《I Have Even Read the Rulebook!》Not-a-Chapter: Character Parchments and System-y stuff
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First of, our Main Character:
Name: Ferenc "Prof" Hegyesi Age: 22 (on Arkadia) Level: 3 Species: Human (pure strain) Strenght: 14 HP/Level: 14 Positive Perks Negative Perks Agility: 18 HP: 95 Bloodbath (+10 damage in HtH and Melee) Bad Skill (x5) (-25% for a Skill) Dexterity: 18 Critical Chance: 13% Bonus Melee Attack (faster HtH and Melee attacks) Anti-Talent (x3) (-30% to a Skill, twice as hard to rise) Endurance: 14 Skill Points/Level: 110 Better Criticals (+50% damage to Critical Hits, 25% to maim) Parvenu (higher classes look down on you) Vitality: 14 More Criticals (+5% Critical Chance) Slight Alcoholism (needs to drink a slight amount each week) Charisma: 11 Ambidexterous (no deduction for using the off-hand) Perception: 11 Educated (+25 Skill Points/Level) Intelligence: 18 Munchkin (+1 Level) Willpower: 12 Cartographer (can read and draw maps) Stability: 12 Point Harvester (+10% for every point gained) Luck: 16 Gentleman (better reactions from others) Scavenger (finds loot more easily) Menatl Map Skills (only those above 100% shown) Evasion (tagged): 175% Axes (tagged): 175% Looting (tagged): 150% Valuation (tagged): 150% Hand-to-Hand Combat: 101% Knives: 101% Navigation: 101% Commerce: 103% Speech (Bergian): 125% Geography (Fenria): 103%
Not much to explain, I put the brief destription into the table.
Next is Foxy Delaheye (she Leveled Up after the bywaymen-incident):
Name: Foxy Delaheye Age: 35 Level: 6 Species: Elf (Yellow-Wolfbrown mix) Strength: 12 HP/Level: 12 Positive Perks Negative Perks Agility: 18 HP: 120 Good Nose (species) Predator (species) Dexterity: 15 Critical Chance: 6% Bonus MP (species) Shunned (2) (race) Endurance: 14 Skill Points/Level: 66 Long Runner (species) Shunned (2) (sexuality) Vitality: 19 MP/Level: 8 Flexible Sleeper (species) Impatient Charisma: 9 MP: 56 Mana Affinity Anti-Alcoholic (2x) Perception: 19 Chi/Level: 8 Chi Affinity Short Lifespan Intelligence: 16 Chi: 83 More MP Paranoia (2) Willpower: 15 More Chi Stablity: 12 Luck: 13 Skills (only those above 100% noticed) Herbology (tag): 160% Observe (tag): 170%) Chi (battle) (tag: 160% Magic (Dream) (tag): 200% Acrobatics: 130% Investigation: 150% Hand-to-Hand combat: 125% Evasion: 125% Mathematics: 120% Climbing: 100% First Aid: 100% Stealth: 100% Etiquette (Elven): 100% Speech (Elven): 100% Speech (Forestean): 100% Geography (Fenria): 100% Dead Language (ancient Elven): 100%
Good Nose: her sense of smell is better than the raw Stat Perception would imply, that Stat is considered two points higher when smell is concerned, for an effective Perception of 21
Long Runner: when it comes to running, her Stat Endurance is higher than the raw Stat would imply. The Stat is considered two points higher for the purpose, how long she can run, for an effective Stat of 16. That means, she can do an all-out sprint for around 16 minutes, run for 80 minutes, or jog for 360 minutes without pause.
Flexible Sleeper: she can fall asleep whenever and wherever she wants, even for a few minutes. Normally, you would need 8 hours of uninterrupted sleep to feel refreshed, but she can partition up the time as she likes and would be still refreshed, if she slept a total of 8 hours a day.
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Mana Affinity: simply, she has access to Mana and can cast mana spells
Chi Affinity: simply, she has access to Chi and can cast chi-"spells"
Bonus MP and More MP: with the former, her base MP is higher, with the latter, she gets more MP per Level
More Chi: she gets more Chi Points per Level
Predator: animals are weary of her, prey animals are even afraid of her, and if the level difference is high enough, will try to flee.
