《One Versus Destiny》Chapter 129: Moksha Sapling of Harrowing
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I downed one of the Moksha treasures. I focused on my path. It was a path of power. It was my final goal, but before, there were steps.
Everything condensed that I knew. I could see my true mind in a frame. Six dots, representing Moksha. I forced them inwards, causing extreme pain. But as they say, "No pain, no gain."
The epiphany started.
I saw two powerful jade-categories fighting. One appeared to be a sportsperson, and the other a mage. An odd thing about jade-categories was that they didn't have gender.
The mage cast a spell that was so powerful it could probably kill me just be me seeing it. Luckily, I was just a ghost. In the center, there was a solid projectile, which the other jade-category blocked with their sword. The explosion loosened the jade-category's grip on their sword, but the swordsman, who I had decided to call Swo, quickly fixed it. The sword, using what was most likely a spell, moved forward, pulling Swo with it. The mage, who I had decided to call Mage, casted a quick spell, severely limiting the impact, to something I could possibly handle. The blade, though drew a bit of blood. Mage cast a force wave spell, creating high knockback.
Mage cast a fireball. Swo used his sword to launch himself into the air. Mage then cast a force dome, that would have knocked Swo to the ground, had Swo not impeccably timed that attack, but Swo used the dome to regain momentum. That kept going on until Mage couldn't use the dome to reach Swo. Then, about a trillion mini-sword fell on Mage, wounding Mage. It seemed like mana attack, though everything practically was, because Swo kept a small amount of mana in the sword. Well, small was relative, because it was Drai's full mana pool.
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Swo fell down, swapping out the normal sword with a greatsword. Swo fell into a summersault. Swo easily broke the force dome, and drove the greatsword into Mage's head, killing mage.
The scene changed. Six jade-categories advanced on a ruby-category, who was visibly trembling. The escape skill didn't work. The ruby-category teleported underground, then teleported somewhere else. The ruby-category later reached peak jade-category. Then, the new peak jade-category killed the oppressors.
The next scene was the same thing, but this time, the jad-categories killed the ruby-category. Images like that flashed by. At the end, an odd sense reamined.
Waeswars (Blood) Diamond 0 (0%)
Perception of Darkness (Darkness) Diamond 0 (0%)
Sinfree Soul (Sin) Diamond 1 (2%)
Cloak of Death (Death) Diamond 0 (0%)
Bad Omen (Omen) Gold 8 (42%)
Execute (Doom) Gold 7 (49%)
Teleport of Shadows (Darkness) Gold 9 (46%)
Frozen Blood (Blood) Gold 8 (38%)
Cleansing Fire (Sin) Gold 9 (69%)
Orb of Death (Death) Diamond 0 (0%)
Slow Death (Death) Gold 9 (29%)
Shadowy Perfection (Darkness) Gold 7 (49%)
Perfect Luck (Omen) Gold 8 (28%)
Blade of Death (Doom) Gold 9 (50%)
Immortality (Blood) Gold 8 (19%)
Live Shadow (Darkness) Diamond 0 (0%)
Speed Die (Death) Gold 7 (19%)
Faster Die (Death) Gold 8 (26%)
Butterflies of Disease (Doom) Diamond 0 (0%)
Cancer (Blood) Gold 8 (36%)
Alzhimer’s (Blood) Gold 7 (28%)
Sleep of Death (Sin) Gold 8 (19%)
Rot Away (Omen) Gold 7 (29%)
Bleeding Death (Darkness) Gold 9 (29%)
Frosty Blood (Sin) Gold 8 (19%)
Judgemental Life (Omen) Gold 7 (27%)
