《Wendy》Wendy Twenty Three
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Its funny because today I woke up and everything was fine. I had this funny little feeling in my stomach that I couldn't quit place. It was neither good nor bad, just that feeling you get before something big happens. And I took a shower, trying to push the feeling away. I got out with damp hair and immediately noticed the chill I hadn't before.
I could have swore I locked the window last night but went to check anyone and my eyes latched onto something familiar. It was a bright red feather that looked as delicate as when I had first seen It years ago.
And even though, It had been long ago, I still remember how you used to wear it proudly on your head.
Oh pete, you came back to me.
Why didn't you stay?
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A dungeon core awakens for the first time. It knows nothing, it has nothing, but it can hear something. Voices, whispering, talking, and sharing. For now, they are distant. But it believes, if it proves itself, they may provide it with wisdom and direction. And so its slow but steady growth begins. Polls will come when the dungeon specifically wants to choose between a number of options, and believes it will receive an answer. However, it will "hear" any comments made on the most recent chapter, and these will shape its behaviour. It trusts you implicitely. This story is an exercise in stretching my creative muscles, so with each decision made, the options and opportunities open to the dungeon will change- some closing off forever. The dungeon will face threats periodically, and its fate in these encounters will be heavily influenced by your advice, though it will of course do its absolute best even without advice. It hardly wants to die. Heavily inspired by There Is No Epic Loot Here, Only Puns, though my approach to the concept is somewhat different from that work.
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Darkborn
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Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
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