《In Association with Death》Vol. 1: Chapter 10 - The History of the Land
Advertisement
Ehhhh… I meant to give forewarning about this chapter but I forgot to. It’s going to be a long one and the worst bit is it’ll be an informative one again. Honestly, I enjoy reading and writing such chapters, but I doubt it’s the same for you guys.
P.S. Double release today, but I will take a break tomorrow, hope you forgive me.
-Waffle Fluff
-----------------------------------------------------------------------------------------------------------
Time to learn something new about this world.
I snuck out of the room and decided to ‘obtain’ the small booklet on this world’s history, obviously not stealing it, just borrowing for the sake of self-interest.
It was unexpectedly simple to steal it, I just had to waltz straight into the room and tucked the booklet under my second-hand onesie and left quickly when Grandma was talking to the milkman and Julie was playing with the 5 year olds.
I hid in a quiet corner and took out the booklet, hiding it with my bent legs while holding it on my lap. I looked around to see if anyone was near and not seeing anyone, I proceeded to read the ‘book’
--History of this world--
A long, long time ago a group of three different intelligent races travelled great distances seeking refuge from the monsters in the Darklands. The creatures that were born and nurtured in the Darklands could only be called the most savage, strongest beasts which came in such numbers that humans had close to no chance of fighting the packs alone.
Because of this Humans travelled great distances to try and escape the beasts and in turn, they met up with two other intellectual races who had the same problems with the ferocity and power of the beasts in the Darklands. Bound together by fear, the newly created group of Humans, Elves and Werepeople decided to look for a safe haven together.
Elves were creatures that would look exactly like humans, were it not for their long, pointy ears. This species had produced incredibly talented magicians and had long lives almost triple that of humans, but they had a flaw: their low conception rate. The species almost went extinct during its early stages, but they managed to get lucky and barely avoid extinction.
Humans were the race that had no real disadvantage, except their lack of any perks that the other species had. They also had no advantage, other than being the opposite of the Elves when it comes to their conception rate.
Werepeople looked the same as humans, excluding their sharp canines, sharper than normal nails and the existence of a tail. Werepeople also had a lower conception rate than average, but nowhere near as bad as the fellow Elves. This species was naturally gifted with far superior strength than that of Elves and also had lives that were longer than Humans but still shorter than that of the Elves.
After a long time of wandering from location to location, all the while losing population and living like nomads, they eventually reached an area that seemed to be repulsive for the Darkland’s monsters as it was avoided greatly, even with the smell of food.
Advertisement
The group was overjoyed at this discovery and even better, was that they discovered that the safe haven area of the land was extensive, going very far horizontally and half the amount vertically.
The group then decided to decide on territories, with the Human’s who had great capabilities when it came to territorial games and claimed an incredibly resource rich are very quickly and managed to take the largest amount of land. This piece of land was located in the South-eastern area of the safe haven. They named their country: ‘Dragniir’.
The Elves who hated and were tired after the long travel decided to settle and claim land close to the place at which the group entered. Due to the elves being more concerned with their almost-extinction than territories, they ended up getting the smallest amount of land although the land was still relatively fertile and not too bad of a location. The Elves then named their newfound country as: ‘Lastva’.
The Werepeople decided to explore the land for the most fertile, best location. Their efforts led to a place in the west which they claimed and named ‘Bihel’. The instant they entered the west, they were stunned at the large amount of crops that grew there and acting quickly on the spot and making a rash decision, they claimed the land of the West as theirs.
They only realised later that the actual amount of fertile land in the area was incredibly limited and they only had the small amount that they discovered first along with a few patches here and there as areas where they could grow crops. Werepeople had a trait as a species in which they would act on impulse, without putting much thought into it, and that is what had happened on that day.
The ‘safe haven’ area that they found and lived in was decided to be named ‘Bidragva’ which originated from the names of the 3 newly-founded countries.
