《The Homunculus Knight》World Glossary/Encyclopedia
Advertisement
World Glossary/Encyclopedia Free Peoples of the World
Humans- The original sapient species native to the world. Widespread with disparate cultures and values. Found all across the Four Continents in a wide variety of kingdoms, tribes, empires and nations. Exceptionally adaptive with a knack for endurance other People's lack. After multiple ages of subservience and fear, Humans are reclaiming their place as dominant species. An effort the Human Pantheon has been extremely active in supporting.
Dwarfs/Dwergaz- Subterranean and Mountain Dwelling cousins of Humans. While shorter than Humans, they have denser bones and muscles. With an incredible resistance to some toxic materials and an almost perfect memory. Can be obsessive and stubborn to the point of madness. A loose collection of mountainous Dwergaz City-States and Subterranean Kingdoms dot the Four Continents. In the last few centuries the Dwergaz Gods have gone silent. Provoking major social upheaval and abandonment of organization religion. With small Ancestor Cults the only major Dwarven religious practice surviving.
Orcs- Nomadic tribes with access to strange magic that can teleport them between worlds. Generally larger and more muscular than humans, with a pronounced underbite and pseudo-tusks. Orcish skin color is not set at birth and reflects their diet. Green skin, the result of a plant-heavy diet is the most common but gray, brown, or black is not uncommon. Individual tribes vary in temperament drastically. With some being peaceful traders, others genocidal conquerors. Their magic and nomadic lifestyle has scattered Orcs all across the Four Continents but they are most commonly found in the most remote regions of the Northern Steppes.
Goblins/Gobavi- Former Sidhe slave race who have established a large and unpleasent Empire in the Northern Steppes. Short humanoids with sloping foreheads, gray-brown complexions and slender fingers. Noted as stubborn survivors with a cruel streak when wronged. The Gobavi Tsardom has recently started expanding west and pushing against the Holy League. Rarely found in other countries and are regarded with suspicion by most. A suspicion repaid by the xenophobic dogma of the Gobavi.
Elf/Alfari- Another race of Sidhe slaves who left the Four Continents to sail across the Western Ocean to lands unknown. Magically skilled and reclusive, the Elfs rule the near-mythical Lands-Beyond-the-Sea. Only returning to the Four on diplomatic or trade missions. There are a few elven enclaves in the White Isles and some rare exiles/adventurers who wander the Four Continents. Physically Elfs are slender tall humanoids with virtually no body-fat. With physiques resembling exaggerated runner or dancer builds. Elvish skin and eye color is incredibly varied and their eyes resemble that of different animals. Most famously they have long pointed ears and speak a strange melodic language non-elfs cannot learn.
Advertisement
Werefolk- The Curse of Beastblood has been a problem for close to three millenia. With those infected turning into rampaging hybrids of humanoid and predator. While many lose themselves to the curse and become little more than feral animals. Others have mastered the curse and achieved a form of symbiosis. The descendents of these “curse-tamers” inherit a portion of their parents' abilities. Creating the Werefolk. Humanoids with animalistic features and instincts. While great kingdoms in the far north and far south are ruled by Beastbood Nobility. Most Werefolk live as nomadic outcasts in the Western Continent. Wandering clans with totemic tradtions and bestial abillities.
Elder Peoples
Dragons- Ancient and incredibly powerful the Dragons are a species of magically potent reptiles. Six limbed and capable of adapting to any environment, few nations, let alone individuals can match a dragon in power. Dragons grow physically and magically throughout their lives. But this growth is unbalanced with them gaining more magical power than their body can handle. To counteract this they must periodically hibernate atop material capable of absorbing the excess magic. Precious metals and Gems are the best options for Dragons, forcing them to ever expand their hoard as they grow. While some Dragons rob and loot to do this, others find more novel solutions. Numerous nations, including the Long-Ye Empire are ruled by Dragons.
