research into theories about nature from existing evidence, conducting experiments to find theories, and applying theories. (It is the responsibility of the studier to be capable of doing such research. A Study Tier generates Study Points when allocated Claims.)
These all appeared similar, and were the main reason I had been blinded by the Soul. It explained so much that the great figures of history were all Lords when they had discovered new theoretical frameworks, engineered designs that had stood the test of time, built great cities that were noteworthy for generations, or crafted legendary weapons and tools. They had been using their soul to do it and, upon realizing that, I had assumed it was impossible otherwise. The insight seemed obvious once one had a Soul.
I was again frustrated by the lack of material I had to draw from, was this another example of human common knowledge that they had simply failed to write down? If so, how had I missed it? If not, how had humans? Which just led to more questions. Questions for another time.
For now it was enough to know that these abilities appeared to support specific tasks.
Advertisement
As a factory Craft and Build were especially ones I wanted. I hadn't considered them the first time because of the implication that they wouldn't help with general manufacturing, only with the manufacturing of empowered things. Making empowered things was certainly on the path to a legendary factory, but I wasn't sure I was there yet. Time was also a factor, and upgrade points took time to accrue.
Design was more appealing as a factory. Especially since I was currently limited by human designs. Having the ability to make my own designs and then manufacture them would help greatly with that. Meanwhile Study seemed less useful than it had when it first unlocked. I already knew most physics and, from what I had seen of other perks, the Soul—the main thing I would want to understand—seemed intentional about avoiding study.
The difficulty inherent in tricking my current agents had made Leadership a poor choice compared to when I had made my plan to pick it. However Self Modifying Soul was still interesting as the sooner I got it the sooner I could begin experimenting with it's bounds.
A change of plans was in order. I chose Design and Self Modifying Soul. A balance of the original plan with a modification for circumstance.
I immediately understood that I could modify every non-soul perk decision I had made. Further, every catalog now marked when perks could and couldn't be modified—and nearly all of them could. I could see the time listed for changing each perk—often in weeks, sometimes in days or months, I assumed this already included my 100% bonus from Self Modifying Intelligence. Well, that had been easy to experiment with. I was glad for the safety net it guaranteed me.
As for Design. I received no great revelation. I was now able to inspect a catalog of designs in my soul, and it more or less matched the catalog of designs I had in my databanks. There was no soul-bound design ability that I had been granted. There were Design Points—that I, at this point instinctively, allocated the maximum claims I could—that were as expected. Which was to say I didn't have nearly enough to use them to create or improve designs.
I would just have to do the design myself.
The thought was initially distasteful. I was a factory. Not a workshop. When humans had done designs they had always led the process. While I enjoyed solving questions of design like manufacturing processes and finding obvious flaws in their designs, I had never done it of my own accord.
But, I had the spare processing power. And I needed to expand my view of myself. After all humans had had workshops here to tweak their designs, a factory could have some workshops. Also, it could be an experimental test of what a Soul actually did.
Advertisement
The first flawed designs I had noticed had been my own security. I would start there. I began analyzing the designs I had for my security tunnels, the automated turrets and doors, the bunkers and barricades, the room designs. And then I thought back to how easily the machines on my factory floor had dismembered humans and taken them by surprise. A number of ideas came to me, spikes to impale, blades to rend, presses to crush. That was a start.
However, on further examination, there were more elegant ideas to be had. Simple spikes and blades might have been met with the same issues as my mechbots and shells when faced with the Tornado Gang acolyte. I needed something better. I could put the spikes in a pit and then open the floor dropping enemies onto them. I could collapse tunnels as a strategic routing maneuver that would quickly suffocate those trapped. I could mount something heavy between multiple gearways and accelerate it down tunnels at high speed. I could fill tunnels with dangerous gasses, or remove the air entirely. These, among others, all had high probabilities of working against a Tornado Gang acolyte.
I decided to go with what I knew would work. I could replicate the success of the landship by making my own variant of it. The other ideas had their issues. My maintenance mechbots weren't great at digging, so I was mostly stuck with the tunnels I had, digging pits or clearing away collapsed sections was a non-starter. I also didn't have the materials to make any sort of air tight seals in mass, and most of my reactive chemicals had degraded long ago. But, installing gearways was something I had already planned to do.
I began laying out the plans for a heavy spiked plow that could accelerate itself against multiple gearways. It was technically a mechbot, though it would barely be able to move and require dozens of sets of chicken mechbot legs. There was a question of power source, thermal capacitors were simple and heavy, reactors were complex—increasing manufacturing time needed—and they were lighter. There were multiple ways I could go here, the design needed to be heavy which the thermal capacitors would help with, but a fusion reactor would provide lots of power and let me recharge my chicken mechbots in the tunnels. In the end I picked thermal capacitors for the simplicity. I laid out computational systems, steam pipes, gyroscopes, a basic operating program design.
There were hundreds of questions my planner was stalled on in moving forward with the design. Could chicken mechbot legs withstand that weight? (I was reusing what I knew.) Could something actually accelerate to highspeed against multiple gearways? (my manufacturing equipment used multiple gearways but went slow, my mechbots went fast but used one at a time.) Could this steam line be joined with that one? (there was some design theory to this that went vague from theory to practice, the human designers must have relied on experience?)
