《Ancient Bones: The Changed Ones book 1 (Post-Post Apocalypse LitRPG)》Appendix: Skills in book 2 (updated regularly)
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The System is essentially a stat-based skill system. You can purchase skills associated with each stat, by simply spending skill points (obtained by levels), at a cost of 1 point per skill in the stat (so, 1 for the first skill, 2pt for the second, 3 for a third, and so on).
Each skill has requirements (stats, levels, pre-existing pools), and its effective "(Eff)" level is equal to your level, plus a multiplier to the stat based on specialization. So, if you're 16 Strength, level 3, and you have a 2× skill, then your effective level is 35 (16×2 + 3). The skill's effective level adds to one resource pool: mana or stamina. Each skill has both a passive, permanently-on, effect and an active or triggered effect that requires the expenditure of points from the resource pool.
Skills do not improve through use. Instead, uses of any skill lead to XP being applied to both the associated stat and the general pool, up to a maximum equal to the skill level. Once enough experience has been accumulated in a stat, the stat automatically increases, leading to improvement on every purchased skill for that stat.
Experience earned in the general pool can be spent to improve either the level (which provides a skill point) or any of the six stats, separately. The XP required to improve any of those seven values scales according to a simple Fibonacci sequence (1000-2000-3000-5000-8000-13000-21000-etc).
Strength Skills
Domain of the Skies (tier 18)
Requires: Authority 21/Strength 19/Level 9
Effective: N × Strength + Level (adds mana)
Passive: You weight (Eff)% less for your own actions
Active: Ranged projectiles have (Eff vs PER)×3% chance of missing.
Active cost: 1 mana per (Eff) seconds
Metal Shaper
AUT 17/STR 16/Lvl 5
N=2
Duelist
AGI 17/ STR 16/EMP 16/Lvl 4
N=1
Shaper
AUT 16/Lvl 1
N=1
Blazing Orb (tier 13)
Requires: Authority 20/Strength 16/Level 7
Effective: N × Strength + Level (adds mana)
Passive: (Eff)% better sight
Active: Create a (level) inch diameter floating orb of flames up to (Eff) feet away. The orb remains locked in place until released.
Active cost: 1 mana per (Eff) seconds
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Metal Shaper
AUT 17/STR 16/Lvl 5
N=1
Shaper
AUT 16/Lvl 1
N=1
Metal Skin* (tier 9)
Requires: Authority 17/Strength 16/Lvl 6
Effective: N × Strength + Level (adds mana)
Passive: Adds (Eff) stamina
Active: Alter your skin into a metallic form, protecting against piercing or slashing attacks by (Eff×3-skill or stat)%
Active cost: 1 mana per (Eff) seconds
Metal Shaper
AUT 17/STR 16/Lvl 5
N=2
Duelist
AGI 17/STR 16/EMP 16/Lvl 4
N=1
Guardian
STR 16/PER 16/Lvl 2
N=1
Shaper
AUT 16/Lvl 1
N=1
Jagged Stone (tier 9)
Requires: Authority 17/Strength 16/Agility 16/Level 5
Effective: N × Strength + Level (adds mana)
Passive: Adds (Eff) stamina
Active: Create temporary (Eff/3)-inch spikes of stone from your hands.
Active cost: 1 mana per (Eff) seconds per hand
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Kinetics (tier 7)
Requires: Strength 16/Lvl 6
Effective: N × Strength + Level (adds stamina)
Passive: Enhance your effective Strength by (Eff/10) for skill checks
Triggered: Adds (Eff)% speed to anything you throw.
Trigger cost: 1 stamina
Ranger
PER 17/AGI 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Sentinel
PER 16/Lvl 1
N=1
Vigilante
PER 17/DEX 16/Lvl 5
N=1
Interrupt (tier 7)
Requires: Stamina 30/Strength 17/ Level 4
Effective: N × Strength + Level (adds stamina)
Passive: Enhance your effective Strength by (Eff/10) for skill checks
Action: Stops any ongoing effect on hit for (Level) seconds.
