《Divine Mortality》Chapter 5
Advertisement
This town has no walls, unless you want to call some cobblestone sticking out from the ground a wall, then there is a really tiny wall. The closer I get to the town, the sparser it looks. The buildings aren’t very close to each other, and they all look shabby. The general impression I get from this town is that it doesn’t offer much to the world besides being the closest settlement to the spawn temple, but I guess there isn’t anything wrong about that.
This is practically just a big village! The “Holy Temple” which is where everyone seems to start out from in this game, doesn’t even look like it’s a well-maintained richly decorated building. Instead, it is half a ruin. However, it certainly is a lot more majestic looking compared to this little town. Again, the contrast between the town and the temple is crazy to me. In front of me is a normal medieval looking cobblestone village you’d probably see just about anywhere in this world. And just behind me is a massive temple! A temple which I would say is at least six stories tall, like the height of my apartment building which I’m in right now.
While entering this village, I’m still not sure if I can see any NPC characters or not. Since there are so many Players here, who are crowding around almost every building and object they find interesting, I can't see much of what's in front of me. All these Players seem to be either chatting to NPCs or just testing everything we can do in this game so far.
I’m starting to feel like this game has a critical flaw, from a new player’s perspective. This flaw could be especially problematic for people who rely on objectives to have fun in games. So... what’s there to do so far besides walk around? I’m sure that of the many Players are drawn into this game for the cool features this game promises, such as "governments!" and "economy!". But there are also many people, like me, who aren’t primarily interested in this game just for those things. I’m simply excited to play this amazing looking and performing game. But what would another person, who isn't interested very interested in certain features or the "feel" of the game, do here besides walk around, and continue exploring? I guess the question answers itself. I currently see many players following the main road into this little town, but I’ve also seen many others instantly wander away towards random directions into the grassy distance. Hopefully, the exploration aspects of this game live up to the expectations I and the community have. Since it seems that the key feature for this game which might be holding everything together, is the exploration and adventure opportunities Divine Mortality offers. Yet, from seeing and experiencing to what I have so far, I'm confident enough to say that this game will succeed in offering what it promises. At least for now.
Anyways, as I’ve entered this town, it looks like there are a lot more NPC characters around than I had expected. But most of them appear to be distanced away on the other side of a small river which this town sits next to. There is a stone bridge covering the crossing, so it should be easy to walk across but it doesn’t seem like the NPC characters are doing that. I can tell who an NPC character is and who isn’t since the NPCs are standing around more formally in one place. And when they are moving, their animation is gentler compared to how we player characters move around. Plus, they have different clothing on. Every player I’ve seen so far has been wearing either rags, a rob, or just a large t-shirt on them. I’ve been wearing a dark gray colored rob, it looks pretty heavy and itchy, so I’m glad that I can’t feel it myself. But the NPCs are wearing special villager clothing or some sort of light armor with crests and symbols on them.
Advertisement
In terms of what this town has to offer, I see a little blacksmith area and a couple granary buildings here. A couple general good shops, but nothing more. Yet unusually, there is a lengthy training field with dummies and targets for practice. This is established at the center of the town, and it extends all the way to the far end of this settlement. It seems like that place is a combat tutorial area. I’ll go there before crossing the river so that I can get the hang of the combat in this game.
There are many players at this training field who are practicing the combat mechanics in this game just like I’m planning to right now. It actually looks pretty cool seeing them move around and attack with their weapons, even though I’m just looking at them from a distance. I think the reason why it looks so cool is because those players must also be using VR controllers like I am. And so, they are actively physically moving their arms in real life and maybe because of that, their character’s body animation looks fluid since every attack is probably never the same exact animation. You can actually tell who is using VR controllers and who is not, because there is a difference in the fluidity of their model’s animation being displayed. I already know there are different levels of weight to each part of my character’s body. When I see only my character’s hands move, it looks like their hands are lighter than when my character walks or runs because their entire body’s weight is account for. So, I assume you could also feel the weight difference when swinging a weapon. Not in real life of course. This isn’t even unique to Divine Mortality since last decade some games had already implemented advanced physics like this one to their gameplay.
