《Feral (Book 1, the Feral Series)》Eighth Chapter
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One day, Adam B. Windsley was in this world, and then, he wasn't. Suddenly trasported into a strange world called Lutum, Adam finds himself in the body of a small, unassuming slug, and during the course of 600 years, he evolved beyond the scope of humans, becoming one of the Five Evil Gods, worshipped by his followers and treated as a God would. But he isn't happy. And after some time reaquainting himself with humans, he finds himself enjoying their company. But, in a sudden twist of events, he finds himself back in his own world. But he is still a giant tentacle-covered monstoristy. And where did these magical girls come from?... --------- In short, this is a story focusing on a somewhat edgy reincarnated-as-a-monster kind of guy who returned back to his world on the day of his transferral, only for strange, unusual things to happen. Monsters from his past world start popping up out of the blue, and ordinary people are suddenly learning of sorcery, becoming magical girls in the process. In terms of structure, it will mostly be about what happens to Adam after coming back, but at times, there will also be chapters focusing on Adam's life before his transferred, in chronological order. In other words, very typical isekai stuff. The chapters will be between 2000 and god-only-knows-how-many words and will be released every three days at 8 am, CST. I don't actually live in America so if chapter release is off by an hour or so, it's probably either because I messed up with the time, or because I was unable to finish a chapter on time-, The artwork on the cover belongs to yours truly, I drew it myself and I'm darn tootin' proud of it, and Omni is my dear co-writer who got me this far. Couldn't do it without him! With that said, I do hope you enjoy, as I did put way too much effort into it... Enjoy!
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I Became An Adventurer
Magic, Dimensions, Dragons. This world has all the fantasy it needs. This is the story of a man's road to becoming the strongest adventurer across several dimensions. A man who has lost and gained many things. Damion is his name and none shall forget his legacy
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A Robbery Of Goats
Paradise, the forever happily ever after, the reward for a life well lived, the AFTERLIFE. Brought to you by programmers, ruined by businessmen and lawyers.
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Luck And Chronomancy
Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
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@ito_michiaki IG. Be There. The truth will prevail........ Everything you need to know....Michiaki Ito and Raiden Ito are two inseparable siblings. They and their childhood friends Hikari, Akihito, and Miyuki can accomplish anything together and back each other up. However, something would put their friendship to the test. It all started when their school mysteriously gets closed due to a publicly announced fire breakout. The group instantly realizes that this is not true and while they try to figure out what is wrong, Ito's parents are called to the school and never come back. At that moment, the group decides to secretly enter the school to investigate. Will their findings bring anything to the table? Searching through the school, the group stumbles across a scrambled note and a mysterious crystal. The school is empty and they could not find anyone else. Returning from school, they meet Kyouko, a girl who experts in those kinds of strange disappearances. With the help of Kyouko, they learn that the crystal is a part of the 9 Rivals, which are 9 magically powered crystals each one having a unique effect. Kyouko decides to help the group resolve the mystery of the school's incident and rescue Ito's parents.
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A butcher, a village beauty, a coroner, and a wanderer walk into a tavern… In the world there are six elements. Five are seen and shattered. One is hidden and whole. It is said that the Kingdom of Ashmore holds that hidden element in its vast lands. In order to obtain it, a man plunged the Kingdom into chaos, starting many quests to end his reign. From a quiet village, four individuals took on the call to fill a quota. [Updates weekly. Every Friday.]
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