Action cost: 1 stamina per ongoing effect
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Duelist
STR 16/AGI 17/EMP 16/Lvl 4
N=2
Keeper
STR 17/PER 17/Lvl 6
N=2
Guardian
STR 16/PER 16
N=1
Agility Skills
Cincer Circle (tier 17)
Requires: Authority 20/Agility 17/Dexterity 17/Level 8
Effective: N × Agility + Level (adds mana)
Passive: You no longer need to sweat
Action: Create an (Eff) feet diameter circle of burning ash at maximum heat, (Eff) inch large. The circle remains in place.
Active cost: 1 mana per (Eff) second
Earth Shaper
AUT 17/DEX 16/Lvl 5
N=2
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Sentinel
PER 16/Lvl 1
N=1
Shaper
AUT 16/Lvl 1
N=1
Entangle (tier 8)
Requires: Authority 17/Agility 16/Perception 16/Level 4
Effective: N × Agility + Level (adds mana)
Passive: Enhance your effective Agility by (Eff/10) for skill checks
Active: Create a (Eff) yard radius circle where vegetation reduces movement by (Eff)%. Any vegetation touched by a moving dies at the end of the effect.
Active cost: 1 mana per (Eff) seconds.
Wood Shaper
AUT 17/PER 16/Lvl 5
N=2
Earth Shaper
AUT 16/AGI 16/Lvl 5
N=1
Shaper
AUT 16/Lvl 1
N=1
(yes, "a moving")
Flash Run (tier 6)
Requires: Stamina 30/Agility 20
Effective: N × Agility + Level (adds stamina)
Passive: You tire (Eff)% slower.
Active: Increase your running speed by (Eff×5)%
Active cost: 1 stamina per (Eff) second
Explorer
AGI 16/Lvl 1
N=2
Sentinel
PER 16/Lvl 1
N=2
Steady Shot (tier 6)
Requires: Agility 16/Perception 16/Level 4
Effective: N × Agility + Level (adds stamina)
Passive: You tire (Eff)% slower.
Active: Your aim is (Eff)% more accurate.
Active cost: 1 stamina per (Eff) second
Ranger
PER 17/AGI 16/Lvl 5
N=3
Sentinel
PER 16/Lvl 1
N=2
Vigilante
PER 17/DEX 16/Lvl 5
N=2
Explorer
AGI 16/Lvl 1
N=1
Steadfast Explorer
AGI 17/STR 16/Lvl 5
N=1
Fast Draw (tier 5)
Requires: Agility 16/Dexterity 16/Level 3
Effective: N × Agility + Level (adds stamina)
Passive: Your grip on a weapon under (Eff) pounds is unshakable
Action: Move a weapon in position (Eff)% faster.
Active cost: 1 stamina per (Eff) ounce.
Blade Whirler
AGI 17/STR 16/Lvl 5
N=2
Vigilante
PER 17/DEX 16/Lvl 5
N=2
Sentinel
PER 16/Lvl 1
N=1
Earthbind* (tier 5)
Requires: Authority 17/Agility 16/Level 3
Effective: N × Agility + Level (adds mana)
Passive: Enhance your effective Strength by (Eff/10) for skill checks
Active: Reduce the movement speed of a target by (6×Eff - 2×STR)%.
Active cost: 1 mana per (Eff) seconds.
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Armored* (tier 4)
Requires: Strength 16/Agility 16/Level 3
Effective: N × Agility + Level (adds stamina)
Passive: Enhance your effective Strength by (Eff/10) for skill checks
Active: Your clothing or armor is (Eff×5)% better at resisting or deflecting attacks
Active cost: 1 stamina per (Eff) sec.
Keeper
STR 17/PER 17/Lvl 6
N=3
Guardian
STR 16/PER 16/Lvl 2
N=2
Mirror (tier 4)
Requires: Authority 18/Agility 16
Effective: N × Agility + Level (adds mana)
Passive: Enhance your effective Perception by (Eff/10) for skill checks
Active: Causes any flat surface up to (Eff) square inches to act as a perfect mirror, reflecting up to (Eff×3)% further away than you can see.
