《LITTLE FURY ( fairy tail. )》SEQUEL ➵ TEMPEST REBORN
Advertisement
➵
It all happened December 16 in the year X784...
➵
Advertisement
- In Serial40 Chapters
Supervolution: Awakening
A strange visitor to our solar system grants extremely rapid evolution for all humans and creatures on earth. Fantasy races and beasts now walk the streets alongside superpowered humans. Governments topple, chaos reigns and tyrants rise as the world struggles to deal with this strange new future. Amidst all of this, a former quadraplegic wakes up with the power to edit not just himself, but anything and everything around him... provided he can get ahold of the energy to do so. With former friends and new allies, Ryan Richards must do more than just brave the dawning of a new super-powered era of human history. He must survive. New chapter posted weekly on Mondays. Discord-only preview is released Sunday, available here: https://discord.gg/6yWs2bT.
8 261 - In Serial19 Chapters
Vegeta Reborn!
Vegeta after living many years becomes a god of destruction, but he gives it up to be with his wife in the afterlife, little does he know that this one act will bring him to a new realm where the powers he once wielded were nothing compared to the people in this new realm, Vegeta is reborn into the body of a baby named Fang Xiaolong and is a decsendant of the Great ape clan! What connections does the great ape clan and the saiyan race hold?
8 84 - In Serial21 Chapters
Luck And Chronomancy
Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
8 177 - In Serial9 Chapters
White Clover Guild
The world of Twinwirl, divided among four continents protected by the twin deities of Light and Shadow, is a world where humans and monsters live together. After the great war one thousand years ago, the Light Deity went into hiding and the balance of power is divided unevenly among gods seeking to retain relevance and power. Even in this modern world, people still rely on bravers--individuals who adventure to keep the world order--to protect towns and cities. One day, the Light Deity decided it was time to give up the life of a hermit and regain her power through gathering faith. How? By starting a guild for bravers!
8 111 - In Serial22 Chapters
Crystal Skies
In a post-apocalyptic world, a scrapper finds a relic of the past. But this one is different; this one might still be alive. Can she bring hope to the blasted lands of the Two Worlds? Part of the Demonsword Project (Fourth Age). A somewhat experimental story. Probably updating Saturdays.
8 92 - In Serial19 Chapters
Devil's Advocate
Devils. Devious, cunning, treacherous, and cruel beings, feared throughout the multiverse as signs of incoming tradegy. Highly intelligent and remorseless beings, they could be described in human society as psychopaths. So, what would happen if a human psychopath walked on the path of a devil? Follow Jason Mendalez, a cruel, cold-blooded killer with a penchant for suffering, as he makes his way through Hell itself.
8 201

