《Skyrim Guide》Perks
Advertisement
This is all Perks in One so get ready.
Alchemy Perks
Perk Level Description
Alchemist -- Potions and poisons you make are 20% stronger.
Physician 20 Potions you mix that restore Health, Magicka or Stamina are 25% more powerful.
Poisoner 30 Poisons you mix are 25% more effective.
Concentrated Poison 60 Poisons applied to weapons last for twice as many hits.
Green Thumb 70 Two ingredients are gathered from plants.
Benefactor 30 Potions you mix with beneficial effects have an additional 25% greater magnitude.
Experimenter 50 Eating an ingredient reveals first two effects.
Snakeblood 80 50% resistance to all poisons.
Purity 100 All negative effects are removed from created potions, and all positive effects are removed from created poisons.
Illusion Perks
Perk Level Description
Novice Illusion -- Cast Novice level Illusion spells for half magicka.
Illusion Dual Casting 20 Dual casting an Illusion spell overcharges the effects into an even more powerful version.
Apprentice Illusion 25 Cast Apprentice level Illusion spells for half magicka.
Adept Illusion 50 Cast Adept level Illusion spells for half magicka.
Expert Illusion 75 Cast Expert level Illusion spells for half magicka.
Master Illusion 100 Cast Master level Illusion spells for half magicka.
Hypnotic Gaze 30 Calm spells now work on higher level opponents. Cumulative with Kindred Mage and Animage.
Aspect of Terror 50 Fear spells work on higher level opponents. Cumulative with Kindred Mage and Animage.
Rage 70 Frenzy spells work on higher level opponents. Cumulative with Kindred Mage and Animage.
Master of the Mind 90 Illusion spells work on undead, daedra and automatons.
Animage 20 Illusion spells now work on higher level animals.
Kindred Mage 40 All Illusion spells work on higher level people.
Quiet Casting 50 All spells you cast from any school of magic are silent to others.
Destruction Perks
Perk Level Description
Novice Destruction -- Cast Novice level Destruction spells for half magicka.
Augmented Flames 30 Fire spells do 25% more damage.
Intense Flames 50 Fire damage causes targets to flee if their health is low.
Augmented Frost 30 Frost spells do 25% more damage.
Deep Freeze 60 Frost damage paralyzes targets if their health is low.
Augmented Shock 30 Shock spells do 25% more damage.
Advertisement
Disintegrate 70 Shock damage disintegrates target if their health is low.
Apprentice Destruction 25 Cast Apprentice level Destruction spells for half magicka.
Adept Destruction 50 Cast Adept level Destruction spells for half magicka.
Expert Destruction 75 Cast Expert level Destruction spells for half magicka.
Master Destruction 100 Cast Master level Destruction spells for half magicka.
Rune Master 40 Can place runes five times farther away.
Destruction Dual Casting 20 Dual casting a Destruction spell overcharges the effects into an even more powerful version.
Impact 40 Most Destruction spells will stagger an opponent when dual cast.
Alteration Perks
Perk Level Description
Novice Alteration -- Cast Novice level Alteration spells for half magicka.
Alteration Dual Casting 20 Dual casting an Alteration spell overcharges the effects into an even more powerful version.
Apprentice Alteration 25 Cast Apprentice level Alteration spells for half magicka.
Mage Armor 30 Protection spells like Stoneflesh are twice as strong if not wearing armor.
Adept Alteration 50 Cast Adept level Alteration spells for half magicka.
Stability 70 Alteration spells have greater duration.
Expert Alteration 75 Cast Expert level Alteration spells for half magicka.
Atronach 100 Absorb 30% of the magicka of any spells that hit you.
Master Alteration 100 Cast Master level Alteration spells for half magicka.
Magic Resistance 30 Blocks 10% of a spell's effects.
Conjuration Perks
Perk Level Description
Novice Conjuration -- Cast Novice level Conjuration spells for half magicka.
Summoner 30 Can summon atronachs or raise undead twice as far away.
Atromancy 40 Double duration for conjured atronachs.
Elemental Potency 80 Conjured atronachs are 50% more powerful.
Twin Souls 100 You can have two atronachs or reanimated zombies.
Conjuration Dual Casting 20 Dual casting a Conjuration spell overcharges the spell, allowing it to last longer.
Necromancy 40 Greater duration for reanimated undead.
Dark Souls 70 Reanimated undead have 100 points more health.
Mystic Binding 20 Bound weapons do more damage.
Soul Stealer 30 Bound weapons cast Soul Trap on targets.
Oblivion Binding 50 Bound weapons will banish summoned creatures and turn raised ones.
Apprentice Conjuration 25 Cast Apprentice level Conjuration spells for half magicka.
Adept Conjuration 50 Cast Adept level Conjuration spells for half magicka.
Expert Conjuration 75 Cast Expert level Conjuration spells for half magicka.