Active cost: 1 mana per (Eff) seconds
Metal Shaper
AUT 17/STR 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Dexterity Skills
Ember Chains* (tier 13)
Requires: Authority 19/Dexterity 18/Level 6
Effective: N × Dexterity + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Create a (Eff/5) feet chain of temporary metal, heated to max temperature
Active cost: 1 mana per (Eff) sec
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Metal Shaper
AUT 17/STR 16/Lvl 5
N=2
Shaper
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AUT 16/Lvl 1
N=1
Popping Rocks (tier 10)
Requires: Authority 18/Dexterity 16/Level 6
Effective: N × Dexterity + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Action: Heat by (Eff×10)°F per second the interior of a stone of up to (Eff) cubic inches at up to (Eff) feet away, until the stone explodes or breaks up.
Active cost: 1 mana per second
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=1
Shaper
AUT 16/Lvl 1
N=1
Fireball* (tier 8)
Requires: Authority 17/Dexterity 17/Level 5
Effective: N × Dexterity + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Launch a ball of (Eff) cubic inches of plasma up to (3×Eff) feet
Active cost: 1 mana per (Eff) feet
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Flaming Blade* (tier 6)
Requires: Dexterity 16/Authority 16/Level 4
Effective: N × Dexterity + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Create a flame of max temperature surrounding a bladed weapon. The weapon remains immune to melting or burning while covered.
Active cost: 1 mana per (Eff) seconds
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Blade Whirler
AGI 17/STR 16/Lvl 5
N=1
Shaper
AUT 16/Lvl 1
N=1
Piercing (tier 5)
Requires: Perception 16/Dexterity 16/Level 3
Effective: N × Dexterity + Level (adds stamina)
Passive: Your skin is (Eff)% more resilient
Triggered: Piercing attacks and weapons penetrate (Eff)% further, except if blocked
Active cost: 1 stamina per attack
Ranger
PER 17/AGI 16/Lvl 5
N=2
Vigilante
PER 17/DEX 16/Lvl 5
N=2
Discreet
DEX 16/Lvl 1
N=1
Sentinel
PER 16/Lvl 1
N=1
First Aid* (tier 4)
Requires: Empathy 17/Dexterity 16/Level 2
Effective: N × Dexterity + Level (adds mana)
Passive: Your wounds clot (Eff×5)% faster
Active: Neutralize bone or flesh trauma, up to (Eff) pounds, provided it occurred less than (Eff) seconds ago.
Active cost: 1 mana per (Eff) pounds of body mass stabilized
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=2
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=1
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Authority Skills
Fascination (tier 17)
Requires: Authority 20/Empathy 20/Level 8
Effective: N × Authority + Level (adds mana)
Passive: Enhance your effective Perception by (Eff/8) for skill checks
Active: Target pays attention only to you (Eff vs PER)% of the time.
Active cost: 1 mana per (Eff) seconds
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=3
Fixer
EMP 16/Lvl 1
N=2
Duelist
AGI 17/ STR 16/EMP 16/Lvl 4
N=1
Mana Shaper
AUT 16/Lvl 1
N=1
Grapple (tier 15)
Requires: Strength 20/Authority 17/Level 8
Effective: N × Authority + Level (adds stamina)
Passive: You are (Eff)% more stable against any perturbation.
Active: Your upper body is (Eff×5)% stronger.
Active cost: 1 stamina per (Eff) seconds.
Specialist Battler
STR 17/EMP 16/Lvl 5
N=3
Battler
STR 16/Lvl 1
N=2
Keeper
STR 17/PER 17/Lvl 6
N=2
Guardian
STR 16/Lvl 1
N=1
Mana Lock (tier 14)
Requires: Authority 20/Empathy 18/Level 7
Effective: N × Authority + Level (adds mana)
Passive: Increase your regeneration by (Eff/10) mana per hour
Active: Shave your opponent’s mana reserve by (Eff vs AUT)%. Removed mana is recovered only when the effect expires.
