《KATANA ~ a MHA fanfic》A/N
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Hiii,
For any of you who might've missed, the first official unofficial chapter of the second book, the continuation of this is out! It's not necessarily important for the story, but it was a way for me to cope with loss and I hope you enjoy regardless! It's called resurrection. I'm hoping to post the first official chapter soon!!
Thank you for reading,
Stay cute
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- In Serial40 Chapters
I Wrote This: [An Author Reincarnated in his Own Webnovel]
Musnaf spends his days playing games and doing nothing. He has an acute case of being a loser. When a car hits him and he's dying, he accepts a notification asking him, if he wants to live. Why did he have his phone out while dying? Read to find out.
8 225 - In Serial24 Chapters
The Pirate and the Potioneer
When pirate captain Eli Valenz kidnaps Navy potioneer Ambrose Beake, the two men strike an accord: Ambrose will brew for the buccaneers until he’s earned enough money to open a potion shop on land. Dry, safe, impossible-to-drown-on land. But as their seaward journey leads them towards krakens, evil commodores, and worst of all, feelings, they both find they’re in for more than they bargained for.
8 104 - In Serial21 Chapters
Luck And Chronomancy
Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
8 177 - In Serial40 Chapters
Beyond The Needle
"Explosions are my specialty, I can and will be your doom,Now get down on your knees, baby, I'll make your world go boom."• • •Unconventional poems of a conformed man. I voice all my inner chaotic turmoils in rhyming words so they sound less pathetic. And also, I spice it up with dirty poetry, in good ol' me style, so I don't ruin the esthetics.
8 61 - In Serial15 Chapters
Myth/Real
A boy who was lost.Fate and fortune has given him a second chance to live in a world that is between [Myth] and [Reality]. A world that is [Virtual], yet it lives and breathes like the [Physical]. A miracle within a miracle. But there is no miracle without a price. There are forces moving unseen beneath the surface. When the lines blur, there will be no bystanders. A/N: Any references to fiction/games/literature belongs to their respective IP owners and not me. Any resemblance to real persona is purely coincidental.
8 147 - In Serial8 Chapters
Lighters // Adopted by Frank Iero
Kai's life seems to be getting slightly harder, until Frank Iero comes along, but its not all bands and great music from then.
8 62

