《Multiversal Dungeon of the System》4 – Setting up Rules, Constructing a Entrance Room, and Level 2
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I'll be honest. I was hoping for more time before I discovered intelligent life on the surface, as my Dungeon is now, a simple hunter using nothing but a Bow and arrow would be able to conquer my Dungeon...
The only reliable defense I can use are my two Progenitor Monsters. But, even then, they are still easily killable.
I was by no means prepared for this any Delvers, and it won't be until I am able to reach a point where I can start producing monsters at a much faster pace.
I mean this seriously seeing as I have been here for days and have only been able to produce three monsters, I needed to focus on strengthening my Dungeon and not getting sidetracked by every little thing that surprises me in this new world that I find myself in.
With a single command, I have the Horned Rabbit hide itself and watch the city, especially the gate.
I wanted to know when any of the people living inside the city leave and which direction they head.
This would most likely give me some time to prepare if anyone heads my direction.
In the meantime, while my two Progenitors continued to expand the first floor, I began using some of the stone absorbed by my Dungeon to shape a box room around the ramp that leads to the surface.
I carved two stone archways to act as doors that would lead into the Dungeon.
And on the wall opposite the ramp, I began carving out words.
"To those who wish to gain entry into this Dungeon, you will find that you will not be stopped and instead will be welcomed. But do not take this welcoming for granted, the Dungeon is fair. If you seek the Dungeon's demise, you shall face the Dungeon's Wrath. If you seek Power, Riches, or perhaps something more, you are welcome to challenge yourself within the Dungeon's walls."
Then for the first time, I used [Rule Creation].
[Please write down the description of the Rule you wish to create]
Rule Name: Universal Understanding Rule Type: Dungeon-wide Dungeon Rule Slot Requirements: 01
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Description: While in the Dungeon, Delvers will understand each other even if they speak a different language and be able to read any written text allowed by the Dungeon
Rule Name: Fair Game Rule Type: Dungeon-wide Dungeon Rule Slot Requirements: 04
Description: Delvers who wish no harm upon the Dungeon or its core will find that the Dungeon Monsters will avoid dealing fatal blows to the Delver. If defeated by a Dungeon Monster, the Delver will not be killed but instead Magically healed and returned to the Dungeon Entrance Room, and in return, upon being defeated by a Dungeon Monster, a Delver will lose part of his current EXP(set to 25%) and be weakened for a short time.
[Rules Established, You now have 05/10 DR Slots remaining]
"So Dungeon Rules actually take up slots? Is there a way to increase the slot capacity?"
[Slots will be increased with each level of the Dungeon]
With that information in mind, I did not hesitate to create another rule.
[Please write down the description of the Rule you wish to create]
Rule Name: Delvers Beware Rule Type: Dungeon-wide Dungeon Rule Slot Requirements: 05
Description: Delvers who have bad intentions for the Dungeon Core or the Dungeon's wellbeing will find that all Dungeon Monsters seem to know where they are, are stronger, and fight more ferociously with the intent to kill or maim.
A simple rule that would basically strengthen my Monsters against those that wish to harm me, which is bound to be a lot.
Now with only a single slot left, I moved my focus elsewhere.
Five days passed, and I now had two more Widow Ants helping in the expansion of the First Floor.
It also seems the Oak Tree is nearing its Adult Stage, where it can start producing seeds so that I can start building up a forest on the floor.
As for the Dungeon Grass, it's been growing pretty fast with its covering around 60% of the first floor now, and I have seen my Monsters eat a bit of it when they rested.
They didn't need to eat, but they seemed to still enjoy doing so and feel better after doing so.
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I even noticed that it increased some of their stamina by a couple of points depending on how much grass they ate, which was a good thing since it would help speed up the time before they could work again.
These past couple of days, they have been working real hard and getting a lot of work done, but it came at the cost of longer breaks which I had little problem with.
As for my Mana Regeneration, it's gone up by 2.9 Mana, making my Mana Regeneration at 30.2.
I was also a few EXP points away from leveling up and would have days ago if anything actually showed up at the watering hole where I had the second Widow Ant still hunting.
As for the Scrap Metal City, as I call it, it's been riled up a lot recently, like they were preparing for an attack or something.
More guards were on the walls, and fewer people were leaving the City with those that did look to be guards on patrol.
Thanks to the Rabbit's senses and size, I was able to get close enough to get a good look at their gear and appearances.
They looked much like humans and wore Scrap Metal armor made from signs and some other junk.
For their weapons, it seems only a few used Guns while the rest used bladed weaponry like Machetes or Swords.
Although I did see that some have some slingshots roped to their sides along with pouches that made the clanking noise of metal.
All in all, I would guess that they are the original inhabitants of this city, if not descendants of the original inhabitants, based on the city's current state.
My only question was, what could rile them up?
They had a fortified wall, guns, weapons, armor, and everything they could need for an attack against their city, but based on their gestures and postures, one would think they were afraid.
But afraid of what is the question.
This is why I had the Rabbit move spots again and this time to a mostly dilapidated building where I had it post at a hole on the side of the building facing the city's wall.
If anything came from this way towards this wall, my Rabbit would see and immediately notify me.
Besides that alarming situation, I had another issue I was dealing with.
The Patrols.
As I mentioned earlier, the City has been sending out Patrols to scout the surrounding area for some reason, and every day they were getting closer and closer to my Dungeon.
So I took preemptive action and used the Widow Ants in my Dungeon to move a car over the entrance into my Dungeon, one large enough for any of my Monsters to crawl underneath and enter my Dungeon. I also made sure the vehicle was large enough that if any Patrol came by the Vehicle, they would not see the entrance under the car.
And although I say car, I really mean a nearby SUV in good enough condition to move without breaking.
All of the cars I have seen so far were covered in overgrowth, damaged, or falling apart, so I doubt any of the City Folk have working vehicles, and if they did, I doubt they would use them due to the difficulty of the terrain with all the cars, trash, and debris blocking the road.
Soon the Hunter Ant arrived with another stag, which should be worth enough EXP for me to level up to level 2!
Giving the go-ahead, the Hunter Ant ruthlessly chomped into the Deer's head, killing it.
White Stag(Level 9) has been slain by Unnamed Widow Ant(Level 1)!
Dungeon: +12 Exp
Unnamed Widow Ant: +11 Exp
Congratulations!
You have leveled up and are now level 2!
+2.5 Mana Regeneration!
You now gain 0.2 Mana Gathering per 10 Meters of your Dungeon!
Dungeon Slot Limit increased by 5, now at 10/15
Named Monster Limit increased by 1, now at 2/4
You can now set Loot Tables for your Monsters
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