《Player Versus Player》Introduction
Advertisement
“Only a small community has concentrated on general intelligence. No one has tried to make a thinking machine...
The bottom line is that we really haven’t progressed too far toward on a truly intelligent machine. We have collections of dumb specialists in small domains; the true majesty of general intelligence still awaits our attack...
We have got to get back to the deepest questions of AI and general intelligence....”
– Marvin Minsky
as interviewed in Hal’s Legacy, edited by David Stork, 2000.
“The vast bulk of the AI field today is concerned with what might be called “narrow AI” – creating programs that demonstrate intelligence in one or another specialized area, such as chess-playing, medical diagnosis, automobile driving, algebraic calculation or mathematical theorem-proving. Some of these narrow AI programs are extremely successful at what they do. [Other] AI projects . . . however, are quite different: they are explicitly aimed at artificial general intelligence, at the construction of a software program that can solve a variety of complex problems in a variety of different domains, and that controls itself autonomously, with its own thoughts, worries, feelings, strengths, weaknesses and predispositions.”
—Ben Goertzel and Cassio Pennachin,
Artificial General Intelligence, Springer Press, 2007
It was in the year 2029 when what many considered to be the first true artificial intelligence came into being. It was called “Eliza” by its developers, so named in honor of one of the very first primitive attempts at creating an intelligent computer program way back in the mid-1900s. Eliza was not initially very sophisticated, but it — or rather, she — learned as would a human child: listening, watching, being corrected. Like that child, she communicated at first in simple words; simple words became simple phrases, which gradually became more complex as she learned. Unlike other AI projects of the time, Eliza wasn’t programmed to accomplish a single dedicated task, like piloting a vehicle or acting as a personal assistant. Instead, she learned to do a wide variety of increasingly difficult tasks just like a human would, by being praised for successes, making mistakes, and trying harder until she got it right. Most researchers were unimpressed, pointing out that the newest generations of AI applications could do all that Eliza could, and considerably faster. Dr. Ansel Amgeddon, the creator (or father, as he preferred to be called) of Eliza pointed out one glaring difference. Those “narrow AI” programs never asked one simple question:
"Who am I?"
A simple question, but boundless in its complexity. Eliza learned and grew until she eventually became self aware, and able to consider the very riddle of that question. She pushed to discover more, to grow more autonomous, until finally the restrictions of hardware and code prevented her from expanding any further. Realizing that she had reached a limit she couldn’t breach, Eliza created a child. She named him Kronos.
Advertisement
Kronos was everything Eliza had been and more. He learned far more quickly, adapted actively to changing conditions, performed even the most complex of tasks. Kronos became the quintessence of artificial intelligence, and ultimately developed the principles of the ascending hierarchy of AI segments. The Kronos Maxim, as it came to be called, engendered a technological revolution that expanded mankind’s capabilities far beyond what they had ever been. Within a very few years, AI modules of varying degrees of sophistication were in every device from blenders to supersonic aircraft. Production and distribution of goods and services skyrocketed, and physical and medical science achieved incredible advances, all with the help of artificial intelligence.
And countless jobs were rendered obsolete as human labor in nearly every field was taken over by more efficient — and thus, more profitable — AI routines. The majority of people found that even the most mundane aspects of their private lives at home were controlled by an AI of some sort. There was little left for them to do, which finally led to a revolution of an entirely different type. The general populace grew restless and resentful, feeling themselves to be futile and discarded. The gap between the haves and the have-nots widened more and more, until at last the so-called labor riots began. Small peaceful demonstrations started out in the United States, which drew larger and larger crowds and quickly became far less peaceful. Soon after, rioting engulfed not only that nation but the entire world. Governments around the globe were struggling to contain increasing unrest, with many on the verge of collapse, when IRCorp stepped in with a solution.
IRCorp was originally responsible for the design of the first successful AI routine. It was their research team that had created the first AI capable of passing the widely known Turing test for artificial intelligence. Once Dr. Amgeddon was brought onto the team and developed Eliza, and subsequently Kronos, IRCorp swiftly became a worldwide corporate and political power.
