《Every Part of the Gods》Chapter 9 - Headwind
Advertisement
-”We bee’ travling three days in a row now…”- Selvin voice’s raise in the otherwise silent automated cart. He and his sister are beside the driver’s entrance, where the boss, Masha, continues to drive after taking over with one of his own bodyguards.
-”Yeah…”- His sister only shakes her head slightly. Not looking at Selvin that is between her arms, she looks side to side on the long automated cart.
-”Ana…”-
-”Uh?”-
-”I think tis’ is the loooooongest trip we’ve eve’ don’.”-
Ana falls into silence. Breaking from her constant state of alert, she lets her head fall onto Selvin’s and lets a sight escape. After some thought, she says -”I think we already passed our home.”-
-”That explains things.”- Fleck says, incorporating himself from his sitting position. He is sitting right beside Selvin and Ana.
-”Wha’ do you mean?”- Selvin asks. Ana hugs Selvin more tightly as if she wanted to keep him away from him and any additional millimeter is worth it.
-”You didn’t give me the impression of being locals from the capital. Now I understand, you come from outside, from other states of Zunko.”-
-”Wow, you right!”- Selvin says as he elevates slightly his voice in amazement.
-”So what?”- Ana asks, letting a defiant tone come through in her voice.
-”Nothing.”- Says Fleck, cutting off the conversation with Ana. Then, turning to Selvin, he asks -”How was it? The first time you arrived at the capital.”-
-”It was awesome!”- Selvin says, raising both arms and hitting Ana slightly in the chin -”So many things that I didn’t even dream off or could ever imagine where all in the capital. Floating automated carts, floating carts, so many nice clothes, so many types of tasty food, very nice looking buildings, even for us in the slums, they were a lot nicer than where we lived back at home…”-
Advertisement
-”We also found a lot of assholes”- Adds Ana, rubbing her chin. Then, speaking to Selvin, she says -”I told you, didn’t I? Do not get chummy with the bunch in the capital. Too many don’t want us there.”-
-”Don’t cut off his excitement like that. He sounds like he was enjoying himself overall.”- Fleck says.
-”And you stop butting in the matters that don’t concern or involve you.”- Ana fires back.
Rubbing the back of his head, Fleck then lets a sight escape and says -”Don’t mistake this girl, the trip until now has been so boring that I tried to pass time with something entertaining. Not that I’m truly concerned or interested in you or him overall, you two are nothing but a pair of country bumpkins after all.”-
Ana and Selvin don’t say anything else as Fleck stands up and approaches the driver's entrance, crossing multiple crimson lines that the light-up crimson mithril threads cast into the floor and surroundings inside the automated cart.
Peeking in, he can see Masha at his left in the driver's seat, beside him another of his bodyguards, a bald one, and to his right, Hashi, still clad in that large red cloak and hood. He sees how the bodyguard is pointing to Masha in a couple of directions in front of them. Looking through the glass in front of them, Fleck can still make the Ether Storm that has formed high in the skies of Arcadia.
-”How are we going boss?”- Fleck asks.
Turning, Masha meets Fleck’s eyes and says -”Ah, it is you, Fleck. Well, to be honest, we are a bit behind schedule. The Ether Storm, even when it has set down, still is sending huge amounts of Ether Winds in all directions, and that is hindering the speed of the automated cart. Maybe if this beautiful had some wheels we could move faster under these circumstances, but we don’t have them. We can’t risk putting someone out there to cast a phantasmal or projection spell too to create said wheels, no one has the right affinity and mindset which would, in turn, make the chant too large to cast. Under normal circumstances, it wouldn’t be a problem but almost no people can stand being under the Ether Winds for more than a couple of seconds before it turns that person unable to fight for at least three months straight, and we are short of personnel as things are right now. So, I asked my trusted bodyguard here if he had any idea since we need to move faster to reclaim the lost time, and…”-
Advertisement
-”I recommend we keep moving towards the throat of Arcadia, but at the same time move slightly to the south.”- The bald bodyguard says.