Active cost: 1 mana per (Eff) seconds.
Mana Shaper
AUT 19/Lvl 6
N=3
Shaper
AUT 16/Lvl 1
N=2
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=2
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=1
Duelist
AGI 17/STR 16/EMP 16/Lvl 4
N=1
Fixer
EMP 16/Lvl 1
N=1
Distract (tier 14)
Requires: Strength 19/Authority 19/Level 6
Effective: N × Authority + Level (adds mana)
Passive: Enhance your effective Authority by (Eff/10) for skill checks
Action: Interrupts the stream of thought of any target in a 90° cone, up to (Eff) feet.
Action cost: 1 mana per highest level
Duelist
AGI 17/ STR 16/EMP 16/Lvl 4
N=1
Guardian
STR 16/PER 16
N=1
Keeper
STR 17/PER 17/Lvl 6
N=1
Telepathy* (tier 12)
Requires: Authority 19/Empathy 18/Level 5
Effective: N × Authority + Level (adds mana)
Passive: Increase your regeneration by (Eff/10) mana per hour
Active: Share your silent inner voice to anyone you’ve met and remember accurately during the last (Eff) hours, if they are within (Eff) miles.
Active cost: 1 mana per (Eff) words
Mana Shaper
AUT 19/Lvl 6
N=3
Shaper
AUT 16/Lvl 1
N=2
Warden
PER 17/STR 16/Lvl 5
N=2
Sentinel
PER 16/Lvl 1
N=1
Call Lighting* (tier 11)
Requires: Authority 18/Strength 17/Level 6
Effective: N × Authority + Level (adds mana)
Passive: Increase your regeneration by (Eff/10) mana per hour
Active: Creates a lightning conduit reaching to a point up to (Eff×10) feet away. Requires any form of cloud above
Active cost: 1 mana per (Eff×10) vertical feet
Metal Shaper
AUT 17/STR 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Mana Shaper
AUT 19/Lvl 6
N=1
Fusion* (tier 8)
Requires: Authority 17/Strength 16/Dexterity 16/Level 4
Effective: N × Authority + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Cause one ounce of metal within (Eff) inches to melt every (Melt/Eff) second.
Active cost: 1 mana per (Eff) seconds
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=3
Maker
STR 16/DEX 16/Lvl 4
N=3
Shaper
AUT 16/Lvl 1
N=2
Mana Shaper
AUT 19/Lvl 6
N=1
Disarm* (tier 8)
Requires: Strength 16/Authority 16/Perception 16/Level 5
Effective: N × Authority + Level (adds stamina)
Passive: Your grip on a weapon under (Eff) pounds is unshakable
Action: Forces target to drop a weapon of (Eff vs STR)/2 pounds.
Action cost: 1 stamina per level of target
Duelist
STR 16/AGI 17/EMP 16/Lvl 4
N=2
Keeper
STR 17/PER 17/Lvl 6
N=2
Guardian
STR 16/PER 16/Lvl 2
N=1
Burning Ground* (tier 7)
Requires: Authority 17/Dexterity 16/Level 4
Effective: N × Authority + Level (adds mana)
Passive: Grant bodily immunity to fire, up to (300 + 10×Eff) °F
Active: Fire of maximum allowable temperature erupts from the ground, covering a radius of (Eff) inches
Active cost: 1 mana per (Eff) seconds
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Falter* (tier 6)
Requires: Authority 16/Empathy 17/Level 3
Effective: N × Authority + Level (adds mana)
Passive: Your lung capacity is (Eff/3)% larger.
Active: Cause (Eff/5) ounces of metal to partially rust every second.