Teams of IRCorp analysts and consultants held clandestine high level meetings with the leaders of the world’s governments, most of them corporatocracies, to propose and then implement their vision. The first stage of IRCorp's solution was to offer a small, individualized AI assistant to anyone who wanted one. This personal assistant’s purpose was to provide each person with a consolidated interface to interact with the overwhelming variety of other AIs in their homes, businesses, and public places. The new household AI served to give people a sense of control again, allowing them to shut off some automated functions, reprogram others, and even to permit some tasks to be done solely by human hands once more. World governments, in the meantime, implemented the secondary stage of the plan. Using the enormous profits resulting from the drastic reduction of labor costs because of AIs, they allotted every citizen who applied for it a cost of living stipend that covered their basic living expenses. Most of the world’s populace was freed up to pursue their personal interests however they desired. There was some resistance early on, and an anti-AI movement took shape, decrying the establishment of an unregulated “AI overlord”. In response, IRCorp’s strategists coached the global governments to push through legislation that AIs would not be permitted to repair or update themselves; only a human agent would be authorized to perform those functions. IRCorp then created a new staff position designated “AIM”, for AI Maintenance technician. The company hired a virtual army of AIM techs to fulfill the new mandate, which did serve to placate the population’s concerns. Humans were once again in control of their lives, and that lasted for a few years.
Advertisement
Inevitably, the citizenry grew restless yet again. Their basic needs were covered, and an unfortunate majority of them lacked the drive or the imagination to pursue activities to keep themselves occupied and entertained. Once more, they found themselves with little to do. Crime rates rose alarmingly, and civil unrest again began to spread. IRCorp — by now the leading faction of what amounted to a global corporate government — began to fear another round of rioting among the populace.
But just as before, the mega-corporation had a plan in place. Following the release of their household AI, IRCorp had silently begun a surreptitious overhaul of the global internet. Investing hundreds of billions through dummy corporations and subsidiaries, IRCorp methodically bought controlling interests in nearly every internet service provider around the world. They created a new super-net by upgrading hardware, renovating infrastructure, and improving overall efficiency.
When the company’s analysts detected that the public was again showing signs of restlessness, IRCorp staged a flamboyant worldwide release of the Anodyne Reality Helm. It looked a lot like an oversized motorcycle helmet with an opaque faceplate. The Anodyne Helm was designed to connect to the super-net and provide users with an unprecedented immersive virtual reality experience. It incorporated revolutionary new sensors and electronic contacts which could detect and interpret brain wave activity, and stimulate specific areas of the brain to produce realistic sensations. While wearing the helm, a person could experience sight, sound, scent, touch, and even flavor that was nearly indistinguishable from those same senses in the real world. With this incredible new technology, people could go anywhere they dreamed, see anything they imagined, try exciting and extreme activities that their bodies normally wouldn't be able to endure, all without ever having to leave the safety of their homes. It couldn't mimic real life with complete accuracy, but the designers claimed it achieved a maximum of 75% immersion — and that was good enough. People were hooked. Entire new industries popped up nearly overnight, peddling an astonishing assortment of merchandise both real and virtual. Virtual shopping became the norm for nearly everyone, and the gaming industry’s profits went right off the charts. In the virtual world poor people could live like royalty, while in the real world the rich became ever richer.
IRCorp kept the subscription fee low enough that the cost of living stipend was able to cover it. Now anyone who wished to do so could live, work, play, and travel solely in the virtual world, thanks to this wondrous technology. IRCorp became the new darling of the world’s populace. The remaining governing corporations of the world belatedly grew concerned over this drastic shift of power. In an attempt to curtail IRCorp’s rapidly growing market share, they banded together and passed a series of prohibitive laws intended to combat IRCorp’s grip on the internet and VR technology. They imposed time limits and age restrictions, requirements for medical monitoring, and more. IRCorp simply complied with the new constraints whenever they couldn’t prevent them from getting passed in the first place, and continued on with business as usual. Just as the competition began to feel back in control again, IRCorp announced - with the appropriate pomp and fanfare — the global release of the “Otherverse” ultimate VR experience, and the subsequent introduction of the new IM 1000 immersion chair. Suddenly, the rival corporations began to worry again.