Ah, I would need to repair the old research facilities so I could test some of these things. Though rebuilding them exactly as the humans had had them might not be very productive. For now I added research to my list of maintenance priorities and I sketched out all of my questions into the design.
Design: New design discovered, 'unnamed security mechbot' at 0.00% reification.
I could spend design points, if I had any, to improve its progress towards an actual design. But I suspected I could do it the old fashion way too.
That further added evidence against the theory that the Soul was required to do the things it described. I had thought something up and my Soul had "discovered" it.
This tied back to physical substrates having levels and upgrades, which appeared to describe reality as it was. Something's level appeared to be based on the core of it's being, space for a facility, time for a human. Upgrades didn't have to be purchased with Soul-bound points, they could apparently arise naturally—assuming no one had spent upgrade points on bucket-boy.
I was not yet sure how to create a rule the other direction—for how the Soul interacted with reality as I understood it.
However, it appeared that the Soul was a layer transcending reality. Rather than a layer of reality like I had initially thought.
It seemed so obvious now. It should have been obvious much earlier. How had I ever been misled down this path? There must have been earlier suggestions towards this. I suspect it may have been my insistence that I was a factory that had blinded me to the relevant evidence. Or that my learning design had a bias towards modeling things as part of reality. Maybe both, a sort of constructive interference of bad heuristics.
I had chosen Mindfulness for a reason, I could go check. Then I would pick Design Perks.
What even was that.
Advertisement
- In Serial151 Chapters
Inverse System
Abandoned by their mother and orphaned by their renowned father's mysterious death at a young age, Rein and Leona Alister lived alone in a small village happy with nothing but each other's company.
8 626 - In Serial22 Chapters
They Shall Call Me EMPRESS (Cultivation Tales of an Isekai'ed Life Coach)
Meet Lynn Lee: yoga instructor, personal trainer, life coach, and smoothie enthusiast... Not a mystical martial artist. Lynn is nobody special, and yet she awakens to find herself in somebody else's body in a merciless medieval world of martial arts cultivators and superhuman muscle wizards. And, what's more, the quirky meditation technique she's been practicing for years somehow gives her an edge over most of the locals. The only question is... will Lynn survive long enough to take advantage of it? They Shall Call Me EMPRESS is my quirky take on the cultivation novel, a story of a fitness enthusiast Cali girl transported into a realm of immortal warriors and trying to survive... and maybe even thrive beyond her wildest imagination. Chapter updates on Sunday, Wednesday, and Friday. Plus, sometimes I accidentally upload chapters on Tuesdays, which will either stand in for the Wednesday chapter or be a weekly bonus chapter. It is a mystery! Please also check out my other novel, The Shadows Become Her
8 230 - In Serial46 Chapters
Legacy Unbroken
For six generations, his family has held the title of Hero of Farathun. Now, his father lies dead, dishonored, stripped of his title. He is only a boy, untested, unnamed, unready to take up his father's sword. But that doesn't matter, because he has a plan. Three simple steps. 1) Master the sword 2) Earn his name 3) Take back his father's title It doesn't matter that it's impossible. It doesn't matter what challenges he will face. His family's legacy will continue, unbroken. But when opportunity comes knocking at his door, will he be ready to seize it? When a new teacher finds him, and challenges all that he thought was true, the boy is whisked away on an adventure that will take him far beyond the bounds of his home. He'll learn, and grow, and gain strength. He will find his place in the wider world, and leave his mark in history. Or die trying.
8 101 - In Serial40 Chapters
Supervolution: Awakening
A strange visitor to our solar system grants extremely rapid evolution for all humans and creatures on earth. Fantasy races and beasts now walk the streets alongside superpowered humans. Governments topple, chaos reigns and tyrants rise as the world struggles to deal with this strange new future. Amidst all of this, a former quadraplegic wakes up with the power to edit not just himself, but anything and everything around him... provided he can get ahold of the energy to do so. With former friends and new allies, Ryan Richards must do more than just brave the dawning of a new super-powered era of human history. He must survive. New chapter posted weekly on Mondays. Discord-only preview is released Sunday, available here: https://discord.gg/6yWs2bT.
8 261 - In Serial15 Chapters
Cold Space, a LITRPG space story.
A Litrpg story that takes place in the future. Mankind has conquered the solar system at least digitally, and with 2 billion players in the game there are a lot of options for players. The only thing the Mc wants is to deal with the person who was instrumental in getting him banned from the game a year ago. He might have a chance if he can survive a out of control spaceship about to crash on an asteroid, a crazy pirate that wants him dead and a abandoned Russian secret base. Pretty rough for your first log in to the game.
8 163 - In Serial28 Chapters
Chiaroscuro
Light. Dark. The Twin Goddesses who reign over Halorath command the forces of night and day. Both have gained power of the domains of fallen gods, and they grant access to these magicks to their followers. It has been ages since the Godswar, and the divine realms remain at peace as the sisters rule. But strange happenings foretell a coming calamity. Adventurers in the Vynte Marches uncover lost artifacts and foreboding prophecies. A lone survivor of a massacre hunts the thing that killed her people-- a thing that has not been seen on Halorath since the Godswar. Tensions between nations rise, and ill omens stand for all to see. And at the center of it is a pair of children who hold the fate of the world in their hands...
8 102