Active cost: 1 mana per (Eff) seconds
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=3
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=2
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=2
Fast Fixer
EMP 17/STR 16/Lvl 5
N=2
Fixer
EMP 16/Lvl 1
N=2
Mana Shaper
AUT 19/Lvl 6
N=2
Duelist
AGI 17/STR 16/EMP 16/Lvl 4
N=1
Shaper
AUT 16/Lvl 1
N=1
Rust* (tier 6)
Requires: Strength 16/Authority 16/Level 4
Effective: N × Authority + Level (adds mana)
Passive: Your lung capacity is (Eff/3)% larger.
Active: Cause (Eff/5) ounces of metal to partially rust every second.
Active cost: 1 mana per (Eff) seconds
Metal Shaper
AUT 17/STR 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Mana Shaper
AUT 19/Lvl 6
N=1
Tremor* (tier 5)
Requires: Authority 17/Agility 16/Level 2
Effective: N × Authority + Level (adds mana)
Passive: You are (Eff×5)% more stable against any perturbation
Action: Cause an earthquake-effect of intensity 6+(Eff/25) in a (Eff) yard radius.
Action cost: (AGI) mana.
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Frostbite* (tier 4)
Requires: Authority 16/Lvl 3
Effective: N × Authority + Level (adds mana)
Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F
Active: Lower the temperature of target by (Eff/10) °F per second
Active cost: 1 mana per (Eff) seconds.
Water Shaper
EMP 16/AUT 17/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Mana Shaper
AUT 19/Lvl 6
N=1
Thorn Fist (tier 2)
Requires: Authority 17
Effective: N × Authority + Level (adds mana)
Passive: You can carry (Eff)% more weight
Active: Sprouts (Level) (Eff/15) inch thorns from your fist.
Active cost: 1 mana per (Eff) seconds per fist.
Wood Shaper
AUT 17/PER 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Perception Skills
Regrow* (tier 15)
Requires: Empathy 19/Agility 17/Perception 17/Level 7
Effective: N × Perception + Level (adds mana)
Passive: You know instinctively the gravity of a wound.
Active: Regrow (Eff/2500) ounces of bone, muscle or organs per second. Damaged organs or bone can be fixed at double the speed rather than being reconstructed.
Active cost: 1 mana per (Eff) seconds
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=2
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Blind Fighting (tier 10)
Requires: Perception 18/Level 7
Effective: N × Perception + Level (adds stamina)
Passive: Enhance your effective Perception by (Eff/10) for skill checks
Active: Fight in lowlight conditions down to (Eff)% less light.
Active cost: 1 stamina per (Eff) seconds.
Specialist Battler
STR 17/EMP 16/Lvl 5
N=2
Vigilante
PER 17/DEX 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Improviser
DEX 16/Lvl 1
N=1
Sentinel
PER 16/Lvl 1
N=1
Bark Skin (tier 9)
Requires: Authority 17/Perception 16/Level 6
Effective: N × Perception + Level (adds mana)
Passive: Your skin is (Eff)% more resilient
Active: Cover your skin with thick bark, protecting against piercing or blunt attacks by (Eff-skill or stat)×3%.
Active cost: 1 mana per (Eff) seconds
Wood Shaper
AUT 17/PER 16/Lvl 5
N=2
Guardian
STR 16/PER 16/Lvl 2
N=1
Shaper
AUT 16/Lvl 1
N=1
Unearth (tier 9)
Requires: Agility 17/Authority 17/Perception 16/Level 4
Effective: N × Perception + Level (adds mana)
Passive: Your food requirements per day lowers by (Eff)%
Active: Expose the roots of a plant. Requires 1 second per foot of height.
Active cost: 1 mana per (Eff) pounds moved.
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=3
Wood Shaper
AUT 17/PER 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Mana Shaper
AUT 19/Lvl 6
N=1
Fast Aim (tier 8)
Requires: Agility 16/Perception 16/Level 6
Effective: N × Perception + Level (adds stamina)
Passive: You achieve your top running speed (Eff)% faster
Active: Switch at any time from aiming to a target to a new target in (1/Eff) seconds.
