《Blood and Honor: Honor among Thieves》Chapter 2- Dressed Up and Ready to Go
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Underdark- Black Web Region
Kingdom of Zeren'gor Territory- City of Nythi Thalas
Mercenary District- The Undefeated Warrior
Spoiler: Spoiler
Thief Skill Tree
Name: Gentlemen Thief
Tier: Initiate
Description: You sir, are a scoundrel and gentleman.
Benefit 1: Increase Dexterity and Agility by (Level X.3)
Benefit 2: Increase Attack/Movement Speed by 10%
Cost: Passive, N/A
Cooldown: N/A
Cat Burglar Branch...
Name: Magic Touch
Tier: Initiate
Description: I can almost just touch it...and it goes away.
Benefit 1: Trap Disarm now works on Magical Traps as well as mundane
Benefit 2: Increase the Chance that Disarm Trap will succeed by 5%
Cost: Passive, N/A
Cooldown: N/A
Name: Skeleton Key
Tier: Initiate
Description: You can almost get into anywhere.
Benefit 1: Increase the Chance that Lockpicking will succeed by 5%
Benefit 2: Decrease Chance that you will trigger a Trapped Lock by 5%
Cost: Passive, N/A
Cooldown: N/A
Name: Anonymus (Requires Level 25 to Unlock)
Tier: Initiate
Description: Your just one of the many. No one special.
Benefit 1: Cannot be Analyzed
Benefit 2: Breaks any Tracking Marks
Benefit 3: Nullify Fame/Infamy
Range: Self
Duration: 30 Seconds
Cast Time: Instant
Restriction: Use of Combat Skills/Abilities will break the effects of Anonymus
Cost: 300 Mana and Stamina
Cooldown: 1 Hour
Name: Vault Breaking (Requires Level 30 to Unlock)
Tier: Initiate
Description: If they can lock it away, you can break into it.
Benefit 1: Increase Lock Picking, Trap Detection, Trap Disarm Chance of Success by 25%
Benefit 2: Decrease Chance that you will trigger Trapped Lock by 10%
Benefit 3: Decrease Chance Lock Picks will break by 10%
Range: Self
Duration: 30 Seconds
Cast Time: Instant
Cost: 400 Stamina and Mana
Cooldown: 6 Hours
Name: Combat Instincts
Tier: Initiate
Description: The 5 'D's' of Dodge Ball are...
Benefit 1: Increase Dodge Chance by 10%
Benefit 2: Increase Parry Chance by 5%
Cost: Passive, N/A
Cooldown: N/A
Streetfighter Branch...
Name: Ruthless Fighter
Tier: Initiate
Description: It's important not only to know when to stike but how hard as well.
Benefit 1: Increase Bleeding Damage by (Melee X.25) per Second
Benefit 2: Increase Duration of Bleeding by 1 Second
Cost: Passive, N/A
Cooldown: N/A
Name: Flurry of Strikes
Tier: Initiate
Description: AHHHH!!! He is kinda over doing it...
Damage: 150 + (Melee Damage X1) per Strike
Benefit 1: Increase Attack Speed by 10%
Benefit 2: Increase Critical Hit Chance by 5%
Range: Melee
Duration: 10 Seconds
Cast Time: Instant
Cost: 200 Stamina and Mana
Cooldown: 3 Minutes
Name: Sleeping Powder (Requires Level 25 to Unlock)
Tier: Initiate
Description: Place a target in a deep slumber. Then rob him BLIND!!!
Benefit 1: Place target into a deep sleep
Range: 5 Feet
Duration: 1 Minute
Cast Time: Instant
Restriction: If target is damaged, they will wake
Cost: 200 Stamina and Mana
Cooldown: 5 Minutes
Name: Smoke Bomb (Requires Level 30 to Unlock)
Tier: Initiate
Description: Jedi mind tricks don't work on you. I bet this will though.
Benefit 1: Reduce Accuracy by 50% (Within), 25% (Without) of Enemies
Benefit 2: Increase Chance that you can activate Stealth while being seen by 10%
AoE: 10 Feet
Range: Self
Cast Time: Instant
Cost: 500 Stamina and Mana
Max Amount: 2
Cooldown: 10 Minutes
Name: Swindler
Tier: Initiate
Description: You are a right bastard, you know that!!!
Benefit 1: Increase Charisma sub-Stat at +5
Benefit 2: Increase Luck sub-Stat at +1
Benefit 3: Increase the Chance that Magnetic Personality will Succeed by 5%
Cost: Passive, N/A
Cooldown: N/A
Gambler Branch...