Darkness Melt of Evil (Darkness) Gold 8 (29%)
Bad Person (Sin) Gold 8 (23%)
Good Fortune (Omen) Gold 9 (34%)
Insta-Death (Doom) Gold 9 (29%)
Soul Strength: Emerald 2
Template:
Rainbow Construct: Gold 9 (43%)
All Martial Arts Known: Gold 8 (92%)
Sword of Death: Gold 7 (53%)
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Tamed Golden Guardian of Death: Diamond 0 (0%)
Badge of the Anti-Monster Network Head: Gold 3 (49%)
Deathbringer Max: Gold 3 (79%)
Silver Consumption: Gold 37 (28%)
Summon Assistance: Gold 8 (29%)
Monster farm: Gold 9 (34%)
Spatial Construct: Gold 5 (87%)
Ring of Escape: Gold 7 (87%)
Berserking Lotus: Gold 6 (27%)
Dragon Pefigh: Diamond 0 (0%)
Class
Ninja-Affliction Skirmisher-Faster-Struggler
Titles:
Immortality of Category
Perfectly Elite
Mass Master
Undefeatable
Bane of Power
Progenitor (S)
Lord
Myth Originator
Outsider abilities:
Map
Party Interface
Masterful Party And Chat
Soul house and Levitation
Looting and Grabbing
Quest And Translation
Stats
Health and Defense (They are equal): 100850/100850
Mana:100215/100215
Exp: 59750/2456000
Human Quality:
Strength: 43600 Newton
Hearing: 1-50000 Decibels, 8-90000 HZ
Loudness: 3-40000 Decibels, 12-80020 HZ
VO2 Max: 18985 ML/KG/MIN
Max Speed: 51379 kilometers per hour
Lifespan: 12689 Years
Heat Tolerance: 52745 Degrees Celsius
Cold Tolerance: -34885 Degrees Celsius
Portal Range: 18120 Kilometers
Teleport Range: 190455 Kilometers
Weight: 112 Kilograms
Height: 2 Meters, 15 Centimeters
Inventory Max Weight: 3408560 Kilograms
Age: 21
Flexibility Number: 305
Muscle Pump Function: 405%
Number of Health Problems: 0
Required Sleep Hours: .25
Recommended Sleep Hours: 1:30 AM to 1:45 AM
Deaths: 2
Party: Bob, Aryav
Contacts (Nickname): Doom, Joe, Fesoul, Aryav, Bob, Ma, Papa, Dadi, Didi, Dada, Nani, Nana, Bhia, Bhai, Mausi, Mosa, Bade Papa, Bade Ma, Bhabi
Class Rank:
Lieutenant
Category: Gold 8 (78%)
Class Power(s)
Ambient Dark Color Melt
Speeding Afflictions
Shortened Afflictions
Empowered Fighter
Bank: 4 Jade, 67 Topaz, 4453 Sapphire 8239 Emerald, 7 Ruby, 313 Diamond, 574549 Gold, 6994930 Silver, 27998994 Bronze, 720026789 Copper, 22050021078999 Iron, 288384300 Rupees, $149989300
Carrying: 3018324 Kilograms
Soul Rank: Godly 25 (08%)
Soul Stones: Blood, Darkness, Sin, Omen, Death, and Doom
Power Stones Upon Master Click
IQ: 4330
Build
Swords (Sword of Death) (Blade of Death) (Sword of Eternal Durability)
Dagger/Knife: (Blade of Death)
Bow (Eternal Bow)
Crossbow (Cross of Doom)
Armor (Dragonscale Set)
House (Rainbow Construct)
Arrows (Eternal Arrow Category G3)
Shield (Shield of Death)
Wand: (Wand of the Reptiloid)
Cloak: (Cloak of Death)
Healer: (????-??????)
Set: (The Autarch)
External: Spatial Deviant Scales
Spear: Spear of the Wide Plains
Eldritch: Magitech Eldritch Singh
Bond Status: All Eligible
Moksha
Moksha Sapling of Harrowing
Natural Abilities
Rage of the Primordial
Reminiscence of the Primordial
Bloodline: The Primordial
Singhstan : Naya Venice (Earth Capital)
Talent (L5P1): At bottleneck levels, you automatically gain 50% of the category-number. The bottleneck will be 500% easier.
My stats had grown a ton. The Moksha was good. It seemed to increase my power by 25 per cent for each category I fought up while using it. It was an extremely good Moksha. Maybe once I got it to middle, I could fight six categories up.
Now, it was time to fight a peak emerald-category.
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