Active cost: 1 stamina per (Eff) seconds.
Ranger
PER 17/AGI 16/Lvl 5
N=2
Sentinel
PER 16/Lvl 1
N=1
Vigilante
PER 17/DEX 16/Lvl 5
N=1
Detect Lies* (tier 7)
Requires: Perception 17/ Empathy 16/Level 4
Effective: N × Perception + Level (adds mana)
Passive: Enhance your effective Perception by (Eff/10) for skill checks
Active: Notice any attempt to dissemble. 5% × (EMP vs AUT) chance of failure, reduced by (Eff).
Active cost: 1 mana per (Eff) seconds.
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=1
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=1
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Monger
AUT 17/PER 16/EMP 16
N=1
Sentinel
PER 16/Lvl 1
N=1
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Vigilante
PER 17/DEX 16/Lvl 5
N=1
Spark Ash (tier 6)
Requires: Authority 17/Perception 16/Level 3
Effective: N × Perception + Level (adds mana)
Passive: Enhance your effective Authority by (Eff/10) for skill checks
Action: Restart a fire using ash within (Eff) feet.
Action cost: 1 mana per (1000 - Eff×5)°F
Fire Shaper
AUT 17/STR 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Duelist
STR 16/AGI 17/EMP 16/Lvl 4
N=1
Detect Metal* (tier 4)
Requires: Mana 30/Perception 16/Level 2
Effective: N × Perception + Level (adds mana)
Passive: You recognize the primary metal of any alloy you see.
Active: Detect continuous metal masses of at least (1000/Eff) pounds up to (20×Eff) feet.
Active cost: 1 mana per (Eff) seconds
Explorer
AGI 16/Lvl 1
N=2
Metal Shaper
AUT 17/STR 16/Lvl 5
N=2
Monger
AUT 17/PER 16/EMP 16
N=1
Shaper
AUT 16/Lvl 1
N=1
Gauge Endurance* (tier 3)
Requires: Stamina 30/Level 2
Effective: N × Perception + Level (adds stamina)
Passive: Detect levels up to (Eff/3)
Triggered: Detect any stamina-based skill of (Eff) skill or below.
Keeper
STR 17/PER 17/Lvl 6
N=3
Duelist
STR 16/AGI 17/EMP 16/Lvl 4
N=2
Guardian
STR 16/PER 16
N=2
Mana Sight* (tier 3)
Requires: Mana 30/Level 2
Effective: N × Perception + Level (adds mana)
Passive: Detect mana flows & pools of (1000 / Eff) size or greater
Triggered: Detect any mana-based skill of (Eff) skill or below.
Mana Shaper
AUT 19/Lvl 6
N=3
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=2
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=2
Water Shaper
AUT 17/EMP 16/Lvl 5
N=2
Wood Shaper
AUT 17/PER 16/Lvl 5
N=2
Combat Fixer
EMP 17/DEX 16/Lvl 5
N=1
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=1
Explorer
AGI 16/Lvl 1
N=1
Fast Fixer
EMP 17/STR 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Guardian
STR 16/PER 16
N=1
Sharp Discreet
DEX 17/PER 16/Lvl 5
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Empathy Skills
Investiture of Ice (tier 26)
Requires: Empathy 23/Authority 21/Level 13
Effective: N × Empathy + Level (adds mana)
Passive: Grant bodily immunity to cold, down to (100-5×Eff) °F
Active: Project your cold (Eff) inches from your feet while reducing all fire effects by (Eff×12) °F.
Active cost: 1 mana per (Eff) seconds
Water Shaper
AUT 17/ EMP 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Mana Shaper
AUT 19/Lvl 6
N=1
Chill Metal (tier 12)
Requires: Authority 18/Strength 17/Empathy 16/ Level 6
Effective: N × Empathy + Level (adds mana)
Passive: Grant bodily immunity to cold, down to (100-5×Eff) °F
Active: Reduce the temperature of (10×Eff) pounds of Metal by (2×Eff) °F per second, down to cold levels. Larger masses chill down by less degrees.