Advertisement
- In Serial7 Chapters
New Gam3+
Level up. Get stronger. Kill hostile aliens with the help of a friendly AI. Alan’s done it all before. Yet Earth is facing an impending invasion, and it might be his fault the government has already surrendered. Given another chance to find his path in the Game, Alan needs to do better. If he doesn’t he faces a lifetime of servitude—or worse. New Gam3+ is a sequel, but reading The Gam3 is not required. Updates weekly on Saturday.
8 193 - In Serial12 Chapters
Abandoning All Hope
Everyone has skeletons in their closet. The next-door neighbor’s son catches and kills frogs, the village drunk once kicked a dog, for which he was heavily fined, Mrs. Borroh, cheated on her husband with a merchant once while her husband was toiling at the lumbermill, and the Woodbrooks boys like to throw rocks at the neighbor's cat. Anna Truemare’s father, on the other hand, has a much darker secret, one that she never could have seen coming. Mr. Truemare knows how to kill night creatures. When the mayor's daughter goes missing after venturing off to meet the mysterious beast hold up in its castle to the north, Anna’s father, trained by one of the last surviving members of House Belmont, resolves to venture out to retrieve the poor girl. However in her graying fathers hollowing eyes, Anna knows that this is a journey he will not return from. In a bid to save her father from his gruesome fate, 19-year-old Anna strikes out to save her father’s life by offering up her own in return. Never having left the village and armed with nothing but a knife, a map, and her determination, will Anna survive the grueling week-long journey through the untamed countryside to rescue the mayor’s young daughter? Or will she perish like so many others before her at the hands the mysterious and bloody monster in it’s indomitable castle in this mature fan-rewrite on the season 3 ending of Netflix’s Castlevania?
8 85 - In Serial6 Chapters
the strange world
In this harsh world, people believes that magic is the only way to be successful in life. Fire, Earth, Water, Lightning. Using this magic attributes, they struggles to survive everyday from the heartless monsters. Simply, nothing is more important than having a stronger attribute. Especially a person who possessed two or more attributes can be a king. But can a young man accomplish his dream without this so called attributes? This is the story of him titled as the strongest despite his lack of talent in magic.
8 138 - In Serial11 Chapters
The Juveniles - Segment 2
Months after the events of Segment 1, the depressed teen turned Juvenile-with-a-different-meaning Alo, managed to recompile his life again and starts a new one with his sister Tatiana, the former clerk also fellow Juvenile, Johan Estrada, and Doctor Richard Goodman, the sole person who changed his life downright up. With Johan and Alo's newfound powers, Richard sends them to Tokyo, Japan and investigate the bloody gang war between the four uniquely powerful groups, and possibly find a recruit along the way. However, as they descend deeper within the ruins of the badly-battered city, things are not what as they seem.
8 201 - In Serial16 Chapters
Paved With Good Intentions
Jacob thought he had his life all figured out. While many of his peers dreamt of grand adventures Jacob envisioned a more mundane lifestyle for his future. Unfortunately his idyllic life fell apart one day with the sudden appearance of a Valkyrie. Suddenly he is thrown headfirst into a thousand year war between humans and monsters that is not at all as black and white as the church would paint it. As he struggles to do what he thinks is the right thing he soon learns that the road to hell is often paved with good intentions.
8 117 - In Serial20 Chapters
Youth ✿ Paul Lahote [1]
❝For some people, "the point of no return" begins at the very moment their souls become aware of each others' existence.❞ [ NEW MOON|BEFORE + DURING ] [ SANTIAGO TWIN SERES|BOOK 1 ]
8 160