Name: Bribe
Tier: Initiate
Description: Some people cannot be led to water, some you have to draged there.
Chance of Success: 25%
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Benefit 1: Where words fail, silver and gold will not.
Benefit 2: Charisma sub-Stat will increase the Chance that Bribe will affect your target by (Charisma X.5)
Benefit 3: Luck sub-Stat will increase the Chance that Bribe will affect your target by (Luck X.25)
Range: 5 Feet
Cast Time: Instant
Requirement: Magnetic Personality Skill to be active
Cost: Passive, N/A
Cooldown: N/A
Name: Flickering Shadows
Tier: Initiate
Description: Dude, you are not Batman, get over here.
Benefit 1: +5% Decreased chance of being detected while Stealth is active
Benefit 2: Increase Movement Speed while Stealth is active by 5%
Cost: Passive, N/A
Cooldown: N/A
Name: Favored by Hermes (Requires Level 25 to Unlock)
Tier: Initiate
Description: Patron of Thieves, Saints, and Sinners. He like's me.
Benefit 1: Decrease Infamy gains by 10%
Benefit 2: Decrease Chance to be struck by any Critical Hits by 1%
Cost: Passive, N/A
Cooldown: N/A
Name: Midas Chance (Requires Level 30 to Unlock)
Tier: Initiate
Description: Steal from the rich and give some to the poor. The rest will stay in my safekeeping.
Benefit 1: Increase Copper/Silver/Gold Drop by 10%
Benefit 2: Increase Magical Items Drop Rate by 5%
Cost: Passive, N/A
Cooldown: N/A
Name: Prince of Thieves (Requires Level 30 to Unlock)
Tier: Initiate
Description: You are the Thief among Thieves.
Benefit 1: Increase Dexterity and Agility by (Level X.3)
Benefit 2: Increase Melee Damage by (Level X.25)
Cost: Passive, N/A
Cooldown: N/A
Name: The Devils own Luck (Requires Level 35 to Unlock)
Tier: Initiate
Description: The Evil Eye, the Devils Luck, I cannot be beaten. For now.
Benefit 1: Increase Luck sub-Stat by 50%
Benefit 2: Increase Dodge/Parry/Critical Hit Chance by 15%
Benefit 3: Increase Lock Picking/Trap Detection/Trap Disarm Chance by 15%
Active Effect: Karma's Wrath*
Range: Self
Duration: 30 Seconds
Cast Time: Instant
Cost: 1,000 Stamina and Mana
Cooldown: 24 Hours
Note* Karma's Wrath= Nullify Luck sub-Stat, Decrease Dodge/Parry/Critical Hit/Lock Picking/Trap Detection/Trap Disarm Chance by 50% (Duration 1 Hour)
Holy crap, Swindler, and Anonymus were completely new, the Devils' own Luck was amazing, but the Karma's Wrath Debuff made Aaron wince. They had to balance an ability like that due to it being almost overpowered. Then Aaron saw Midas Chance and smiled again. Any real guilds that did a lot of Dungeon dive probably had at least one there with a maxed out Midas Touch Skill. Theives were probably the weakest class damage-wise, but they more than made up for it with their Stealth Skills and ability to detect and nullify traps.
Aaron took a deep breath and invested one Skill Point into Gentlemen Thief, Magic Touch, Skeleton Key, Combat Instincts, Ruthless Fighter, Swindler, Bribe, and Flickering Shadows. Bribe was the odd Skill Aaron didn't understand fully, but a quick search of the Wiki revealed that the Skill built upon Magnetic Personality and that offering actual money, to whomever you were trying to influence, triggered the effects of the Skill. Aaron dismissed the information and flipped back to the Rogue Skill Tree, he still had three Skill Points left. After a few moments, he invested another Skill Point into Stealth Mastery and invested one point into Dash before closing out his Skill Tree and finishing up his bath.
Aaron looked at himself in the mirror, he stood just over six feet wall with a runners build, ghost-white hair, and red eyes with flakes of silver in them. Everything was clean and none of it smelled like the heap he had appeared in. Most of his clothing was in different shades of black, his shoes were the odd man out though. They were made from some odd material and shifted between black and grey that made the eyes want to slide off them. It was probably the reason why no one before him had ever found them. Aaron had gotten very lucky finding them, and he only found them when he had literarily stumbled over them in the dungeon.
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Stumbling over them had caused a hilarious series of odd occurrences, the first face planting in a Dungeon with no one except a Boss around. The boss, hearing Aarons cursing, had checked out what was going on which resulted in him screaming his head off as a fifteen-foot tall Ogier started to literarily try to shake him to death. His party at the time had been laughing so hard at Aaron, they had almost let him die.