Active cost: 1 mana per (Eff) seconds
Metal Shaper
AUT 17/STR 16/Lvl 5
N=2
Water Shaper
AUT 17/EMP 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
Water Walking* (tier 12)
Requires: Authority 18/Empathy 18/Agility 17/Level 4
Effective: N × Empathy + Level (adds mana)
Passive: Your water needs per day lowers by (Eff)%
Active: Walk on water as if it was a solid surface
Active cost: 1 mana per (Eff) seconds.
Water Shaper
AUT 17//EMP 16/Lvl 5
N=2
Deep Fixer
EMP 17/AGI 16/Lvl 5
N=1
Earth Shaper
AUT 17/AGI 16/Lvl 5
N=1
Fixer
EMP 16/Lvl 1
N=1
Sentinel
PER 16/Lvl 1
N=1
Shaper
AUT 16/Lvl 1
N=1
Tyrant Fixer
EMP 17/AUT 16/Lvl 5
N=1
Steam Breath* (tier 9)
Requires: Dexterity 17/Empathy 17/Level 5
Effective: N × Empathy + Level (adds mana)
Passive: You require (Eff)% less oxygen
Active: Emits a cone of (Eff/3)° of scalding steam at (200+5×Eff)°F, up to (Eff/3) feet
Active cost: 1 mana per (Eff) seconds
Water Shaper
AUT 17//EMP 16/Lvl 5
N=3
Fire Shaper
AUT 17/DEX 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=2
Optimal Strike* (tier 7)
Requires: Strength 17/Empathy 16/Level 3
Effective: N × Empathy + Level (adds stamina)
Passive: Your grip on a weapon under (Eff) pounds is unshakable
Triggered: Focused attacks increases any strength-based damage by (5×Eff+10×TargetLevel)%
Trigger cost: +1 stamina.
Duelist
STR 16/AGI 17/EMP 16/Lvl 4
N=2
Specialist Battler
STR 17/EMP 16/Lvl 5
N=2
Battler
STR 16/Lvl 1
N=1
Blade Whirler
AGI 17/STR 16/Lvl 5
N=1
Swordbringer
STR 17/AGI 16/Lvl 5
N=1
Ice Blade (tier 6)
Requires: Authority 16/Empathy 16/Level 3
Effective: N × Empathy + Level (adds mana)
Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F
Active: Create a sheath of min temperature surrounding a bladed weapon. The weapon is immune to shattering while covered.
Active cost: 1 mana per (Eff) seconds.
Water Shaper
AUT 17//EMP 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Fog Cloud* (tier 5)
Requires: Authority 16/Empathy 16/Level 3
Effective: N × Empathy + Level (adds mana)
Passive: Grant bodily immunity to cold, down to (100 - 5×Eff) °F
Active: Creates fog covering (10×Eff) acres. The visibility of under this fog is (200/Eff-PER/10) feet.
Active cost: 1 mana per (Eff) seconds.
Water Shaper
AUT 17//EMP 16/Lvl 5
N=3
Shaper
AUT 16/Lvl 1
N=2
Slow Poison (tier 5)
Requires: Authority 16/Perception 16/Empathy 16/Level 2
Effective: N × Empathy + Level (adds mana)
Passive: LD50 is increased by (Eff×10)%.
Active: Covers any weapon with a contact poison that slows reaction times by (Eff)%.
Active cost: 1 mana per application.
