《Ar'Kendrithyst》A Grand Timeline of Events
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1437
Planar Wizard of Benevolence, Erick Flatt, arrives on Veird, accompanied by his daughter, Jane Flatt.
The Wizard invents [Call Lightning] then ushers in a new age of Particle Magic via talks in the Mage’s Guild of Spur, in the Crystal Forest. From there, he begins his grand ascension to the world stage. Though his accrual of power seems like that of a normal archmage who has found his Truth, he is, in reality, a Wizard, though the world will not know this fact for another year and a half.
The Wizard gains a deep hatred for the Shades due to various events involving the threatening of his daughter, and all the various true stories he has heard over the years. He still has trouble killing monsters.
The Wizard briefly attends Oceanside, becoming a friend of the Headmaster.
The Wizard invents many different spells, from [Luminous Beam] to [Control Weather], and learns of the Remake Quests, which truly begins his rise to personal power, through gaining a deeper understanding of magic.
Candlepoint arises out of the Crystal Forest, near the Wall of the Wasteland Kingdoms, bringing even more new magic into the world.
The Wizard takes control of Candlepoint from Shade Bulgan.
The Wizard, with the help of Atunir, Sininindi, Rozeta, and Melemizargo, creates Yggdrasil, the World Tree.
Last Shadow’s Feast begins and ends, changing Veird forever.
1438
The Wizard attempts a vacation in order to walk The Worldly Path.
The creation of a method of reversing antirhine poisoning, and the unstable city state climate of Nelboor and the Songli Highlands, results in the Chelation War. The accepted death total is 4,250,000. Some sources claim this number is much higher, or much lower. Over the next few years, another 550,000 people will die in the Highlands and across Nelboor due to failures of population support systems. Historians also claim this number is much higher, and much lower.
The Wizard moves on to the grasslands north of the Highlands, and interacts with the Grass Travelers. This time is crucial to understand, for it forms the basis of how the Wizard will interact with the rest of the world from then on. Everything from how House Benevolence operates, to the politics installed in the Sovereign Cities, to the Greater Candlepoint Area, started here, in the grasslands of Nelboor. (Some historians claim that House Benevolence truly started on the Wizard’s homeworld of Earth.)
Stepping on a malformed teleport pad takes the Wizard to the Core, where he learns for the first irrefutable time that he is a Wizard. He invents [Renew] during this time.
The Wizard meets Geode Stratagold and gains the approval of the wrought, though how much Stratagold knows about the Wizard being a Wizard is up for debate. The Wizard himself has said that Stratagold did not know about his true Status until later, when he announced himself to the world.
The Wizard is fairy-napped to Ar’Cosmos.
The creation of Elemental Benevolence precedes the formation of [Gate] by a matter of days.
The Wizard installs himself at Candlepoint and announces himself as a Wizard, while also creating [Reincarnation] and establishing House Benevolence. The first Gates are established, bringing a Gate Network back to Veird.
The Dragon Exodus is forced upon the greater world by a confluence of The Fairy and Rozeta, in an effort to make Veird less dangerous. Soon after, the Wizard voluntarily becomes draconic, enabling him to Paradox dragons away from the Dragon Curse, massively increasing the power of House Benevolence.
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The Gate Network expands greatly around each planting of Yggdrasil. Currently, Yggdrasils exist in Candlepoint, Treehome of the Forest of Glaquin, Stratagold, Holorulo of Songli, and inside Benevolence Itself.
The Sovereign Cities declare war on The Wizard, and are remade in response.
The Wizard hosts Shadow’s Feast. The Teleport Exodus begins, and finishes within the first week of the new year. The Dungeon Exodus has only just begun.
1439
The Gate Expansion Era begins, with House Benevolence massively increasing its power from a single location, to countless locations the world over, each of them working to support a great expansion of the Gate Network.
Within the first month of the new year, The Wizard suffers his first of many assassination attempts of the year. None of them succeed. All true collateral damage done in those attempts is reversed by The Archlich of Necromancy Itself; the consort of The Wizard.
The [True Resurrection] debate reaches new heights, thanks to the [True Resurrection]s inside of dungeons, and to The Wizard’s consort, The Archlich, teaching The Wizard [True Resurrection].
The first effects of the Dungeon Exodus are noticed, as the prevalence of monsters is greatly reduced the world over. This has a temporary magnification on the price of magical items. This effect will not lessen until years later.