But when it comes to the way the combat system works in Divine Mortality, I’ve read that it’s solely unique to this game alone. It is a combination of VR gameplay and (I think this part is interesting) old school RPG dice rolls mechanics. I didn’t really understand why at first, but I think I just figured it out. After talking with Fate-Fan, she told me that they (the developers) wanted to widely integrate Divine Mortality with other devices, like popular consoles and the PC. So that more people are able to buy and player the game, instead of limiting it to only for those using VR controllers. I think what the developers have done is try to balance this game’s combat mechanics somehow. I’ll be fighting in this game eventually, so I’ll test out how the combat works right now.
I don’t see any weapon nearby, perhaps I could find one somewhere inside this training field.
Weapons Master: “Oi you! Are you trying to cross over the fence? Well, don’t do it. Even if you are a Divine Spirit.”
A raspy voice suddenly pointed at me.
I didn’t realize there was a dwarf man laying down on the ground beside a moderate sized round tent. I think this is an NPC. I probably could simply ignore him by turning around or moving ahead, because there is nothing stopping me from doing it. But I obviously should wait and listen to what he has to say, it is after all my first time talking to an NPC besides the AI version of Fate.
He points towards the field.
Weapons Master: “If you want to use the training field in the back, then first you’d need a practice weapon to use, right? Otherwise, I won’t have anyone, even a Divine Spirit, be punching the training dummies with just their fists like a fool.”
Advertisement
Ah, a dialogue box opened. There are only two response options available for me to choose. Either I “agree to his demands” or “disagree with his demands”, well…I don’t see why I would disagree unless I didn’t want to use the training field. So, I agree.
Weapons Master: “Very good then, tell me what would you like to use? A Light: beard axe, common spear, or a short bow? Looks like you’re a Dwelf, but at least you have some dwarf in ye, so I recommend the beard axe for you.”
I haven’t thought much about the skills and classes yet! I wanted to be a wizard ever since I created my character. But there doesn’t seem to be any magic related weapon for me to select…so. Sure, I guess I’ll go with the one-handed axe since it seems like a simple and effective weapon.
I pressed the “Beard Axe [ One Handed]” option.
Weapons Master: “Right you are, hold on a moment.”
He marches into the tent behind him and quickly marches out with the axe. I thought the tent was merely a prop design, but it seems to have an actual use in the world.
Weapons Master: “Here you are, now start training!”
A quiet ding sound was made as soon as I was given the “beard axe”. At the bottom left of my screen, near the “friends” button, there is the inventory button. It started to slowly glow after I received the weapon from that dwarf. Since I don’t have the axe in my hands right now, then it must be in my inventory- yup it’s here.
Ah! There is also that necklace from before. When I tap once at either of the two items in my inventory, it displays their uses and item description. The amulet is simply called “A Goddess’s Amulet”, which provides +1 luck. It says that this item was “imbued with the hopes of a goddess”. Though I have no idea what the +1 luck does. I don’t think the sources I’ve read online previously ever mentioned this attribute.
On the bottom right of my screen, near the health bar, there is another button which shows my character’s status and other detailed information. I’m looking at all the attributes and possible skills displayed right now…but there doesn’t seem to be any descriptive information about the concept of “luck” in this status window. Besides it existing. I wonder what luck increases, just the amount of loot gained? Or it influences some other factor in this game?
Whatever! Let’s just start swinging this axe. So, tapping once at the item in my inventor just displays its information, but then tapping twice on it offers me the option of equipping it either on my left or right hand. Right hand! And there it is, I can see that my character is holding an axe in their right hand. Moving my arm around, it now looks like my right hand is slightly heavier than before. Normally in many other VR games, stuff like this looks clunky. The weapon could be held at an odd angle or there could be a spazzy connection between the player’s controls and the item being held. But to me, it looks like I’m perfectly running a single player first person game on the computer. Meaning that, this game is continuing to impress me (as expected!) with the way it integrates everything together neatly.