Water Shaper
AUT 17/EMP 16/Lvl 5
N=2
Wood Shaper
AUT 17/PER 16/Lvl 5
N=2
Shaper
AUT 16/Lvl 1
N=1
New Specializations
Tier 4
Warden
PER 17/STR 16/Lvl 5
Tactical Support
Ranger
PER 17/AGI 16/Lvl 5
Ranged Attack
Vigilante
PER 17/DEX 16/Lvl 5
Sneak Attacker
Tier 5
Mana Shaper
AUT 19/Lvl 6
Unaligned Magic
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The Crucible - (Terror Infinity Fanfic)
There has always been those that stood out from the crowd. Heroes of old, undefeated warriors and demigods battling beasts of myth. These stories are written off as fiction and folk stories of ignorant people long lost to time. Nothing to prove them true except old family stories but what if people just weren't looking in the right place. Old truths no longer apply to the modern age of science but that doesn't stop them. The system that protects and finds these great people still exists and asks the same question it always has. “Do you want more than this life? Want to live… a real life?” YES/NO Who hasn't read Terror Infinity and thought I wonder what upgrades I would choose. I love the Web Novel and Side B. I did change a lot but the basic premise is still the same. Feel free to leave thoughts and suggestions in the comments. This is my first attempt at writing and I haven't done much of it since I left University 13 years ago. This is also more of a hobby than trying to become an author but that doesn't mean I will drop it just don't expect fast releases. I will mainly work on an Arc and post the arc's chapters in groups when I finish a whole arc. Kinda like Side B used to be.
8 211 - In Serial16 Chapters
STAR WARS THE FORCE AWAKENS (Rewrite Fanfiction)
A re-imagining of Disney/JJ Abrams first STAR WARS movie in novel form.Not meant to make money with. The purpose of this project is to "fix" some of the issues I had with the new Star Wars trilogy as a whole. Many of the problems start with "The Force Awakens". The Empire has fallen and the Jedi have returned. Years after the rebellion destroyed the Second Death Star, General Leia Organa of the restored republic continues to help lead the fight against the remnants of the Empire.
8 69 - In Serial10 Chapters
Elemental Online
The year 2176: The entire world economy collapsed technology got too advanced nearly every job that humans could do got replaced by some form of technology. It didn’t take long for everything to go to shit. On the same day, the first ever full dive VRMMORPG got released. It was called Elemental Online.The year 2183 It didn’t take long for the company behind Elemental Online to work itself into the world economy and when I mean work itself into the world economy, I mean it became the world economy. The game was so popular that there was a worldwide law passed that any money made in the game could be used in the real world in any country is even got it’s only definition E-currency. This idea was so popular that 91% of the world's population took up Elemental Online as a career.The year 2184 Meet Jun a 28-year-old who had no interest in gaming besides doing it as a hobby but when things happen that make him drop out of university he needs money a lot of it and fast so he turns to the only place he can Elemental Online.But not everything is what is looks like in this virtual world.
8 106 - In Serial23 Chapters
The Spell Crafter
The War is over and the Union of Kingdoms is at peace... Yet conflict casts a long shadow and not everyone can let go of the years of blood. Amidst rumours of necromancy and against a backdrop of suspicion, Kanick of the Battlemages is called from retirement to investigate the mysterious death of an old friend. As the case begins to unfold, Kanick and his new apprentice realise that not all is right with the Kingdom and personal tragedy threatens to blossom into a crisis that could consign the world to centuries of darkness.
8 442 - In Serial9 Chapters
Ages: Songs of Death
Arthur Thendragon sits on the throne of his suddenly deceased mother. Beneath him are hot coals he must walk on while fending off the knives at his back. With only few allies, and many foes, he’s bound to make desperate dangerous decisions that could not only cost him his throne but the future of his kingdom. Several centuries later, Melik is a thriving country. At its centre is a school dedicated to the art of magic. Both Dark and Light. However, the students are not on good terms with one another. The recent disappearances of students have only made it worse. False suspects are pointed out as survival overrules logic. The government is on the edge of its seat trying to find a solution to this unknown problem. Little do they know the curse lies in their long bloody history, and Arthur the Forgotten. Two ages. One world. So many deaths.
8 60 - In Serial32 Chapters
Frozen II (Elsa x Fem Reader)
This is frozen two but gay I recommend you read my first one first😃( frozen is not mine it is a Disney movie)(Slow updates)
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