-”I see…”- Fleck rubs his chin. In this moment of silence, he looks for a moment towards Hashi, who hasn’t said a thing and hasn’t almost moved at all besides crossing her long legs, her right leg over her left. Then, coming back to Masha, Fleck says -”The plan is to avoid the plains and use the uneven terrain of the south to at least partially guard against the Ether Winds.”-
Masha stares at Fleck, and then at his bodyguard -”Look at that Roger!”- he says as he gives a slight push to his bodyguard’s left shoulder -”Someone seems to be as familiar with the terrain as you.”-
Roger only lets a snort escape, but he doesn’t turn around to meet Fleck eyes.
-”Are you thinking of guiding the boss into the chasm?”- Fleck asks Roger.
Without turning, Roger replies -”That is the idea, yes. While the chasm isn’t a big one by any means, it still has its depth, enough I think that no Ether Winds would reach the automated cart while it is there.”-
As Fleck looks outside of the automated cart through the windows of the driver's section, he can see the grass and soil having multiple lines of glittering lights, parallel to each other, as if lines in the sand under the water on a beach where. Along with it, he sees multiple patches of bushes, some trees, and a lot of dead grass, bushes, trees, animals, with some corpses growing bushes of a strange enough nature that Fleck didn’t even want to know what they truly were.
We saw multiple animals running away the very first moment the Ether Storm appeared and still during the first day of our travel, especially with birds… it seems that not that many were able to escape the Ether Winds.
-”Well, I would suggest then that you turn to the south already, boss”- Fleck says.
-”Uh? Roger says that the entrance is still a bit further away.”-
Roger lets a sight escape.
-”That would be true under normal circumstances. At the speeds, an automated cart can muster we would be far closer to the throat of Arcadia and we would have missed the first leveled entrance to the south region and the chasm a while ago. At the speed this automated cart is going right now, we should still be within the area where the first entrance is.”-
Masha looks at Fleck in silence, then at Roger, then again at Fleck, then again at Roger. Finally, he looks at Fleck and asks -”Want to come and exclusively work for me?”-
-”No.”- Fleck replies, the answer coming out instantly as he turns gets back into the large section of the automated cart.
-”Such a shame”- Fleck can hear, accompanied by the sound of a small bell.
Advertisement
- In Serial205 Chapters
The Blessed Child
The Ravine. A wide gap which tore through the plains of Maur several thousand years ago and has acted as a boundary between the countries of Solar and Tyne. It has been a place of mystery, fear, and to many- a place of potential treasure. Many adventurers have braved its walls and climbed into the maw in hopes of finding glorious rewards, only to never be heard from again. A young boy, the son of a nobody adventurer, decides that the stories aren't quite enough and wishes to see them for himself. Carrying nothing but a few supplies and his imagination, he descends into the black. But what will he find beneath the surface? Will there be beautiful flowing waters and lush greenery? Crystals worth thousands? Or will it all just be a hoax, a lie, and will he find nothing but stone and darkness. Disclaimer: Not a Necromancy Story.New Chapters/Updates posted on Saturdays. [Author's Note, 5 June 2022: Early Chapters are undergoing revisions. New Chapter releases are on hold until complete. Thank you for your patience.]
8 239 - In Serial43 Chapters
A Pirate's Life for Mei
In the future, prisoners are no longer kept in traditional prisons. They're put into comas and permanently dwell within realistic, full-dive virtual worlds. Mei is a journalist and activist falsely convicted of political crimes after accusing an official of sexual harassment. She finds herself in chains aboard a ship in the Caribbean, a prison realm set in 1675, in the age of sail. Oversight is corrupt and the guards are violent. While most prisoners sullenly endure their hardship, Mei knows that this world has a loophole: prisoners can buy their freedom — if they can get the gold. And this also happens to be the golden age of piracy. Yo ho, yo ho. It's a pirate's life for Mei. Book 1 Mei arrives in the Caribbean and battles for her freedom against the devilish English navy, is kidnapped by Caribs, and comes face-to-face with a jaguar. She recruits fellow prisoners in an attempt to steal a boat and flee the prison colony. Book 2 Mei and her crew arrive in Sint Maartin and learn that the French and the Dutch are at war! As Lance, Juan, and Cheeto face their pasts, the crew becomes privateers. Their first prize: a ship full of rum and a week of drunken debauchery in Curacao. This puts them on the trail of Aztec gold buried deep in jungle ruins. An adventure filled with doublecrosses and stealing their first true ship! This is the All Ages version. Mature content is available on Patreon.