House Benevolence opens its Grand Dungeon to the public. It is run by The Archlich, and is similar in scope to the famed Armory of Ar’Kendrithyst. Other dungeons are found and formed into avenues of power for the greater public, and for many private industries and groups.
[Renew] comes out in the Open Script. This has major worldwide effects. Generally, the defensive natures of locations become much, much stronger, and for the first time in the history of Veird, the defense/offense dynamic swings heavily toward defense.
Another Yggdrasil is planted on Nergal, followed by another planting on Quintlan. There are 7 Yggdrasil currently existent on Veird at this moment.
The Dungeon Guild is formed. Backed up by House Benevolence and many other major powers of the world, the Dungeon Guild rapidly becomes the authority on dungeon safety and protocol. They begin to eradicate dangerous dungeons, and standardize public dungeons.
By the end of the year, 20% of the major traveling infrastructure lost by the Teleport Exodus is restored by House Benevolence, and the greater portion of the Wayfarer’s Guild is subsumed by House Benevolence. Final holdouts of the Wayfarer’s Guild will eventually be bought out by House Benevolence in the following years.
Shadow’s Feast is a non event. The world cheers.
1440 - 1445
The Reestablishment Era.
Six years of mostly peaceful expansion begins.
House Benevolence, Candlepoint, and their new world order, come into true power, with Erick Flatt as the single most powerful person on Veird. He is the Apparent King with his crown of black horns, who ends conflicts with single declarations. Numerous attempts are made on his life, with many claiming The Wizard is Melemizargo in human guise, but each assassination ends in the ‘assassin’ getting [Reincarnation]ed and [Blessing of Empathy]ed, which causes many to speculate that the assassination attempts are really attempts to cut ahead in the [Reincarnation] line.
Melemizargo publicly declares that the Wizard and he are not the same person. This causes a sudden rise in assassination attempts, and this time they are real.
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[Lesser Reincarnation], now known as [Reset Status], becomes usable by Registrars, allowing for anyone to reset their Status to 0.
[Reincarnation] becomes something that is winnable via scholarships, or great advancements in magic, or by proving oneself as beneficial to the world in some way. The assassinations stop, but it is debatable if this is due to this newly approved avenue of getting [Reincarnation]. Perhaps The Wizard has simply decided to stop letting people make attempts on his life.
The Crystal Forest is transformed into an actual forest. All remaining crystal mimics and crystal agave only exist inside of the thousand-kilometer Greater Kendrithyst Wild Dungeon area.
The Wayfarer’s Guild is finally and completely bought out by House Benevolence. Many of the previous trade routes that existed on the Surface are replaced by the Gate Network. There will always be problems, considering the change from complete ease of use of [Teleport], to the new necessity of actually traveling from location to location, but many of the initial problems of the Teleport Exodus are solved.
Many scholars claim that the Teleport Exodus solved more problems than it created, for the removal of [Teleport] made war a lot harder to do, logistically. Equally important to stability was the Dungeon Exodus, and to a much lesser extent, the Dragon Exodus. All of these events came together, creating the first real True Peace on Veird, since ever. This leads to a massive increase in births, and in the expansion of civilization. There is some debate on the name of this new, unprecedented generation, but ‘bloomers’ becomes generally approved.
Through a council of Geodes, House Benevolence, Oceanside and the Arcanaeum Consortium, The Life Binder, and many others, the [True Resurrection] debate officially fails to reach an acceptable, international conclusion. Many believe the debate will never be settled.
The act of Benevolent Killing has reached an international conclusion. The murder of a person who is found to contain Benevolent markings is unlawful, and anyone found to contain a marker is to be thoroughly investigated before actions are taken. Any Benevolent Dragon deciding to act on their own will have their actions personally taken into deep consideration by The Apparent King.
1446
The Wizard of Anarchy, known simply as Holo, ascends to power in Death Throne, rapidly creating The Stairway to the Edge. He is swiftly eliminated by the combined efforts of House Benevolence, Oceanside, Ar’Cosmos, and several other organizations. Melemizargo issues a formal apology, as the Wizard of Anarchy was a former cultist of his.