The first thousand or so years were lived in peace, with no real conflict between the nations save the occasional feud over the name of the ‘safe haven’. However, a large problem eventually arose as the years passed. The invisible, intangible barrier that surrounded the place and repelled the creatures of the Darklands had deteriorated with the years gone by.
The monsters started creeping in and brutally massacring all the villages near the borders of the Darklands. Bihel was hit especially hard, since most of it was bordering the Darklands rather than the other countries and it had the most land bordering the Darklands out of the 3 countries overall.
Although the monster attacks weren’t frequent and were actually rather rare, each attack from a single Darklands predator caused significant damage to villages which were unprotected. The Humans managed to sustain against these attacks because of each village being filled with a large population and a correspondingly large number of guards.
The Elves had a handful of competent magicians which they stationed near the borders of the Darklands. This was only able to be done by them because of their small country which turned into a positive.
Advertisement
Bihel had strong warriors but they were too few in number to combat the harassment attempts of the monsters. Because of this they were forced to draw back their borders near the Darklands so that they had less area to defend and they were successful in this tactic, but not without great losses along the way.
Although population loss was a problem, the main problem was the loss of fertile land as most of the crops were grown in the fertile areas located in the east, close to the borders to the other countries and also near the borders to the Darklands.
‘Bihel’ was already struggling with their lack of food, and with another great dent in their food production, they went into a period of great famish. This caused them to get desperate and attempt to fight other countries for land and resources. They considered waging war against Dragniir due to their large amount of resources, but decided against it because of the war power that the Human race had accumulated with the increase in their population.
They instead decided to wage war on the smallest nation out of the 3, and began a long war with ‘Lastva’ over resources. The war was actually relatively even, with ‘Bihel’ having advantage in numbers even with their loss of a population during the monster attacks. While ‘Bihel’ had the advantage of numbers, ‘Lastva’ had accumulated great mages to protect the land.
While the 2 countries continued fighting with each other, the third power was having an internal debate on what they should do.
‘Dragniir’ was a country which differed from the other 2 because unlike ‘Bihel’ who was ruled by an emperor and ‘Lastva’ who was ruled by the tribe chief, the country was ruled by 8 different kings which ruled over 8 different portions of land.
During the conflict between the other 2 countries, ‘Dragniir’ was split on what to do in this scenario. Four of the kings wanted to take advantage of this situation by destroying one of the countries and eventually destroying the final one whereas the other four wanted peace and knew that as a side effect of not taking advantage of such a situation, they would be seen internationally as a peace-loving country.
If they were to be seen as a peace-loving country, then refugees of the war would come to their country, depleting the population of the other countries and giving them reason to naturally expand their borders without causing any war. All in all, one was a straight-forward fight and conquer scheme whereas the other one was an elaborate plan that would corrode the other countries from the inside.
Both sides stayed stubborn with their idea’s and didn’t wish to give in the others. This almost sparked a civil war but since they were aware of their current position as the most powerful country, they also knew that the civil war would very well cause them to lose this spot on the list of powers.
The settled for simply splitting the country in half, one being referred to as ‘West Dragniir’ and the other as ‘East Dragniir’, corresponding with their locations. Neither wanted to give up the name of their original country and as such the name ‘Dragniir’ was kept for both of them.
The two newly formed countries were still known as one power even if they were separate nations. Although the country was divided in two, ‘East Dragniir’ still helped out ‘West Dragniir’ and vice versa. The reason for this was simple: The two new nations as one power were about 150% the size of ‘Bihel’, but with them split in two, they became 75% the size of ‘Bihel’ each, weakening them greatly.
Because ‘Dragniir’ was weakened when split in two, if ‘Bihel’ and ‘Lastva’ joined their few remaining troops together, they could potentially overpower ‘West Dragniir’ which shared borders with the two of them. If ‘West Dragniir’ was defeated and taken over, then it wouldn’t be long after, that ‘East Dragniir’ would be similarly destroyed.
So it became a give and take relationship between the two new nations where they would give troops to the other, to gain security. These troops would be sworn not to betray the side that they came from but likewise they swore not to attack the other side unless in self-defence.