To the left and right of me, I see other players swinging or shooting their weapons. There are even more people appearing at this area just like I did earlier. At least it’s slightly quieter and less densely crowded at this location compared to at the temple or nearby. I’m planning to leave this town as soon as possible because I feel like my ears will get too irritated surprisingly before my eyes do. Earlier while I was standing in the fountain just after descending into the Overworld, I did try to change my audio settings. But if I put it too low then everyone is too quiet, I want to be able to hear other people’s voices. So of course, I raised the volume up a bit higher but then it just somehow became even more annoying because everyone sounded like they were rapidly whispering. So, I decided to raise the volume for voice chat up even higher, and now it’s back to normal…meaning it’s still loud. No wonder some people quickly wandered away from the spawn temple in all directions instead of continuing to walk towards this town.
Ahhh… I’m too overwhelmed with emotions and thoughts that it feels like I won’t ever be able to simply play this game and enjoy it! Come on, let’s get a move on Amulet Pond!
Here goes nothing, watch out a crazy old Dwelf is ferociously swinging his beard axe!
-20…-25…-17…-16…-19…-23…-25…-26…-24
Yup, so that’s my damage output.
If I swing the axe from a top angle, then it deals the most possible damage I could produce right now.
If I swing the axe from the side, then it deals generally an average amount of damage.
If I swing the axe from below or thrust it, it deals the least amount of damage.
However, even if I try to swing the axe in a powerful motion or if I try to swing the axe while barely trying to deal any damage, then the damage range doesn’t really decrease or increase from before.
So, like I realized earlier, there seems to be a combination of both advanced VR physics and linear RPG dice-roll mechanics for the combat system in this game.
The game clearly acknowledges that dealing slashing/chopping damage from the top deals the most amount of damage, on average at least while using this beard axe. But the damage doesn’t change depending on what kind of animation is performed. As long as the axe touches the target from the top, it can constantly deal the same level of top angled damage. While, as long as the axe touches the target from a bottom angled direction, then it constantly does bottom level damage on average.
I guess this is the sort of balancing the developers introduced to Divine Mortality, where players from either the traditional PC mouse and keyboard or the specially designed VR control scheme, are both able to play the game more or less in a fair manner. But I’m pretty sure there are still certain advantages and disadvantages. Perhaps in VR it is faster to perform the attack animations and causing other types of effects rather than it is on a PC where the player has less control over the body motions of their character.
I do still want to be a wizard in this game, casting magic and stuff…but I do admit swinging this axe is really fun!
Advertisement
- In Serial7 Chapters
A Broken World [Rewrite]
In a world of floating islands of stone in the sky, where rivers flow through the air and defy gravity from one island to another, and ancient ruins can be found containing wonders beyond what can be produced by the lands current inhabitants- a millenia long war rages. In the distant past, beyond recorded history, when the crown of humanity's glory, the city of Uri, had stood whole against the enroaching demon swarms- even as hope seemed lost, a band of heroes, against all odds, managed to steal powerful magical knowledge from the demons. With the demon's forbidden knowledge, in the heart of Uri a new ritual was made. Called, "The Millenial Summoning," the ritual had the power to call a being from another world that would have the power to change the world forever. The first being summoned became known as "The Speaker," and he brought the power of the Gods to the world. With the blessings and power of the new priests, the unstoppable demon hordes were finally halted. A thousand years later, the ritual was used again and "The First Sorceress" was brought to the world. She brought the knowledge of advanced magics, and techniques to find and refine magical talent. With the magic power now added to the battlefield, the stalemate was broken. And for the first time, the demons were pushed back. Another thousand years later, and all of humanites hope for a final victory were dashed. Traitors slew the ritual's participants and took their places, and humanity quaked as The Demon King stepped into the world. His name, his nature, where he came from none of these are known, but what is known is his overwhelming power and his brilliant strategic leadership of the formerly formless hordes. Still, despite their position being even more dire than it has ever been since history has been recorded, humanity held on for another thousand years. Aided, thankfully, by The Demon King not taking the field after the first few years and battles. Now, the ritual is being cast again and a new hero is being summoned. In our world, after nearly three decades of study and hard work, Lucas Jaeger is making his dreams come true. With a double doctorate in both genetics and microbiology, as well as an associates degree in accounting, he has finally, after nearly driving himself mad from stress and sick from overwork, been able to put to together a presentation and ask for a business loan. His long time dream, earned by his own blood and sweat, to start his own commercial genetic company is finally coming to fruition. Lucas's car never left the banks parking lot and Lucas was never seen again in our world. This is a rewrite of "A Broken World." It is basically the same story, just a thousand times better and with decent length chapters!