The Blue Wizard appears two months after the death of the Anarchy Wizard, beyond the walls of Oceanside. She throws her considerable power against that whole island. The Node Network surrounding Oceanside easily repels the Blue Wizard for long enough for other major forces to come into play, but then the Blue Wizard does something. The exact nature of this ‘something’ is unknown. The fight is suddenly over without explanation. No one is quite sure what the Blue Wizard did, or who undid the Blue Wizard’s power, but everyone agrees something happened to the oceans in those moments.
1447
The Life Binder, Messalina, and the Wizard of Chaos, known sometimes as Destiny, bring to an end a partially-hidden campaign of unification in Nergal. Over the last four years, many different hidden towns, villages, minor city states, and minor nations in the deep jungle of Nergal, finalize their incorporation into the Freelands, and the practice of slavery is agreed to be outlawed. Slavery will never truly be abolished due to the nature of demonic contracts and the incani afterlife, but here in the Freelands, slavery is mitigated to the same level practiced in the Wasteland Kingdoms. The Freelands receive immediate support from House Benevolence’s Gate Network, now that they can agree and adhere to Standard International Law, though it is suspected that House Benevolence has been providing the Freelands with Gate Network access for many years prior to this.
House Benevolence has many, many hidden Networks all across the many non-compliant parts of the world.
1448
Thanks to House Benevolence’s efforts, the first true overtures of peace are brokered between The Greensoil Republic and the Wasteland Kingdoms, marking a historic non-violent point of the Quiet War and maybe even the Forever War. A direct Gate Network expansion is created between the two nations, to allow for the easier transportation of goods between the Republic and the Kingdoms.
Seven months later, ten simultaneous dungeon breaks occur inside Greensoil’s borders, and the Republic blames the Kingdoms. There is almost a war, but the Apparent King steps in and stops the war before it truly begins, showcasing a vast increase in personal power which includes spells such as [Time Stop]. The expanded Gate Network which lay between the two Quietly warring lands is removed, forcing the Republic and the Kingdoms to go through Candlepoint if they wish to trade again. An uneasy Quiet War tension settles into Candlepoint.
1449
The Gate Network begins to truly expand into the Underworld.
It is theorized that two more Yggdrasils were planted in the depths sometime in the last two years, but their locations are unknown and so is the timetable. There are likely 9 Yggdrasil now on Veird. The locations of 7 are known. Candlepoint, Holorulo, Stratagold, Inside Benevolence Itself, and at Treehome. Two Yggdrasil also reside at New Towry, at the western end of Archipelago Nergal, near the Freelands, and at the outlet of the Ar’Civ river delta, in Quintlan, near the Fractured Citadels.
Early 1450
Everbless, Yggdrasil’s twin, becomes publicly cognizant at the Grand Blue Church of Sininindi, at Storm’s Edge.
Late 1450
Three major events happen within days of each other:
Kiri Flamecrash, the apprentice of the Wizard, completes her Worldly Path, becoming the second person on Veird to do so. She becomes the Gatemaster of House Benevolence’s Gate Network.
Erick Flatt, The Wizard of Benevolence, goes missing. Quilatalap, the Archlich of Necromancy, also goes missing.
The Wizard’s first and only known repro, Ezekiel, is discovered the same day that Kiri Flamecrash ascends to Gatemaster, when Ezekiel attempts to leave House Benevolence’s master dungeon without having been on the list of entrants. Ezekiel rapidly declares that he will provide assistance to House Benevolence when called upon. Ezekiel then utterly vanishes into the labyrinthine, world-wide systems of power and places that House Benevolence commands.