Shunned: The Elves are high on purity of blood and being straight, so her being mixed race and liking girls means that other (pure-blood, hetero) Elves look down on her. Charisma is considered lower.
Impatient: as the name says, she can't tolerate wasting time. In game terms, she would need to roll a Stability-check is someone is dallying, and if she fails, she would get irritated more and more.
Anti-Alcoholic: she can't hold her booze. With her Endurance, she would be able to drink normally around seven (European, 4,5%) beers without getting tippsy, but with the Perk, her limit would be three. To drink herself into a coma, she would need 12 beers, instead of... 28 or so.
Short Lifespan: simply put, she won't live as long as others from her species. Since Elves can live for around two thousand years, her lifespan is only... two hundred years.
Paranoia: it isn't paranoia, if you know, they are out there to get you! More on mental health issues later!
Next is Minerva Pannonii:
Name: Minerva "Mini" Pannonii Age: 35 Level: 6 Species: Vampire (Human strain) Strenght: 12 HP/Level: 18 Positive Perks Negative Perks Agility: 15 HP: 174 Die Hard (species) Shunned (3) (species) Dexterity: 15 Critical Chance: 8% Adrenaline Rush (species) Bloodthirsty (species) Endurance: 18 Skill Point/Level: 66 Tireless (species) Special Dietary Needs (species) Vitality: 20 Poison Resistance (species) Sociopath (4) (species) Charisma: 11 Slow Metabolism (species) Nymphomanic (2) Perception: 15 Hard Bones (species) Narcistic (2) Intelligence: 16 Blood Magic (species) Irresponsible Willpower: 16 Bonus Ranged Damage (2x) Cruel Stability: 12 Stern Look Unscrupulous Luck: 16 Happy Person Queen of the Night Cheeky Flexible Sleeper Bloodbath Skills (only those above 100% noticed) Sex (tag): 190% Crossbow (tag): 180% Etiquette (Forestean) (tag): 150% Intimidation (tag): 150% Hand-to-Hand Combat: 125% Evade: 125% Riding: 125% Speech (Forestean): 120% Speech (Bergian): 100% Sword: 110% Climbing: 100% Stealth: 101% Commerce: 100%
Die Hard: she gets 5 Armour Rating, if her Health Point drop below 20%. (she is an undead, so only Critical Hits damage her to begin with)
Adrenaline Rush: Her Stat Strenght rises by one point, if her Health Points drop below 50%
Tireless: her Stat Endurance is considered two points higher when it comes to tireing activities, for an effective Stat of 20. Including but not limited to fighting, running, swimming, riding, shopping, having sex.
Poison Resistance: she is more resistant to poison and venom. Coupled with her being undead this translates to near immunity.
Slow Metabolism: she needs half as much food to stay alive and healthy than normally. Again, she is undead, so eating and drinking is done for fun, but this Perk also influences how much blood she needs.
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Blood Magic: she has access to an innate, species-specific version of [Maic: Blood]. In contrast to Skills, it doesn't work on Skill Points, but rather Level. On the other hand, she can influence only her Skills and Stats, and can not influence others directly.
Hard Bones: she has a 50% chance to avoid breaking her bones when otherwise a Critical Hit or falling would imply such.
Bonus Ranged Damage: for each rank, she gets two extra points of damage dealt with ranged weapons.
Stern Look: she can intimidate just by looking into other people's eyes. Imagine this like a teacher, everyone was afraid of in school or Dwayne Johnson in a random movie
Happy Person: she simply can not be dragged down by unfortunate circumstances, and can make everyone happy. Good humor, a sunshine on rainy days.
Queen of the Night: when partying, she will be the center of the crowd, plus, alcohol and drugs influence her far less (the latter is quite redundant, see Poison Resistance)
Cheeky: she is brazen, impudent, shameless and can get away with it. She can overwhelm others with such conduct, and can make them do what she wants. For a single action.
Shunned: she's a vampire. Folks don't like vampires.
Bloodthirsty: she tries to solve problems in a bloody and final way.