Sidhe- Fickle and perfidious creatures more magic than flesh. Powerful shapeshifters and illusionists with an imperialist agenda. Once conquered the World close to two and a half millennium ago. In a period of magical nightmares that ended in a massive rebellion led by the human champion Iskandar the Hero. The Sidhe have been driven off the Four Continents and any incursion by them is met with extreme prejudice. Even all these centuries later the Free Peoples will drop nearly any conflict or grudge and unite against the Sidhe.
Jotunn- Colossal Shapeshifters with potent elemental magic. Usually appears as an existing animal 10-100x its natural size with magical tweaks. Half-breed Jotunn are fully viable creatures that appear as colossal versions of the non-Jotunn parent. Numerous species descend from these hybrids, like Zizs, Leviathans, Behemoths and the common Giants. Only a full blooded Jotunn inherits their shape shifting ability. Full-bloods are incredibly rare, having been almost hunted to extinction by the Sidhe and later Free Peoples. But feral Jotunnkin and descendant species still form a serious danger across the Four Continents.
Advertisement
Demiurge- Incredibly ancient and enigmatic subterranean species only attested to in Dwarven legends. Possibly related to Dwarfs, Trolls, and the massive subterranean ecosystem known as the Deeps.
Seraphim- The servants and agents of the Light. Elder Seraphs are native to the Beyond and are, in essence, spirits of the Light. Typically these beings take more esoteric forms composed of complicated geometric shapes, burning eyes, wings, and pure musical tones. By contrast, Younger Seraphs are mortal souls who, through their actions in life, have been Anointed. Their very soul infused with the Light and turned into something not quite mortal nor divine. Younger Seraphs serve the Gods while Elder Seraphs are beholding only to the Light itself.
Demons/Hellkyn- The magical byproduct of suffering infecting the Beyond. Native to the Infinite Hells, congealing in its depths. Each Demon represents a flavor of suffering which they seek to spread in order to empower themselves. Demons' appearances vary wildly, but can be loosely grouped by strength and “genre” of suffering they originate from. While Demons serve a valuable purpose in the cycle of death. Devouring the sins of damned souls so they may be reincarnated cleanly. Few Demons are content with this arrangement and wish to expand the Infinite Hells by consuming both the Beyond and the Physical World.
The Human Pantheon
Primary Human Gods
Father Sky- King of the Gods, God of rulership, protection, the Weather, Stars, and justice.
Mother Earth- Queen of the Gods. God of stewardship, family, agriculture, safety and the earth.
Brother Moon- God of the Moon, the Night, water, Masculine beauty and love. Guides the lost and protects the innocent.
Sister Sun- Goddess of the Sun and Day. Fire, Feminine beauty and love. Inspires passion and brings truth.
Uncle Trickster- God of Lies, Schemes, Humor, and truth. Bringer of Joy to the worthy, bringer of despair to the villainous.
Uncle Maker- God of Craftsmen, art, and construction. Builds a better world through his myriad tools and myriad followers.
Aunt Huntress- Goddess of Wilds, hunting, survival and beasts. Guards the line between mortal and animal.
Aunt Seeress- Goddess of Magic, knowledge, learning and prophecy. Keeper of many mysteries some she may share with the worthy.
Mistress Void- Goddess of reality, and dimensions. Path-Weaver and Lady of the Stars.
Master Time- God of Time and Death. Judge and protector of the Dead.
Misbegotten War- God of War, Destruction and Conflict. Never revered but never forgotten.
Secondary Human Gods
The Four Daughters- Children of Mother Earth and Father Sky. Embodiment of the Four Seasons. Patron of Farmers.
The Four Sons- Children of Father Sky and Mother Earth. Embodiment of the Four Winds. Patron of Travelers
Tide Prince- Son of Brother Moon and the Elvish Sea Goddess. Patron of Sailors and the Ocean.
The Constellations- Myriad children of Brother Moon and Sister Sun. Subservient of Mistress Void and carry her will to those clever enough to see it.
Mirth and Misery- Uncle Trickster’s assistants. Patrons of performers of all kinds.
Advertisement
- In Serial50 Chapters
Reincarnation: EVOLUTION.
