《Founding of Humanity - Animalist》Beastiary Extended
Advertisement
A list of monsters encountered sofar, and their relevence to the main character. With each monster is their Wild Intuition skill and Herd Enhancement bonus. This will be expanded later, but I don't want to spoil some developments.
Rat - Level 1
Animalist bonus: 0.7 vit
Skill: Pathfinder - Identify the best path to take to the intended destination.
0 mana 1 minute cooldown
Soulsilk Worm - Level 1
Animalist bonus: 1 cha
Skill: Mana Thread - Produce a tangible thread with your mana
1 mana for 3 inches
Lumisancti - Level 1
Animalist bonus: 0.4 wis
Skill: Sanctinesence - Removes 1 curse on touch, every 5 minutes
Passive
Feisty Fish - Level 1
Animalist bonus: 1 cha
Skill: Waterbreathing - Ability to stay underwater without suffocating.
Passive
Ivory Spike Turtle - Level 2
Animalist bonus: 1.5 vit
Skill: Shielded - Quadruple armor rating for 30 seconds.
20 mana 5 minute cooldown
Mire Newt - Level 2
Animalist bonus: 0.5 int
Skill: Mud Pit - Turn earth to mud at target location within 15 ft of caster. Affects a 2 foot radius of the target.
30 mana 2 minute cooldown
Kizuna Snail - Level 2
Animalist bonus: 0.7 wis
Skill: Spirit Connection - Establish understand without needing words. Sharing pain is part of the deepest understanding. You and your target are connected for 1 minute.
5 mana
Marsh Slime - Level 2
Animalist bonus: 0.6 wis
Skill: Slime Consumption - Drain enemy with a touch. Drains mana first. Drains stamina if target is out of mana. Drains health if target is out of stamina. Drain rate based on Intelligence. A Marsh Slime drains 5 points / second
5 mana/s 10 second cooldown
Plains Snake - Level 3
Animalist bonus: 0.9 str
Skill: Ambush - If undetected, deliver 6x damage
Passive
Dreameater Moth - Level 3
Animalist bonus: 1 cha
Skill: Stun Gaze - Throw your spirit through your eyes at your enemy, to stun them for 5 seconds. This is a contest of intelligence and charisma
Advertisement
30 mana 3 minute cooldown
Blade Mantis - Level 4
Animalist bonus: 1 dex
Skill: Leaping Strike - Rapidly cross the distance to your target and deliver a strike
15 stamina 2 second charge time
Timber Spider - Level 5
Animalist bonus: 1 int
Skill: Camouflaging - Using silk or other strings attach pieces of your surroundings to yourself. Trees dont bite, so who fears a mound of bark?
100 mana
Young Wolf - Level 5
Animalist bonus: 1.4 dex
Skill: Scent Tracking - Know who has been here, how long ago, and which direction they went. Can also be used to detect if a previous scent is now in the area.
25 Stamina
Raven - Level 6
Animalist bonus: 1 wis
Skill: Premonition - Sense imminent death of self and nearby friendly units.
passive
Daisey Dervish - Level 6
Animalist bonus: 0.8 dex
Skill: Dervish Dance - 16 hits of half damage spread among targets around user.
25 mana 5 second cooldown
Triffid - Level 7
Animalist bonus: 1.5 int
Skill: Entangle - Rapid growing roots errupt from the ground and wrap around everything in a 5 foot radius of target.
100 mana 5 minute cooldown
Brown Bear - Level 8
Animalist bonus: 1.5 str
Skill: Sturdy Frame - While active, cannot be staggered or stunned.
1 stamina/s
Tusked Razorback - Level 9
Animalist bonus:
Skill: Keen Edge - Increase target weapon’s attack power by 30% for 2 hours.
150 mana 1 minute cooldown
Stag - Level 9
Animalist bonus: 0.7 vit
Skill: Stag Point - Stab with the simultaneous points of antlers. Consecutive hits increase the number of points.
30 mana
Hooded Asp - Level 10
Animalist bonus: 1 dex
Skill: Poison Spit - Propel a wad of caustic poison at your emeny. Eats through armor, weakens target by half, and does 15 seconds of damage based on your vitality.