The war between ‘Bihel’ and ‘Lastva’ went for 2 centuries, but it only went for that long because no treaty or anti-war agreement was signed so the war was technically ongoing although after the 3rd year of fighting, both lost too much of their war power to continue the fight and concentrated mainly on recovering from their losses.
‘Bidragva’ was finally at peace with itself, with no large wars occurring, the 2 previously at war races recovering and ‘Dragniir’ sending armies to try to clear out the Darklands zone close to their borders so that the nation could gain more territory and expand. These efforts were mainly fruitless because of the sheer number of Darkland’s monsters but nonetheless some were effective in holding back the monsters as a side effect.
However, everything eventually ceases to exist with peace included. On the year 2 B.T. (Before Treaty) the first recorded date in history in which every country began to use the same year system, a large-scale attack began.
This event was simply known as the ‘Invasion of the Three-Eyed Gigant’.
Well I apologize but the second release will be tomorrow, and by that I mean in 20 minutes. Patience is the key to success (Not really).
Advertisement
- In Serial13 Chapters
Duplicate!! (Complete)
For one that has lost her memories and then taken into a palace for the sole purpose of ‘duplicating’ the Princess, Dupli began with no idea and to do as she was told. Having to endure scrutiny and harm from other maids and attempted assassinations over her life, Dupli is forced to grow stronger as the time goes by. With no other option to take, as she feared death, she had to run away to survive.There are short glimpses upon how her life may have been, but what she has recently gone through, is it perhaps too much to go back to way things used to be? What of the two men that want to be with her, one from her memories and one that made her smile when she had needed it…Upon discovering who she was in her past, will she be able to put it behind her and start anew, or…What path does she choose to take?
8 172 - In Serial21 Chapters
Tale of Family - Book 1 - WIP
The world is peaceful in 2063. Fusion reactor and Diamon battery had taken care of the energetical problem. Countries were stable. Automation was everywhere. Life wasn't hard anymore, at least not in the United States of Europe. Summer break is about to start and, finally, Zoe will turn 18 and be able to play the game, Binding Fate. A simple video game, a vrmmo, but what swam under its surface wasn't simple. Power, fame and money were but the tip of the iceberg... State: Hiatus because I've an idea for another story. Quick F.A.Q. : - Yuri/female homosexual relation? Yes.- Yaoi/male homosexual relation? Maybe.- Explicit Sexual Content? Maybe.- Full Fledged Tragedy? No. Never, ever ever.- Body Modification/Body Horror? Yes. (Note: what one person think is body horror can be acceptable for someone else. If you want to see to what length I can go, read a bit of The Other Labyrinth. However, I won't go as high as quickly in the body mod/horror, so relax.- Gore? Hell yeah! I love gore! spraying blood and viscera etc...- Torture? Hurgh... maybe? Idk. Not at the start at the very least.- Memory loss/erasing? No, or at least not permanently. I basically hate this trope because it's like taking out all the character grow from a character, destroying everything that makes them what and who they are. so no.- Overpowered protagonist? You will see mufufu...- Will characters stay relevant seeing how numerous they are? YES, MOTHERFUCKING YES, I hate when characters relevance decay over time for no good reasons ^^'- Plot Armor? First of all, a definition: "Sometimes referred to as "Script Immunity" or a "Character Shield", Plot Armor is when a main character's life and health are safeguarded by the fact that he's the one person who can't be removed from the story. Therefore, whenever Bob is in a situation where he could be killed (or at the least very seriously injured), he comes out unharmed with no logical, in-universe explanation." (courtesy of https://tvtropes.org/pmwiki/pmwiki.php/Main/PlotArmor I love you guys ^^) So now that this is said, do my characters have plot