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The Laptop Hero (Portal/Isekai LitRPG)
[participant in the Royal Road Writathon challenge] - April 2022 Silas got summoned to another world—by a group of kids attending magic school who seemed rather unhappy with the results of their ritual. After a brief glimpse of his summoners Silas woke in the town dump. Unable to speak the local language, a misunderstanding escalated and before long Silas wound up in a jail cell, the locals having confiscated all his worldly possessions aside from his laptop, which had formed some strange bond with him. Now he can summon his laptop at will, and he can view his Status, level up, and gain powerful skills and magic as if he were some character in a video game, which is great and everything, but all Silas really wants to do is sit in a dark room and play games on his laptop. Only, life isn't a game, and Silas needs to get his act together because everyone else is playing for keeps. Or does he? Maybe for Silas life is just one big game now, with everyone else stuck playing by his rules. Assorted Disclaimers, in no particular order: I am only posting this on RoyalRoad.com, so if you find my story elsewhere it was not posted by me. Please do let me know! While I do consider this a progression fantasy, and have tagged it as such, Silas's Status improvements will not necessarily proceed in a linear fashion. His RPG stats will have ups and downs, exploits and nerfs, periods of growth and stagnation. Such is the life of a gamer, to be held under the thumb of the all powerful devs, or in this case a certain goddess devoted to the idea of Balance. SIlas himself should learn and grow, improving and progressing in areas where he struggles, or rather, to show such is my goal. The story is told from multiple points of view. While other PoVs will come and go, Silas shall remain the only lead character. The world Silas finds himself on is not a nice place. Expect him to encounter gore and traumatizing content and bad people who do bad things for selfish (or possibly noble) reasons from time to time. Some characters will use profanity, however due to cultural differences the curse words used will differ from those used in our corner of reality, so I'm not including the profanity content warning. Silas himself isn't one for foul language. No explicit sexual content here. This novel is intended for mature readers, however, and will include mature topics, including, but not limited to, sex, violence, death, and taxes. No harem. Might be an eventual romantic interest, possibly even some competitive jealousy, yet as his story begins Silas is too overwhelmed with other concerns to consider long term plans. Musophobics might want to steer clear of this story. Same goes for turophobics. You have been warned. Keep in mind, however, if my other disclaimers didn't make this clear, I only have the faintest of outlines at the moment. This story will take me where it will. My goal with this story is to write it to the end, something of a long-term writing exercise, with the hope others might take an interest in my work and encourage me to keep at it. I've started a number of works before, even finished a few, but this is the first time I've shared any work in a public forum. My temporary cover was made by me, in GIMP using public domain images. If you can do better I'll happily accept your submission and give credit for your work here!
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‘Great, no… splendid. It was for naught.’ ‘Naught? Depends. If your desire is to send an army of killers our family’s way, yes indeed. If it’s plain survival you seek, then no.’ ‘They don’t coexist?’ ‘What… don’t tell me you’re still all groggy from the fall. Perhaps in novels, but real life is much tougher–––many more times a drag than anyone can possibly imagine. If dusty history is not a reliable teacher for you, then the pandemic surely took that place. At least that one has the advantage you needn’t be literate to savvy how reality always trumps imagination.’ ‘Whatever you say, whatever you say. So… what now?’ ‘Now? Isn’t it obvious? Now we shall survive. And live a good life.’ ‘Ohh… pretty much everything here has something against this little weird wish of ours. Might you consider?’ ‘Then pretty much everything here is a goner.’ ‘Hm, I don’t like the sound of that. Too much trouble, you see. I’d prefer laying low somewhere safe.’ ‘…nobody told you it’s mutually exclusive, no–––or did you forget about that too?’ ‘Fine, then I wish my future enemies all the best.’ ‘They are undeserving of your pity.’ ‘Of course not. That unlucky bunch won’t ever comprehend the reason behind their demise. Just let me smoke in peace and offer my condolence in advance.’ ‘Idem, let me study alchemy, unobstructed by all, if possible. This also includes you. By the way, are you sure you smoke to offer condolences? It seems like an excuse to me.’ ‘I-it is none. Plain truth, you see?’ ‘Seriously, why did I even ask...?’
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When Kyra's mother dies after giving birth to her little brother Ihaka, she is left with the choice of staying with her abusive father, or going where she knows he won't follow. Another world entirely. With Ihaka in her arms and nothing but a survival pack on her back, Kyra steps through the newly invented portals to a strange land. Never once looking back. ~~~~ This Novel was written entirely by me. All rights are reserved.
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It's the not-too-distant future and Earth is no more; the planet was accidentally blown up by explosives expert Cole Rapp after being deemed no longer habitable. Humanity (or at least what remains of it) has relocated to nearby newly terraformed Mars to try to start anew.Other than the recent immigrants, no signs of terrestrial life have been found on the fourth rock from the sun. But recent strange sightings and unexplainable fires seem to suggest that Earthlings are not alone. Could it be Martians, mysterious and hostile? Or is it something far more dangerous? (Cover Art Credit: gej302)
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a world where there are cultivator, sorcerer and Knight. a boy that could literally punch a tree down is added to it. what will happen? kinda SI, because the protagonist got some of his trait from me. going to be slice of life, with not really a major plot.
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