Advertisement
100 mana 5 minute cooldown
Troll - Level 12
Animalist bonus: 2 vit
Skill: Battle Regeneration - When in combat, health regeneration is 10x normal, mana and stamina do not regenerate. Can be stopped by fire.
passive
Wyrven - Level 19
Animalist bonus: 1.5 vit
Skill: Ice Breath - Your breath is winter. Release a torrent of ice and snow from your mouth. Chance to slow all who are hit. Damage based on intelligence (ice) and strength (wind).
200 mana 15 seconds cooldown
Night Lynx - Level 15
Animalist bonus: 2 str
Skill: Resizing - Reach that enemy that you couldn't before. This ability is designed to be used for both physical and psycological battle.
50 mana n/a cooldown
Advertisement
- In Serial66 Chapters
The Oath of Oblivion
Rane could draw power from the dead and make it his own. For some, such an arcane birthright would be a boon and a blessing. To Rane, it meant being forced on a path of bloodshed and death based on the whims of his slavers. To commit acts that went against every human instinct he retained. Years of torture and captivity have left his body weak and his mind in shambles, yet he still retains a few, fragmented memories. They hint at a life beyond what his prison and what his cruel masters have allowed him. At a family he's lost, and a promise he's already broken. To escape, Rane will have to face fierce beasts, unhinged mages and the true essence of what it means to be human. And as the peace between ancient kingdoms grows uneasy and the world plunges headfirst into madness, the cost of freedom might prove high. In the chaos of conflict and men’s ravenous ambitions, the true name of the world has been long forgotten. Nations wage bloody campaigns with remnants of ancestral magic while nature itself crumbles around them. Only one pillar of stability stands unshaken for millennia, anchoring the realm to balance. One single truth that no mage has yet to break. Oaths, once sworn, cannot be broken. Under the Arbiter's watchful eye, civilizations rise and crumble. People live and die. The words of the strong become law, and law shapes reality. And that is just the reality Rane has to change. Dark High Fantasy story with multiple alternating POVs. The first book is complete and chapters are released daily. Disclaimer: This is a zero to hero story. Don't come in expecting the main character to be powerful right away. Cover art by the incredible Petros : https://www.artstation.com/petros-stefanidis
8 223 - In Serial18 Chapters
Awakening
A potent tale of self-discovery. Centuries ago, the prophetic Golden Age ended in war, and history spiraled into darkness... Now, only scholars retain the last portent of the mythic city A'lara, concealed in a distant glade for the advent of the dragon mage. At the edge of the Known World, the slave Larin escapes her new lord before she meets his dark masters. Deep in the mountains, the legendary elf Kingard awaits his call to battle. When young Darek flees imperial mages tasked to exterminate shape-shifters, he launches them all on a voyage to redeem their unsought destiny. United by fate and guided by prophesy, their growing band of fugitives journey for A'lara to fight the ancient evil infiltrating the capital. But looming over the gears of fate, their enemies follow the same prophesies. With the unknown close upon them, Kingard and his allies face a mortal quest to restore their infected empire. Praise for Awakening: If you love Anne McCaffrey, J.R.R. Tolkien and Tad Williams, then Awakening is a novel you will surely want to pick up. D.N.Frost is a consummate world-builder with a knack for creating characters that are complex and three-dimensional. Frost writes with graceful prose that is descriptive and well-edited. The plot is fast-paced and entertaining. What really sets this novel apart is the cartography, which is a spectacular accomplishment. Incredible world-building! - M.L. Spencer, author of The Rhenwars Saga ★★★★★ This novel was published in 2014, and it includes 19 antique watercolor maps! Check them out: Maps of Awakening: an atlas directory
8 146 - In Serial8 Chapters
Threads of Song and Shadows
A continent on the brink of war. As the daughter of the Skarian Court's Royal Beast Weaver, twelve year old Ning Yue enjoys all the prestige and privileges of the nobility. Even as she struggles to summon her weaving abilities, life traveling within the boundaries of Skarian sovereignty with her father had always been enough. After a betrayal that ends in a massacre, Yue finds herself alone. Homeless, as a fugitive of the country, and with a heart full of burning vengeance, she will have to find her way through harsh landscapes, political minefields and a terrible power taking hold within her. A power that can aid her in her quest for revenge, or save nations across Westhania. Broken treatises. A race on the verge of a mass genocide. A brewing rebellion. And a girl with her qilin in the centre of it all. **Disclaimer: Still a work in progress, so names and sequence of events might change along the way. Thank you for reading! I hope you enjoy Yue's story. :)
8 166 - In Serial83 Chapters