Finding those boots was probably the first big fight between him and Peter since they were kids. Peter had wanted Aaron to give them to him to sell to the highest bidder or even a guild, Aaron had wanted to keep them and finish the associated quest. Eventually, Aaron had given his brother five thousand dollars and told him to fuck off until he got his head out of his ass and apologized for being a selfish idiot. Peter was always the short term thinker, the boots were a long term investment and if he ever could find the other pieces of the set and complete the quest, Peter would have been far richer then.
In the end, they never mended fences and Aaron had been setup. Aaron dismissed the gloomy thoughts as he brought up the stats on his gear to review one more time.
Spoiler: Spoiler
Name: Cowl of the Apprentice Thief
Quality: Rare
Armor Type: Light/Head
Armor Rating: +20
Properties: Increase Dexterity and Agility by (Level X.25)
Properties: Increase sub-Stat Perception by 3
Properties: Increase the Chance to detect Traps by 5%
Requirment: Thief, Level 20, Nuetral Reputation with the Thieves Guild
Durability: 200/200
Description: The Thieves Guild has a long industrious history of thieving. Walk with pride that you have joined their ranks.
Name: Studded Blackened Leather Shoulder Guards
Quality: Rare
Armor Type: Light/Shoulders
Armor Rating: +20
Properties: Increase Dexterity and Agility by (Level X.25)
Properties: Increase Parry Chance by 5%
Properties: Decrease Chance to draw Aggro by 5%
Requirment: Rogue, Level 20, Dexterity and Agility 25
Durability: 100/100
Description: Small brass buttons were interwoven into these leather shoulderguards, perhapps they will provide some added protection.
Name: Cloak of the Apprentice Thief
Quality: Rare
Armor Type: Light/Cloak
Armor Rating: +15
Properties: Increase Dexterity and Agility by (Level X.25)
Properties: +5% Decreased chance of being seen while Stealth is active
Properties: Decrease the chance at being struck by a Critical Hit by 3%
Requirment: Thief, Level 20, Nuetral Reputation with the Thieves Guild
Durability: 200/200
Description: The Thieves Guild has a long industrious history of thieving. Walk with pride that you have joined their ranks.
Name: Studded Blackened Leather Breastplate
Quality: Rare
Armor Type: Light/Chest and Back
Armor Rating: +60
Properties: Increase Dexterity and Agility by (Level X.25)
Properties: Increase Health/Stamina/Mana Regeneration by (Level X.25)
Properties: Increase Melee Damage by (Level X.25)
Requirment: Rogue, Level 20, Dexterity and Agility 25
Durability: 150/150
Description: This leather breastplate has been rienforced with pieces of iron to protect you while you cut your enemies down.
Name: Leather Bracers of the Road Brawler
Quality: Rare
Armor Type: Light/Wrists
Armor Rating: +20
Properties: Increase Dexterity and Agility by (Level X.25)
Properties: Increase Attack Speed by 5%
Properties: Increase Critical Hit Chance by 2%
Requirment: Rogue, Level 20, Dexterity and Agility 25
Durability: 100/100
Description: These simple leather bracers shall protect you as you rain terror and destruction down on your enemies.
Name: Gloves of the Gifted Apprentice
Quality: Rare
Armor Type: Light/Hands
Armor Rating: +30
Properties: Increase the Chance that Pick Pocket will Succeed by 5%
Properties: Increase the Chance that Lock Picking will Succeed by 5%
Properties: Increase the Chance that Disarm Trap will Succeed by 5%
Requirment: Thief, Level 20, Nuetral Reputation with the Thieves Guild
Durability: 200/200
Description: The Thieves Guild has a long industrious history of thieving. Walk with pride that you have joined their ranks.
Name: Leather Belt of the Night Stalker
Quality: Rare
Armor Type: Light/Belt
Armor Rating: +20
Quick Access Slots: 6
Properties: Increase Dexterity and Agility by (Level X.25)
Properties: +5% Decreased chance of being seen while Stealth is active
Properties: +5% Decreased chance of being heard while Stealth is active
Requirment: Rogue, Level 22, Dexterity and Agility 25
Durability: 100/100
Description: The leather belt has some Runes inscribed on it that seem to absorb the darkness around it.