Special Dietary Needs: she's a vampire. Vampires need blood to survive
Irresponsible: as the name says, she doesn't hang herself up on consequences
Cruel: she makes others suffer for mistakes. Or for fun.
Unscurpulous: simply, she doesn't have a conscience or regrets.
And the last entry, Sharpclaw:
Name: Sharpclaw Shackleton Age: 12 Level: 2 (Trapsniff) Species: Kobold Strenght: 9 HP/Level: 10 Positive Perks Negative Perks Agility: 11 HP: 57 Tunnel Rat (species) Shunned (4) (species) Dexterity: 14 Critical Chance: 7% Quiet Death (species) Cold Blood (species) Endurance: 9 Skill Points/Level: 38 Dodger (species) Slow Runner (species) Vitality: 12 Better Initiative (species) Uneducated Charisma: 6 Light Sleeper (species) Big Talker Perception: 14 Light Steps (species) Intelligence: 9 Flexible (species) Willpower: 8 Ghost (species) Stability: 8 Bonus Melee Attack (2x) Luck: 14 Bonus Melee Damage (2x) Dodger (2x) Explorer Treasure Hunter Assassin Fast Learner Quite Running Blessed Life Headhunter Skills (only those above 100% noticed) Swimming (species tag): 200% Traps (tagged): 115% Stealth (tagged): 101% Lockpick (tagged): 101% Looting (tagged): 101% Knives: 100%
Tunnel Rat: she can crawl faster than her Agility would imply
Quiet Death: if the first attack was from behind while in stealth, damage dealt is twice as high
Dodger: she's just harder to hit, can dodge attacks better. In game terms, the attacker has a deduction of 5% (static) for every "Skill Check" for attacks. (it is not a mistake, she has it at Rank 3)
Better Initiative: she just attacks a little bit earlier than Agility and Dexterity would imply.
Light Sleeper: she notices noices even while sleeping, can not be surprise-attacked while asleep
Light Steps: her chance to activate traps is significantly lower
Flexible: it takes her less time and energy to change stances and she is batter able to wiggle herself through tight places.
Ghost: if it is dark, she gets +20% to [Stealth]
Explorer: she is able to find interesting places easier
Treasure Hunter: she is able to find a little bit more money and valuables.
Assassin: if her first attack was a surprise, the damage dealt is three times as high
Quite Running: she can run while in Stealth
Blessed Life: she has a 50% chance to survive any one damage or attack
Headhunter: the higher her Level, to earlier can she attack (see Better Initiative above)
Shunned: she's a lizard/reptile, folks don't like them
Cold Blood: she's a lizard/reptile, cold affects her more
Slow Runner: she can't run as fast as her Agility would imply, her Agility is considered two points lower for determining movement speed
Uneducated: every last one of her "scientific" Skills is 10% lower
Big Talker: she colours her every story into unbelivable territory
There is mistake made, I did not forget Shinead. Simply put, Prof never took a look at her Character Parchment!
****
As for Mental Health Issues.
The higher the Rank, the more impact the Perk will have on the person (surprise!). But what does the ranking mean?
Rank 1: on Earth we collect Mental Health Issues like it's free. You probably have some, I probably have some. As long it's Rank 1, it's not more than a quirk or life experiance.
Rank 2: On Earth, one would probably visit a shrink every other week, but one can function without much of a problem. If the issue is tied into your job, it is maybe even beneficial. For example Paranoia 2 is very good for a cop or secret agent.
Rank 3: On Earth, this would be the point, where a shrink would have to be contacted, and light medication would be recommended. Or you go into politics, corporate or crime. You would make a name for yourself
Rank 4: if you are a normal citizen, you would be most likely put into a padded room, and/or heavily medicated. Otherwise, you are a president, CEO or famous serial killer
Rank 5: No matter what, you are living in a padded room, get medicated heavily and are under constant surveilance
Rank 6: all the above, but there is talk about euthanasia
Rank 7: a true raving madman. If outside of the padded room, the police will put you down.
So, in case of Mini, she is clinically insane. One issue at 4 and two others at 2, she would be put into a closed institution in fast order. But since she is nobility in a (fantasy) medieval world...
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