8 192 - In Serial54 Chapters
The Rabbit Knight
Lying on her deathbed, hacker enthusiast Ellowyn was about to breathe her last, but not before receiving a hero summon request to a futuristic world. Having little left to lose, she decided to start anew. To her dismay, her weak heart gave up in the middle of the transfer and only her soul was reincarnated. As Ellowyn regained her memories in the new world, she was surprised to find her new body just as frail as the one she had in her last life. With just a half-broken hero system and self-trained hacking skills, she was quick to find out that not all problems can be solved with logic and code alone.
8 219 - In Serial31 Chapters
BOOK 5: THE RETURN OF ASMODEUS -- (a Perth's Accidental Superheroes series) VOL 2.1 POST-TREETON
Returning from their teen-world of Perthland... ... the Cursed-trio were trapped in a time-loop, of post-Treeton -- to relive their 'bad luck' lives once again as tweens. Meanwhile, Asmodeus had to 'cage' them into hating one another, to break their free will, so to claim his own rightful entry to walk on Earth-Perth.
8 124 - In Serial66 Chapters
Secrets of the Myath
In a world of unlimited bio-technology, where the races are at there pinnacle, and to most, their life is close to a utopia, there are those who do not belong. Outcast and displaced, the Myath are given little thought and even less consideration. But the world the races is in danger and no one has any idea. Sierra, a Myath, finds herself thrust into a world that she never thought she would touch and where she must watch her back. But more than that, she needs to decide if she will reveal her secrets or trust someone enough to make a difference. [participant in the Royal Road Writathon challenge] - Winner November 2021 *** Regular Upload schedule: Every-other Wednesday Here's my current project with my preferred writing style and genre. Hope you enjoy and let me know what you think! Please suggest any tags you think are missing. Book 1: Kin (Complete) Book 2: Kith (Ongoing) Book 3: ?? Book 4: ??
8 209 - In Serial38 Chapters
The Mythfits - Books 1 & 2
The key was never supposed to be seen again. It was destroyed after a group of mythical warriors locked away the embodiment of darkness. So, when the key reemerges in present-day New Orleans to an easy-going college student named Aidan, a group of what goes "bump in the night" comes seeking it intent on condemning the city to a “Purge” style curse. As if supernatural slammers, malevolent monsters, and hellish hexes weren't enough, Aidan discovers he and his friends are reincarnated from the original group of mythical warriors. Is history repeating itself or are ancient and deadly secrets from the past ready to reveal themselves? A pinch of primordial evil mixed with a fist full of Fat Tuesday and it's a recipe for one hell of a party.
8 187 - In Serial19 Chapters
" Always and forever"
Бейкон Хилс-город, который притягивает сверхьестественных существ. Оборотни, вампиры - все это реально и все это обитает в лесу . Что произойдет если в этот лес ночью зайдут подростки....
8 67