Our protagonist dies when war broke out on Earth. After who knows how long he is reincarnated in a fantasy world with the help of a GOD! It would be all fine and dandy, if only his reincarnation wouldn't be a..... ####################################################### My first fiction so comment shit out of it!!! Also English isn't my native language so, sorry for my grammar. Inspired by RE:MONSTER and RE:HAMSTER.
8 124 - In Serial47 Chapters
Shadow of Steel
Purple. Persecuted. Poisoned. Saya was a poor teenager raising her family on a farm. She knowingly poisoned herself by choosing the dangerous job of picking Malvaos, mysterious purple fruits. The greater the danger, the better the pay. Picking Malvaos for five years turned her purple. Ever since she got her hands on a broken purple staff, weirder and stranger things have happened. So much happened that she questioned if things would ever go back to normal again. She journeyed back to her hometown, Steel, Michigan, where nothing was the same. Adding to the mess that the new human inhabitants created, the Orcs were trying to take over the town. There was no way to turn it back to how it was but she was determined to fight for Steel, for humankind. Being purple isolated and hardened her but it gave her extra power. With the help of a Tengu, new friends, suspicious elves, and naughty fairies, she would learn how to use her powers to battle the Orcs. Unintentionally, it's like "Percy Jackson" meets "Stranger Things."
8 199 - In Serial19 Chapters
Realm of Exaltia
Dying from the hands of the Faerie Queen, Herebia was expected to remain as a 'Halazar', a soul whose destiny was to eternally wander 'Sabbath' as fury and rage will be the only thing they will ever know. What surprised her though was that, the True God of Light sent a Celestial Dragon to personally fetch her. She was directly sent to 'Divas', which was the God's abode. She finds out that in order to pay for her sins, she must sleep for an entire millenia (1000 years) and must do a task that the True God of Light would give to her after she wakes up. Herebia slept for a thousand years as the world she once walked experienced drastic changes. The Faerie Kingdom was no more, the Drazian Kingdom was no more, and the Four Bloodlines was apparently greatly weakened... As her awakening came near, the Realm of Exaltia which has experienced a long time of peace due to the Four Great Syllabus Kingdoms, would be shaken up and experience many wars and bloodshed.... Why? For the empress shall awaken again... ----- Will be posting 1 chapter a week at Sat. Expect it to be 2000-3000 words. [ It seems that my account has some issues and can't reply and comment. Have to fix this first before I could reply towards other's comments. Will be using author's notes for this purpose as a remedy though.]
8 158 - In Serial21 Chapters
3 Hearts
With three hearts in one body, in a world that is inhabited by beings that are trying to kill me. How did I Civitas end up like this, although I was born completely normal... or was I? [NOTE: Ok since I am not able to bring my depressed ass to writing regularly, chapters come when they come. I can't guarantee anything, but I'll try to make chapters more frequent. Btw. In my opinion, my writing gets better after like chapter 6, so I recommend reading at least this far.]
8 88 - In Serial34 Chapters
Arena of Justice
Zoe is a teenage girl convicted of a murder she didn't commit, but that doesn't matter in the Arena of Justice. You either win your fights, or you die. ***** Seventeen-year-old Zoe never expected to find herself on the wrong side of the law, but when she's convicted of a murder she didn't commit, she's sentenced to the Arena of Justice - the home of gladiator matches where murderers fight murderers, and every fight ends with a death. Zoe's plan for surviving is simple: ignore the other inmates and fly under the radar until it's time to fight, but that's easier said than done. As hard as she tries to hate those she must kill, Zoe soon befriends the other inmates and falls in love - a deadly proposition when a moment's hesitation can prove fatal. It's up to Zoe to save her life, no matter how hard the system is trying to kill her.[[word count: 50,000-60,000 words]]
8 136 - In Serial29 Chapters
VR: Ascension
Long Zhang is your average kid in the year 3016 and he is in Love with the number one beauty of the School and will do anything to be with her. Even through he has never really played virtual reality games before in order to impress the person he loves he is willing to take the risk and dive in the game Ascension.This Story will be updated at minimum once a week.
8 156

