《Vast Martial World》Interlude 2: Favoritism
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CrummyJump3r: Hey
InnerSectDed13: What’s up?
CrummyJump3r: I’m trying to set up the disciple system I guess, wanted to advice
InnerSectDed13: You haven’t set up your disciple system yet? What have you even been doing?
CrummyJump3r: Choosing production buildings I guess?
InnerSectDed13: Lol. Have you been paying attention to the relationship table? I have been putting off my production buildings, just so I can keep how much my cute little swallows hate me under control
CrummyJump3r: ….uh, thanks for bringing it up, NOW, dick
InnerSectDed13: No prob. What do you want to know about disciples?
CrummyJump3r: How to make sure they…? Train? Or whatever quickly. Do we need a fighting force at all.
InnerSectDed13: It’s called cultivate, dumbass. And yes, you do. I’m surprised you haven’t met a rogue cultivator, band of roving marauders, a wild monster, or a natural disaster yet. I just had to negotiate with a sentient mountain that threatened to topple itself over on me.
CrummyJump3r: ….what sort of game is this?
InnerSectDed13: The best kind =D
CrummyJump3r: Anyways, any advice?
InnerSectDed13: So I can say two things. FIrst is that the instructor is the much more important decision, generally. The resource manager can basically just without resources, but usually that just means they are going to someone else, so on net, your sect doesn’t lose out. Instructor can screw over disciples in any number of ways, if they don’t like them.
CrummyJump3r: Ha… Honestly I expect that to happen if I choose the obvious selection...
InnerSectDed13: The other thing I can say though is that the game moves in patterns, and those patterns are based on stories. Ugh, since you haven’t read any Web Novels… Think faerie tales. Some disciples thrive on support, while others thrive on adversity. Others need to learn stuff on their own. Just wait until one of your little buggers gets stuck at a bottleneck
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CrummyJump3r: What’s that?
InnerSectDed13: Uh… Hard to explain. Sometimes growing stronger is a riddle, and your dudes can’t figure it out. So they are stuck in a bottleneck. Then they get a “clue” to solve the riddle from something in nature, and they solve it all in one go.
CrummyJump3r: ….how much of a coincidence is it that a person is stuck on a riddle, and they randomly see a clue, in life around them, that impacts it? How often does it happen?
InnerSectDed13: ….You’d be surprised.
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Magic caused the war. Magic is forbidden. Magic will save us. The Relic Guild is the award nominated first book in The Relic Guild trilogy.It was said the Labyrinth had once been the great meeting place, a sprawling city at the heart of an endless maze where a million humans hosted the Houses of the Aelfir.But when the Thaumaturgists, overlords of human and Aelfir alike, went to war, everything was ruined and the Labyrinth became an abandoned prison. The surviving humans were trapped behind boundary walls a hundred feet high, and all magic was forbidden.And now the war is returning. The Relic Guild are all that stand against the end of the city. But they are old, scattered and weak, and the enemy is growing in strength...Here in THE RELIC GUILD (and other stories) please enjoy a large chunk of The Relic Guild Trilogy (published with kind permission of my publisher Gollancz), complete short stories, the odd poem, one or two blog posts, and samples chapters from my other novels.
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