Dungeon Man Sam
Dungeon Man Sam is a character-focused slow burn dungeon-building litRPG with elements of crafting Real Time Strategy. It updates 6 days a week, with a break on Saturdays. Dungeon Man Sam Vol. 1, Dungeon Man Sam and the Orphaned Core is now available on Amazon and Kindle Unlimited! Official Dungeon man Sam Discord! Drop by and say hello! We're still tiny, but if you wave to me I'm always happy to wave back and chat! --------------- In a world where dungeons function as the backbone of national economies, dungeon construction is big business. Wealthy nations spend millions to have the best dungeon builders construct labyrinthine edifices full of the most dangerous traps and planted with the strongest dungeon cores in the hope of luring powerful adventurers in to retrieve the treasures generated deep within. Samuel Tolliver works for his father, who runs the finest construction crew on the continent. It is a good life, one that keeps him close to family and that earns him enough money to pursue his inventions when he has a free moment. He even has something of a talent for fixing things and keeping the various bits of equipment running. It should have been the best job in the world. There's just one problem. Sam hates dungeons and wants to destroy them all some day. And he's got the plan to do it, too. But life has a way of throwing curveballs at you. When a series of disastrous events that he himself set in motion culminates in Sam winding up dead, he thought that was the end of it. Until a voice came to him and offered him a deal, one he simply couldn't refuse. Now Dungeon Man Sam has returned to life as the guardian for a strange new dungeon core, one that will turn everything he knows about the world upside down and force him to set aside his hatred of dungeons. For the sake of himself, his friends, and his family, Sam must construct a dungeon like the world has never seen before and defend it against all comers, be they monstrous or adventurous. If he succeeds, he'll get to see his family again. If he fails, everyone he knows will fall into the grave. And somewhere beyond the range of his knowledge, something ancient and terrible stirs and takes notice. Dungeon Man Sam: When all you have is a hammer, you build. --------------- This Is A Work In Progress: This isn't the final form of Dungeon Man Sam, there's gonna be some typos, and things may change between chapters as I realize "crap, I didn't set that up nearly as well as I thought I did". I'll let you know if anything like that happens, and if you notice anything that you think is worth pointing out, feel free to let me know! Hope you enjoy the story!
8 291 - In Serial15 Chapters
Myth/Real
A boy who was lost.Fate and fortune has given him a second chance to live in a world that is between [Myth] and [Reality]. A world that is [Virtual], yet it lives and breathes like the [Physical]. A miracle within a miracle. But there is no miracle without a price. There are forces moving unseen beneath the surface. When the lines blur, there will be no bystanders. A/N: Any references to fiction/games/literature belongs to their respective IP owners and not me. Any resemblance to real persona is purely coincidental.
8 149 - In Serial59 Chapters
Voodootown
Voodootown by Bruce ElginUnder your bed, hidden in your walls, they come out when you sleep to defend you. They fight the battles you can't, make friends you thought you'd never have, and make your life better in ways you'll never know. But they aren't safe anymore. And without them, none of us are safe either. ***** When High School and life start to get even weirder than usual, Ash, Janey and their friends discover that not only do they have small, voodoo doll sized protectors that fight for them when they sleep, but these allies are under attack by a man with frightening powers. They watch as the mastermind turns people into mindless zombies by capturing their protectors. Soon, the humans and their guardians are working together and fighting for their lives and using every one of their own powers against a man who wants to turn them all into slaves. But will they be enough against a man with two armies and the powers of everyone that he captures?Book 1 of the Voodootown seriesWatty Award Winner!Book 1 of theVoodootown seriesWatty Winner!Reviews:"CORALINE meets FIGHT CLUB in a strange, metaphysical world where doll familiars protect our honor - when they are not controlling us outright." --Scott Sigler, New York Times best-selling novelist Scott Sigler is the author of NOCTURNAL, ANCESTOR, INFECTED and CONTAGIOUS, hardcover thrillers from Crown Publishing, and the co-founder of Dark Øverlord Media, which publishes his Galactic Football League series (THE ROOKIE, THE STARTER, THE ALL-PRO, and THE MVP)."The chapters go from a whisper to a scream with the panache of Anne Rice on acid. I could not stop gobbling these bad-ass little bon-bons... highly recommended!" -- Jay Bonansinga, New York Times bestselling co-author of THE WALKING DEAD: THE ROAD TO WOODBURYContent Warning: This story contains themes of bullying and violence.
8 399