Name: Blackened Leather Pants of the Night Walker
Quality: Rare
Armor Type: Light/Legs
Armor Rating: +40
Properties: Increase Dexterity and Agility by (Level X.25)
Properties: Increase Dodge Chance by 5%
Properties: +5% Decreased Chance of being heard while Stealth is active
Requirment: Rogue, Level 20, Dexterity and Agility 25
Durability: 150/150
Description: These leather pants has some Runes inscribed on it that seem to absorb the darkness around it.
Name: Treads of the Ghost (Unique Set 1 of 5)
Quality: Ancient Artifact (Scalable)
Armor Type: Light/Feet
Armor Rating: +25
Properties: Increase Dexterity and Agility by (Level X.3)
Properties: Decrease Stamina costs to Run/Sprint by 25%
Properties: Increase Movement Speed by 10%
Properties: Increase Dodge Chance by 10%
Properties: Increased Chance to ignore Movement Debuffs by 15%
Secondary Properties: Increase Physical/Magical/Poison Resistance by 5% per Set piece worn
Secondary Properties: +15% Decreased Chance of being Seen/Heard while Stealth is active (Requires 2 Pieces)
Secondary Properties: All Skill costs are Reduced by 25% (Requires 3 Pieces)
Secondary Properties: Increase the Chance that Pick Pocket/Lock Picking/Disarm Trap will Succeed by 10% (Requires 4 Pieces)
Secondary Properties: Increase Luck sub-Stat by 10 (Requires 5 Pieces)
Soulbound: Aaron Sumner
Requirment: Thief, Level 20, Dexterity and Agility 30
Durability: 500/500
Description: The Ghost was one of the most prolific Thieves in the history of Ithea, he stole from the Dwarves, Humans, Elves, Orcs, Drow, and some say even Dragons. He didn't care about the worth of the item, but the uniqueness of the item and the challenge in taking it.
Name: Ruin
Quality: Epic
Weapon Type: Dagger
Damage: 30
Properties: Increase Dexterity and Agility by (Level X.25)
Properties: Increase Melee Damage by (Level X.25)
Properties: Increase Critical Hit Chance by 3%
Properties: Increase Backstab Damage by 15%
Requirment: Rogue, Level 22, Dexterity and Agility 30
Durability: 200/200
Description: This pitch black blade is inscribed with Runes that glow with a sinister light.
Name: Slash
Quality: Rare
Weapon Type: Dagger
Damage: 25
Properties: Increase Dexterity and Agility by (Level X.25)
Properties: Increase Chance to cause Bleeding by 5%
Properties: Ignore 5% of Hostiles Armor
Requirment: Rogue, Level 22, Dexterity and Agility 25
Durability: 150/150
Description: This silvery blade has some odd Runes inscribed on the handle.
Name: Hand Crossbow of Slaying
Quality: Rare
Weapon Type: Engineered
Damage: 25
Range: 5 Yards
Properties: Increase Dexterity and Agility by (Level X.25)
Properties: Ignore 5% of Hostiles Armor
Properties: Increase Chance to Knockdown Target by 10%
Requirment: Drow, Rogue, Level 22, Dexterity and Agility 25
Durability: 150/150
Description: Hand crossbows are unique to the Drow, it is one of the few Engineered feats that Dwarfs and Duergar have not been able to replicate.
Name: Necklace of the Apprentice
Quality: Rare
Accessory Type: Necklace
Properties: Increase Dexterity and Agility by (Level X.25)
Properties: Increase the Chance that Pick Pocket/Lock Picking/Disarm Trap will Succeed by 5%
Properties: Increase the Chance to detect Traps by 5%
Requirment: Thief, Level 20, Nuetral Reputation with the Thieves Guild
Description: The Thieves Guild has a long industrious history of thieving. Walk with pride that you have joined their ranks.
Name: Mark of the Thief
Quality: Epic
Accessory Type: Ring
Properties: Increase Dexterity and Agility by (Level X.3)
Properties: Increase Melee Damage by (Level X.25)
Properties: Increase Critical Hit Chance by 3%
Properties: Increase the sub-Stat Luck by 3
Requirment: Thief, Level 20, Nuetral Reputation with the Thieves Guild
Description: The Thieves Guild has a long industrious history of thieving. Walk with pride that you have joined their ranks.
Note* The Ghost Set consists of the Cowl of the Ghost, Cape of the Ghost, Wristguards of the Ghost, Gloves of the Ghost, and Treads of the Ghost
Aaron studied the ring, it was a plain silver band but with two small golden dice engraved into it. Anyone who earned their way into the guild was issued the ring so that any of the underworld guilds would know them by sight. With one last look around, Aaron slipped out of the room and downstairs to eat and figure out his next move.
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