armour? No, because I always have an in-universe explanation, even if you don't know it yet ^^ Something is illogical or don't make sense? Read more, the answer is surely in the story ^u^- Balanced system? If you want to crush numbers and have a perfect equation balancing all the system, that's not the story for you. The system is more like a living being, and the rewards aren't forcibly tied to the level of the player. In fact, the system is purposely unbalanced ^^' Author's note: My goal here is to write a slow-paced story revolving around the bonds linking the characters, be them family, friends or lovers. Fight will be part of it, but I intend to build an actual interesting world before making truly large-scale battle happen, because the bigger a battle is, the larger its causes and effects are. I also aim at telling a story about how the characters actually help each other becoming stronger, more stable and happier. I particularly despise the lone MC type that becomes so powerful that every other character of the current setting become irrelevant beside being hostage targets, so this will not happen. I also like crafting, arrays, blacksmithing etc... so there may be crafting. Another thing I like is management game like sim-city or the like, so this while also appears, keeping in mind that I like MC's that make people around them stronger... For the tropers around here, a list of tropes that I like to use (note that I may not use all of them ^^) (this list will be updated as I dive deeper and deeper into our dear trope wiki.)- https://tvtropes.org/pmwiki/pmwiki.php/Main/BodyHorror- https://tvtropes.org/pmwiki/pmwiki.php/Main/SealedGoodInACan- https://tvtropes.org/pmwiki/pmwiki.php/Main/YouAreNotAlone- https://tvtropes.org/pmwiki/pmwiki.php/Main/ZombieAdvocate (In particular since I see a lot of things that aren't human as worthy to live and to live with)- https://tvtropes.org/pmwiki/pmwiki.php/Main/EvenEvilHasLovedOnes- https://tvtropes.org/pmwiki/pmwiki.php/Main/EvenEvilHasStandards- https://tvtropes.org/pmwiki/pmwiki.php/Main/HeelFaceTurn- https://tvtropes.org/pmwiki/pmwiki.php/Main/CorruptTheCutie (Note: being corrupted don't mean you're a villain, only different than before.)- https://tvtropes.org/pmwiki/pmwiki.php/Main/DefectingForLove (Of course.)- https://tvtropes.org/pmwiki/pmwiki.php/Main/VillainousRescue- https://tvtropes.org/pmwiki/pmwiki.php/Main/InterspeciesAdoption (For the same reasons as zombie advocate, since I love family stuff)- https://tvtropes.org/pmwiki/pmwiki.php/Main/BrokenBird (to go with corrupt the cutie if it's a girl)Cover: "The Bard" by John Martin, 1817.
8 153 - In Serial18 Chapters
Drakestone
Junipor Reign is a member of the Pharine race, a species of humanoids with fox-like qualities. She is determined, yet overly confident; bold when confronting danger, yet awkward when facing anything else. Junipor finds herself tasked with a seemingly impossible destiny, to journey to a distant land and marry the Dragon Prince. Escorted by a handsome dragon knight, Junipor must decide between her destiny and saving her homeland. Cover art by Ivanna
8 186 - In Serial46 Chapters
Doki Doki Lesbian Club
Mainly a natsyuri, but do not threat! Sayonica will be included, I'm not a monster. If you want to know what happens you'll have to read it because I'm not good at descriptions.
8 173 - In Serial154 Chapters
Shakespeare's 154 Sonnets (Completed )
Shakespeare's Sonnets is the title of a collection of 154 sonnets by William Shakespeare, which covers themes such as the passage of time, love, beauty and mortality. The first 126 sonnets are addressed to a young man; the last 28 to a woman.The sonnets are almost all constructed from three quatrains, which are four-line stanzas, and a final couplet composed in iambic pentameter. This is also the meter used extensively in Shakespeare's plays. The rhyme scheme is abab cdcd efef gg. Sonnets using this scheme are known as Shakespearean sonnets. Often, the beginning of the third quatrain marks the volta ("turn"), or the line in which the mood of the poem shifts, and the poet expresses a revelation or epiphany.
8 243 - In Serial4 Chapters
kalego x reader oneshots
Meet the unfunny person who is me shawty
8 85

