《NICCOLÒ》Description
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Niccolò Romano.
His name is a threat.
Everyone that has ever crossed him has ended up dead.
He is a killer, a gangster - a monster.
When the Fiero empire begins to crumble, they turn to another family to save them; in a daring truce between the Fiero and the Romano families, Cee finds herself in a world of bullets and hitmen - a world she never wanted to be a part of.
She is held hostage, assaulted, attacked and abused, but despite everything, finds herself running towards the man who is intent on keeping her alive: Niccolò Romano.
And his enemies will do anything they can to hurt him.
an/ I'm just going to have a wee go at writing an actual book!
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- In Serial153 Chapters
The Deity of War
An underprivileged prodigy, a cruel, ruthless world, and an epic story of battle and conquest. A young man with an exceptional inheritance leaves the small, rural city from which he hails on a journey to find the girl of his dreams. He defeats countless prodigies, sweeps through all forces that dare to stand in his way, and progresses step by step toward the pinnacle of all the worlds! “I’m not targeting any gods in particular. All I’m trying to say is that all gods are trash in my eyes!”
8 1271 - In Serial8 Chapters
Legend of the Sixth Sage
The Five Elemental Sages are the most powerful humans who had ever lived. Reaching the absolute pinnacle of cultivation, each of the Sages embodied one of the Five Earthly Elements, and their teachings have guided cultivators for hundreds of years after their disappearance. When Nimrod Hunter, a mundane villager who'd only ever dreamed of becoming a Disciple of one of the paths of the Sages, ran away from a pack of wolves led by an essence enhanced Beast, he had no idea he'd be forced to find refuge in the long forgotten home of a Sage. One whose name had been struck from the legends, And who seemed to have no connection to the Five Element, and who had left tomes of lore the rest of the world had never even heard of. Cover image by Wyndagger
8 178 - In Serial8 Chapters
The Magic of Diesel
In a world where magic is part of everyday life, the dreaded Dungeons are an essential provider of valuable resources that make modern society possible. The people who brave the mysterious caverns and its abominable monsters are called Dungeon Runners, and Ian is one of them. Dungeons are dangerous places, but the Tower is the worst of the lot. Despite its lethality, the legendary Dungeon could make any Runner rich beyond their wildest dreams. But the mysterious Dungeon operates on a different set of rules. Unlike any other Dungeons on the planet, a Runner needs a Ticket to enter the ancient portals leading into the Tower. The Academy, an ancient and elusive college dedicated to nurturing elite Dungeon Runners, holds a monopoly on those Tickets. This unique position gives them plenty of power and influence. However, the Academy made a mistake when their greed led to the death of Ian’s sister. Now, he will stop at nothing to crush them and their precious Tower. Will Ian succeed in uncovering the mysteries surrounding the death of his sister? Or will he find himself caught in the schemes of the Academy’s leaders?
8 67 - In Serial23 Chapters
Ascension of the Outcast
"Helmet", a young noble whose life should have been smooth sailing ends up being the butt of a cruel joke by fate. Despite being the first born son of an illustrious mage family -- feared and revered in the Avdarth empire -- he finds himself totally and irremediably mana-less. Worst, he ends up disowned and shipped to a subsidiary family as a lab rat, for a perilous and life-threatening experiment. How will he survive in this cut-throat world where every living thing possesses mana? --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Seed art by me. https://postimg.cc/VScPThvW AI used : https://app.wombo.art/
8 106 - In Serial12 Chapters
Beyond the Bridge
There are many worlds, many multiverses, and you can move between them via the Federation's Bridge network - magical gateways to other worlds. The world dubbed "C'thon" by its inhabitants - or Gamma-Theta-Nu-649, if you ask the Federation's bureaucracy - was deserted when the Federation found it. The "civilized" races had all died out centuries prior, and the wilderness had grown downright feral in their absence. Now, the lonely Federation outpost of Bridgetown is under constant threat from the hungry wildlife, malicious fey, territorial goblins, and wandering undead that surround it. The town's distance from the Federation's centers of power means that it gets precious few of the resources that it needs to stay safe and afloat. Enter the Guild of Adventurers, a plucky and disparate crew who do the Federation's dirty work in exchange for coin. One team, the first of many, crosses the Bridge to C'thon looking for fame, fortune, and (if they're lucky) the answer to a newly-discovered Prophecy. They'll get much more than they bargained for, although first they need to avoid being eaten by the local wildlife. Updates weekly on Wednesday. Chapters will be as long as they need to be for them to work, which means they can vary. If anything drops below 2500 words, I'll post an extra chapter if I have one ready. [PS: This is not a litRPG, but I do borrow heavily from TTRPGs for inspiration, and the general setting and storyline is from a TTRPG campaign I'm running.] [PPS: This is my first attempt at writing long-form fiction. I'm not trying to make a great piece of literature or have a multi-novel overarching plot, but hopefully it'll still be a fun story - let me know what you think in the comments.] [PPPS: Cover image is from a free-download wallpaper by Tyler Edlin; I do not own it, and will take it down immediately if requested.]
8 136 - In Serial51 Chapters
The Living Weapons
Daniel Shanahan has decided that drinking away his memories is the best thing he can do. Wandering the streets by day, and hiding in his hole in the wall place at night, the only thing he worries about is getting enough money for his next drink. When a damsel in distress crosses his path, old fury and buried hate push him to take a human monster's ability and become one of the twelve living weapons.
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