Master Conjuration 100 Cast Master level Conjuration spells for half magicka.
Advertisement
- In Serial22 Chapters
The Monster with no Magic
65 years ago, magic came to fruition. Now in a world wrought with the benefits that magic reaped, a young man who, whether through the curses of god, or through unfortunate circumstance, is born with no magical ability. A lackluster man, with the constitution of a monster who is more troubled by the fact that the convenience of magic is beyond him, rather than the actual fact that he cannot use magic. A man whose destiny is tied ever so delicately with the fate of the world....as if, this isn't that type of story. Read the adventures of a lazy young man who can't use magic in a world with magic. Original cover art by ãŸã‚€ã‚€ã‚‰. http://www.pixiv.net/member.php?id=798562 Currently on an indefinite hiatus. I have plans of maybe rewriting the story.
8 178 - In Serial8 Chapters
The Edgars
A serial killer is wreaking havoc in a small European village, and Charles Edgar believes his estranged brother to be the culprit. But little does he know that a much darker truth lies behind the bloodshed; one that will bring betrayal and destruction to the entire Edgar lineage. (This is a one-act play. A (beat) indicates a pause in the dialogue.) Also, please feel free to rip this story apart in the reviews (if you're so inclined). I really want to improve as a writer, so any criticisms are more than welcomed.
8 214 - In Serial74 Chapters
Art of Mortality
New Synopsis after chapter 56: Long long ago, there was a mortal who despised the gods and envied the immortals. Why do the mortals have to die when the gods wish them to? Why do worlds have to perish when the gods say so? Why do only immortals get to live forever, why not mortals like him? As his family, friends, and his loved one died, he lamented. He wailed, he cried. He cursed the immortals, blasphemed the gods, spat at the heavens. But he was just a mere mortal. His curses were pointless, his blasphemous words were useless, and his spits only returned back to fall on his face. At last, he thought, enough was enough, he would definitely do something about it. He decided that it was time for the multiverse to know what a mortal can do. He was the first mortal to cultivate. Eventually, after a long struggle, he killed the Immortals, enslaved the Gods, and shattered the heavens. He reshaped the multiverse and rewrote his fate. In the end, he reincarnated as he decided upon a grand scheme, a scheme to rule 'All and Always'. He came up with the concept of what is known today as 'Paragon'. And with this, all of reality, 'All and Always', was finally reforming, according to a Mortal's Wish. Synopsis (Old): In the vast and complex multiverse, what can a mortal accomplish? In the grand scheme of things, what can a mortal change? In truth, what is a mortal, and what is mortality? Being mortal is being ordinary, the same as being trash, or so says The World. "No, mortality is an art, and a true mortal is a grand artist. Being the root of all, a mortal can become anything.", says a young mortal boy. Meet Edward Alexander, a mortal boy walking the path against gods and immortals, fighting to the end to rewrite his destiny, and change the grand scheme of things. Can he really change the grand scheme of things? Or maybe he himself is the Grand Schemer? To know the answer, follow Edward Alexnder on his journey to demonstrate the Art of Mortality.*******
8 170 - In Serial33 Chapters
Rooms of the Desolate
Rooms of the Desolate is a collection of short stories designed to guide the reader through the many rooms and mysteries of the bleak and greyscale labyrinth of the Desolate. The first entry, "The Forever Tower" follows an unnamed wanderer climbing an endless, colourless tower; the only world they have ever known. As they slowly ascend alongside the masses, they consider the nature of their world and look to the corridors as temptation beckons. The second entry, "Production Line", follows an engineer in a boundless factory, who encounters a product that does not wish to bow to the overseers and makes them question their belief in the truth and duties they were made to believe. Content guidelines: Current entries do not include explicit profanity, but future entries may do so, hence the presence of that tag. Some entries do include gore and violence, though not currently to particularly extreme degrees. The Desolate is exactly that: a desolate world; as such, it is bleak, downtrodden, and may deal with mental struggles. Cover art credit: Adam Borkowski on Pexels.
8 139 - In Serial11 Chapters
One-Shots (Stranger Things Cast x Reader)
Since I did the Mileven and Fillie one-shots, I thought I'd do the cast (kids) with you guys, the reader. Enjoy!
8 205 - In Serial25 Chapters
Hero- DSMP X Reader Superhero/Supervillain AU
Everyone in the world recieves a gift. Some choose to use that for evil, some for good. Some don't even realise they have a gift.Too many used it for evil, and so the League of Heroes was formed to combat the villains.Some other illegal superheroes who weren't official superheroes also appeared. They were known as vigilantes.--Y/N is the child of Schlatt, who is president of L'Manburg. As a result, they are constantly under watch by heroes, and aren't allowed to do anything by themself. All they want is to prove themself as a hero.--Book 1/3 of the 'Saviour' Series.--Love Interests for This Book: Awesamdude, FoolishG, The_Eret
8 94