8 242 - In Serial178 Chapters
The Oddity: The One Who Does Not Belong
A purple ball descended from the sky, a gift from the primordial dragons, granting many races of the world access to magic. Unfortunately, humans were not one of those. During the great war, the magicless humans were nothing more than fodder, meat shields. Until one day, their powers awakened. After the war, with the ability to now wield, fire, water, earth, wind, or lightning, powerful magicians gathered to build a safe haven for humans, the Kaldora Empire. Before the humans had magic, other races prospered with it. But, within their midst, there were... oddities. People with an affinity for two elements. Each one leaving some sort of disaster in their wake. Each one, not quite fit for this world. A young boy's family, killed in an accident, only he and his sister survived the night. After that, they were split up, each taken in by a different relative. It has been eight years since the flames engulfed his home and most of his family. With his magic powers finally showing itself, he goes off to a magic academy to better learn about his newfound powers. But as he grows, something else does as well. The voice inside his head, the thing that influences his thoughts, the monster that he wish was gone, the devil inside his heart. This is a tale about connections. NOTE: The story will be slow for many of the chapters and the time will also match it, ex: goes by day by day. The time mostly will be used for introducing and adding to characters. It won't pick up until somewhere in the twenties but there will be action and events earlier on such as the missions. Just a fair warning. Order of Phantasmal Architects
8 203 - In Serial31 Chapters
Moniker's Mana
In a world with swords and magic there exist dungeons and levels. Two Gods have a child. The Goddess of earth was jealous of the Goddess of the sun for having a child with the God of the moon. The Goddess of earth stole the child away from them a trapped the child in a dungeon hidden form the light of day. The child being a god was born with immortality and could not die of old age and hadn't a need for food or water. The child had nothing to do but train his mana as he didn't know anything about the world he was in. He was stuck in that prison for 250 years.
8 144 - In Serial12 Chapters
Redshirt: The Journey
Freedom and Order. Peace and War. Love and Hate. Hundreds of young children awaken in a damaged world, on the brink of societal collapse, witnessing the birth of an omnipotent system. Their roles are pre-determined, yet the very fabric of reality lie in their hands. The order of the world shapes them, just how they are free to shape the world in their disparate visions. Each choice, each action, each word, has consequences that reach far beyond their perception. Freedom or Order; ashes in the wind, or the gilded chains. Updates at least every Monday, Thursday, and every other Sarturday, (from 26/11/2021). This is primarily a story exploring what it means to be human, using a lens of a hopefully real-feeling fantasy world. This story is not a power fantasy or a traditional Litrpg , while it has elements of these genres, it will focus on how these tropes would influence real people and possibly Redshirt will break some of these tropes along the way. There will be a variety of different characters and perspectives, some you hate, some you love, and some that will frustrate. Just as all people do. I don't believe there will be anything overly traumatic or explicit, but it's better to be safe than sorry. There will be some heavy topics explored, the characters views do not reflect the authors; however, if there is an issue in how I present/understand these issues please do tell me, and I will try my best to rectify it. Cover art by Jan van Eyck - Jan van Eyck, Public Domain, https://commons.wikimedia.org/w/index.php?curid=691857. With a few small touch ups done by myself.
8 86 - In Serial11 Chapters
The Kingdom of Ilcor
Every child of Ilcor must go through four trials to be accepted into society. The first trial at the age of 7 is retrieving a dragon egg from the dragon's haven.Second trial at the age of 12 is to swim to the bottom of a lake and outsmart or outriddle a magic clam. Once consumed, its pearl will grant you unique powers and you become a mage. Third trial at the age of 16 is going to a steaming hot wasteland and made to fight beasts and each other with weapons you find on the field. Those who succeed become knights and skilled in the weapons they chose. At the age of 18 you must complete a quest within the job you wanted and if you manage to pass and complete this quest you become a commoner working in that field. However if you fail all trials you are exiled from the kingdom. These people are outcasts and often become pirate or thieves. Follow Jasper as he begins his new life as a mage. First uploaded to: https://www.honeyfeed.fm/novels/3377
8 168

